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The Friday Five: 5 Gimmicks That Didn’t Last Long

The Friday Five: 5 Gimmicks That Didn't Last Long

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five gimmicks in basketball gaming that didn’t last very long.

A common complaint about features, mechanics, or modes in basketball games is that they’re “gimmicky”. Of course, it’s possible to describe the more positive attributes of basketball games as “gimmicks”, in the sense that they’re selling points. However, we usually reserve the terms “gimmicks” and “gimmicky” for features and mechanics that we feel deserve the negative connotation. They’re the aspects of basketball games that add little value, and perhaps even detract from the overall experience. It’s why we say we want to see real improvements and great additions, and not just gimmicks.

Unfortunately, basketball games have experimented with ideas that turned out to be more gimmicky than beneficial. They’re not alone in that regard, though. Other genres of video games, television shows, films, social media platforms…not every idea will be a winner, particularly if the concept wasn’t necessarily intended to be beneficial to the audience. Some ideas are certainly creative and merited a try, but didn’t pan out as well as hoped. The good news is that although we’ve seen a number of questionable gimmicks in basketball games, many of them didn’t last too long. They either evolved into a better concept, or were dropped very soon afterwards, as in these five examples.

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The Friday Five: 5 Things I Miss When I Play Old Games

The Friday Five: 5 Things I Miss When I Play Old Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that I miss when I go back and play older basketball video games.

Retro basketball gaming is awesome, and don’t let anyone tell you otherwise! That isn’t to say that newer games aren’t great too, and I certainly sink hours into them as well. However, don’t let the naysayers tell you that all previous releases were inferior to their modern counterparts, and it’s only myopic nostalgia that allows you to enjoy them. Whether it’s the pervasive presence of recurrent revenue mechanics, a grind that feels more like tedious work than a fun and challenging journey, or a questionable design choice in the gameplay, newer is not always better.

By the same token however, it’s true that not everything was better in the “good old days”. Some ideas, or entire games, have aged poorly. We can also forget that even the classics have problems of their own. If nothing else, there are enhancements and additions in more recent basketball games that I miss when I go back and play old titles. Their absence doesn’t render those old games unplayable or unenjoyable, but you definitely do miss the fun and/or convenience that they added. Even if there’s an old approach that still has merit and would work fine, we’ve grown accustomed to a new way of doing things. Whatever the case, I miss these five things in old games.

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The Friday Five: 5 Underrated Aspects of Retro Content in Old Games

The Friday Five: 5 Underrated Aspects of Retro Content in Old Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five aspects of retro content in older basketball video games that is underrated.

Retro content has been a staple feature in basketball games for decades now. It’s one of the best additions in sim and arcade titles alike, as it’s a blast to play with the stars of yesteryear in addition to the current generation of players. The amount of retro content has steadily increased since it was introduced, progressing from historical All-Star teams to retro NBA teams and All-Time legends squads. With the addition of MyNBA Eras in NBA 2K23 (and its return in NBA 2K24), it’s fair to suggest that these days we have more retro content than ever before.

With that being said, retro content has indeed been around for a long time, and an admirable effort was made with it in many old games. In fact, while the quantity of retro content in basketball games has never been higher than it is in NBA 2K23, we can certainly point to ways that older favourites boasted better quality. If nothing else, there are some aspects of the retro content in older basketball games that are quite impressive, and not just for their era. In fact, I’d go so far as to call them underrated, or certainly underappreciated, especially as they made the most of the resