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The Friday Five: 5 Limitations With A Sensible Explanation

The Friday Five: 5 Limitations With A Sensible Explanation

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five limitations in basketball video games that actually have a sensible explanation.

It’s always frustrating when we encounter limitations in basketball video games that stand in the way of having fun with them. It’s even more frustrating when those limitations aren’t present in other games – in some cases, in the very same series – which suggests that it doesn’t necessarily have to be that way. However, that doesn’t mean that there weren’t technical roadblocks when a particular game was released, or a reason for a particular feature or function being designed a certain way. Quite often, there’s a sensible and reasonable explanation for these limitations.

Of course, that doesn’t necessarily make it less frustrating, especially if we don’t learn the reason until much later. Furthermore, in the early days of basketball video games, we couldn’t be blamed for dreaming big as far as the things we wanted to see, and video game developers have clearly had similar visions. To that end, some limitations have been overcome as technology has improved, and programmers have found a way to make ambitious ideas work. Even so, it’s important to acknowledge that there are sensible explanations as to why those limitations were once in place, or why a mode or feature is still restrictive by design. Here are five that we’ve often grumbled about!

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NLSC Podcast #519: Infinite NBA Modes To Keep Us Hooked

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From courtside of the virtual hardwood, it’s Episode #519 of the NLSC Podcast!

We’re tipping things off this week with a strange (but not altogether surprising) incident on Twitter/X. Indeed, the quality of discourse on social media is on our minds this week, as we feel compelled to respond to the latest ridiculous narrative being pushed about Michael Jordan and NBA history. We also check in with Troydan’s quest to pull a 100 Overall card in NBA 2K24 MyTEAM, and discuss the new mobile game, NBA Infinite. In this week’s mailbag/featured discussion, we join the community in reminiscing about the basketball video game modes that have kept us hooked over the years, and the titles that we played them in.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Crunching Those Virtual Numbers

Monday Tip-Off: Crunching Those Virtual Numbers

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on racking up statistics, and keeping track of the virtual numbers we accumulate in basketball video games.

Grumpy Elder Millennial of 39 that I am, I have a love-hate relationship with stats. I dislike how basketball and NBA discourse has been reduced to numbers, often cherry-picked to suit an agenda. Of course, even in my 20s – when I wasn’t quite as old or as grumpy – I disliked the way advanced metrics were beginning to creep into hoops talk. Some of the statistical feats being cited these days are utterly ridiculous: “first player to have 39 points, 17 rebounds, 13 assists, three steals, two blocks, and shoot better than 54%, on a Monday, in a blue jersey”. Just stop!

With that being said, stats are still interesting, and they do factor into analysis of the sport. They’ve always been relevant to some degree, and part of the discussion. Big performances matter, and are fun to watch. After all, if a player scores 50, they’ve clearly hit a lot of shots, potentially on some spectacular plays. The same goes for the numbers we post on the virtual hardwood. Whether we’re controlling NBA players or an avatar in a career mode, most of us enjoy filling the stat sheet. Game-to-game, it keeps things interesting. Over the course of a virtual season, those numbers can be almost as fun to look at as the statistics that star players are tallying in the real NBA.

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Monday Tip-Off: In Defense of Single Player Experiences

Monday Tip-Off: In Defense of Single Player Experiences

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a defense of single player experiences.

There are many different ways of playing basketball video games. There’s exhibition play, which I believe has become underappreciated. You can play a single season in the NBA, or guide a team through multiple seasons in a franchise mode. The card collecting/team building modes are great for gamers who like to build fantasy squads. The career modes allow us to step into the shoes of an NBA player, or take an avatar online for competitive team play. Single player, local and online multiplayer…the best games facilitate all ways to play, and make them a lot of fun.

To that point, there’s no wrong way, or for that matter right way, to play basketball video games. You are no less of a basketball gamer for preferring one mode or style of play over another. I realise that tribalistic factions exist within almost all fanbases, and hey, if people are going to judge each other over their choice in preferred camera setting, there’ll be gatekeeping over modes as well! Over the years however, I’ve noticed more and more disdain for offline and single player experiences. I don’t expect to put an end to that chatter or change everyone’s mind, but I’m compelled to advocate for single player experiences, and explain why many enjoy and prefer them.

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Wayback Wednesday: NBA 2K6 Retrospective (Xbox 360)

Wayback Wednesday: NBA 2K6 Retrospective (Xbox 360)

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Xbox 360 version of NBA 2K6.

As I’ve said before, as someone who grew up with NBA Live, it took me a while to truly get into the NBA 2K series. There was a sense of brand loyalty, but beyond that, I was accustomed to NBA Live’s approach to controls, gameplay mechanics, and modes. I remember trying out the PlayStation 2 version of NBA 2K6, and feeling somewhat underwhelmed. If nothing else, I disliked the Isomotion controls, which remained a barrier to getting into NBA 2K for years to come. I preferred to make the best of some rough NBA Live releases, rather than acclimate to a different game.

Obviously, I’ve had a change of heart! A handful of NBA 2K titles over the past decade now rank as some of my all-time favourite basketball video games. I’ve also been able to revisit older NBA 2K titles, and really enjoy them. One older 2K release that I’ve grown rather fond of is NBA 2K6 for Xbox 360. It seems only fitting, since I’ve also warmed up to the Xbox 360 version of NBA Live 06 after giving it another look. However, while NBA Live 06 for Xbox 360 may be slightly underrated at times, NBA 2K6 is definitely a stronger all-around game. Let’s take a look back…way back…

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Monday Tip-Off: Depth vs. Simplicity In Modes

Monday Tip-Off: Depth vs. Simplicity In Modes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a comparison of the benefits and drawbacks of depth and simplicity in basketball video game modes.

Generally speaking, we want to see deep, engaging modes in sim basketball games. Whether it’s a franchise or career experience, or even a card collecting/team building mode, depth is a vital ingredient to them remaining immersive and engaging. On top of being a more accurate representation of the NBA – wherever applicable – there’s simply more to do and care about. As modes have become deeper throughout the years, our expectations have naturally increased proportionately. Shallow modes are criticised for their lack of features and detail, and considered to be behind the times.

At the same time, there’s merit and appeal in simplicity. I’m not just talking about retro gaming either, though that can be part of their draw. Even in modern games though, there’s an argument to be made for simplicity and streamlining in modes. This runs contrary to calls for deep and comprehensive experiences, but for some gamers, that depth and detail can be overwhelming. While having more to do and care about sounds like a great time for many of us, many still see too many moving parts, and tasks that distract and detract from the point of the games: playing virtual basketball. As such, developers are challenged to a balancing act as far as depth vs. simplicity.

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Monday Tip-Off: Franchise Mode Free Agency Follies

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the free agency follies I’ve experienced while playing Franchise and Dynasty mode.

Part of being a diehard NBA fan is taking a keen interest in what happens when there’s no basketball being played. You’ll find some fans that describe the offseason as their favourite part of the year, or at least consider it as exciting as the Playoffs. It makes sense. There’s optimism as teams are making moves to gear up for a new season, and drama when the biggest names change their jerseys. Of course, most of that drama is over within the first couple of weeks. These days, teams are in a bigger rush to get deals done, so we don’t see many situations like Michael Redd in 2002.

Since franchise modes emulate the key aspects of the NBA offseason, we’re able to experience virtual free agency. For those of us who like to play (or simulate) multiple seasons in franchise modes, the offseason and free agency reflects the anticipation and enthusiasm of the real event. There’s the added fun of being in control, and signing the players that we wish our favourite team would, or could. To that point though, virtual free agency can likewise end up being a disappointment. We might also discover that even if we make desirable moves, being a successful NBA GM is easier said than done. I know that I’ve had a few franchise mode free agency follies over the years.

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The Friday Five: 5 Unsuccessful Teams That Were Fun In Games

The Friday Five: 5 Unsuccessful Teams That Were Fun In Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five teams that were fun to use in video games, despite being unsuccessful in real life.

Unless you’re a diehard fan of them – or looking for a challenge – you’re probably not going to choose to play with a bad team in a video game. Mediocre teams can be more enjoyable as long as they have some talent at their disposal, but they’re generally not our first choice either. We tend to gravitate towards the teams with the top stars and talent, with whom we can win games and make spectacular plays. They’re far more appealing choices in franchise modes as well, since their deeper lineups facilitate a wider variety of trades, without having to completely gut the rotation.

Of course, many unsuccessful teams throughout the years have been much better on paper. Injuries may have derailed their season, or their players might’ve been a poor fit with no chemistry. Some years the competition is particularly tough, or they’re a young team that’s still developing. Whatever the case, these teams are actually fun and interesting to play with in video games, despite their lack of success in real life. In the hands of gamers, they can overachieve well beyond the most optimistic predictions. Here are five unsuccessful teams – which for the purposes of this list, means missing the Playoffs – that were exciting and intriguing options to play with in video games.

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NLSC Podcast #478: Highlights, Rumours, & Regrets

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From courtside of the virtual hardwood, it’s Episode #478 of the NLSC Podcast!

Games that we wish we played more, seasons that we wish we finished, and saves that we wish we still had, are common tales among basketball gamers. This week, we join the community in reminiscing about some of our biggest basketball gaming regrets! A misconception about a job listing also prompts us to address the subject of NBA Live rumours, as well as clickbait content. Additionally, we touch on whether a theoretical future NBA Live should be sim, arcade, or a sim-arcade hybrid. We also reflect on some spectacular highlights in last week’s NLSC Top 10 that had us all buzzing, and provide an update on reaching Year 6 in NBA 2K14 MyCAREER.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Realistic Start, Fictional Finish

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how I prefer to start a game with realistic rosters, but end up with fictional lineups and outcomes.

Realism is relative when it comes to the virtual hardwood. I’m sure I’m not alone in admitting that as basketball video games became more sophisticated and encouraged a more strategic approach, I realised that my style of play wasn’t as “sim” as I thought. If nothing else, I was quite content to toss a more realistic style out the window if I desperately needed buckets, and use reliable tricks that would help me get them. Not that there’s anything wrong with that, of course. The goal is to win – whether you’re up against the CPU or another person – and to enjoy the games that we play.

My point is that even those of us who value the sim style will take some liberties with realism from time to time. Indeed, it’s inevitable in franchise and career play. Those modes invite us to create our own reality, whether it’s placing ourselves in the league, or donning our GM suits to make the trades we wish our favourite team would in real life. The fictional results and player movement make playing through multiple years in franchise and career modes interesting, creating alternate history and fun scenarios. However, despite the appeal of these fictional outcomes, I’ve always preferred to begin new franchise games with real rosters, rather than shake things up right away.

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Wayback Wednesday: Our First Wishlist & How Far Games Have Come

Wayback Wednesday: Our First Wishlist & How Far Games Have Come

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at our very first Wishlist compiled for NBA Live 98, and how far basketball games have come since then.

On February 6th 1997, our founders submitted a Wishlist for NBA Live 98 on behalf of the community. It’s fun to look back at those suggestions now, and see just how many of them have been implemented in subsequent games. NBA Live was able to grant several of those wishes, and as NBA 2K became the premier brand in sim basketball titles, it also introduced features that once seemed like pipe dreams. Of course, going down that Wishlist, we can also see some ideas that unfortunately fell by the wayside after debuting, as well as some suggestions that weren’t so great.

Since Monday marked the 26th(!) anniversary of that very first Wishlist, I thought it’d be fun to go through it section by section, discussing what did eventually make it into video games, what still hasn’t, and in hindsight, what weren’t such great ideas. I believe it will demonstrate that feedback is (or certainly was) never in vain, as well as how far basketball video games have come as far as content, features, and mechanics. It may not always have been as we originally envisioned, but our wishes have indeed come true. Let’s take a look back…way back…

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NLSC Podcast #463: Franchise Mode Gurus

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From courtside of the virtual hardwood, it’s Episode #463 of the NLSC Podcast!

Following a co-op session of NBA Live 10, we may have to bring it back into the rotation! We also connected to play NBA Live 98 PC with an old NLSC roster, and note that despite improvements in its immediate successors, it holds up just as well. Meanwhile, following up on a basketball management game riddled with microtransactions, it’s clear that the developer has no interest in goodwill or constructive feedback. We’re also talking about franchise mode follies, including the phenomena of “rosteritis” and “tradeitis”. We note how franchise mode burnout is similar to modding fatigue, and share tips on how to have a successful franchise game. In this week’s mailbag, community members share the origin stories of how they became basketball fans and gamers.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Finishing Seasons On The Virtual Hardwood

Monday Tip-Off: Finishing Seasons On The Virtual Hardwood

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the rewarding feeling of finishing seasons in basketball video games.

I’ve previously said that completion is what we make it when it comes to the virtual hardwood. Indeed, I dedicated an entire article to exploring that notion. I still stand by that. While it can be extremely fulfilling to be a completionist when it comes to the games we play, it isn’t a necessity to have fun. It doesn’t matter if you didn’t collect all of the cards in MyTEAM, reach the Hall of Fame in MyCAREER, or play through to a championship in a mode representing the NBA season. As you long as you enjoyed your time with a game and feel like you got your money’s worth, that’s what counts.

With that being said, there’s great joy to be had in playing through seasons from start to finish. If you manage to play multiple seasons – either before the next game comes out, or by returning to an old favourite – it can be an even more rewarding experience. It’s a tall order, especially with a full 82-game season on twelve minute quarters with no simulation, as I’ve often aimed to achieve. No matter which settings you prefer however, there’s a feeling of accomplishment when a season is in the books, and your team is standing at midcourt raising the Larry O’Brien trophy. Even before that, of course, there’s a journey that I strongly advise everyone to savour along the way.

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The Friday Five: 5 Weird Outcomes in Franchise & Career Games

The Friday Five: 5 Weird Outcomes in Franchise & Career Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is reflecting on five weird outcomes in my various franchise and career games over the years.

There are many ways to play franchise modes in basketball video games. I’ve always preferred a more straightforward approach: take control of a team with current rosters, leave injuries and CPU trades on (assuming they’re optional), and play through the season to create my own reality. While this may be more conventional than a fantasy draft or using a heavily customised roster, it’s not immune to weird outcomes. Sim engines are prone to producing unexpected results, from season standings and Playoff outcomes to weird league leaders. Obviously, this happens in career modes as well.

Of course, when we’re talking about realism and weird outcomes with sim engines, it isn’t easy to define what that actually means. Results and player movement may not reflect reality, but that doesn’t necessarily mean that they’re unrealistic in nature. In real life, we do see puzzling trades, bewildering awards and All-Star snubs, and teams that are surprisingly better or worse than expected. Some outcomes are unlikely, but weird things do happen practically every year in the NBA. With that being said, sim engines do produce some illogical and weird outcomes that are unrealistic and highly unlikely given the circumstances. Here are five examples that I’ve encountered.

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Wayback Wednesday: NBA 2K13 Retrospective

Wayback Wednesday: NBA 2K13 Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA 2K13.

As a 90s kid who grew up with NBA Live, that series has been the focus of several of my retrospectives. In addition to Wayback Wednesday features, I’ve also covered every NBA Live as part of our 25th Anniversary celebrations. I haven’t celebrated NBA 2K’s milestones in the same way, mostly because while I do consider myself a fan of the series now, I don’t have the same nostalgia for and experience with it going right back to the beginning of my basketball gaming. Games like NBA 2K14 and even NBA 2K11 have only become some of my all-time favourites in retrospect.

However, there are NBA 2K titles that I’ve played enthusiastically from launch, and am nostalgic for. Indeed, this year marks the tenth anniversary of the first 2K title that I was hooked on from day one: NBA 2K13. While the cancellation of NBA Live 13 was another blow for EA Sports, it opened up an opportunity for me to expand my basketball gaming horizons, and Visual Concepts didn’t disappoint. Even putting aside my personal affinity for NBA 2K13, I believe it’s one of the strongest releases in the NBA 2K series. Let’s take a look back…way back…

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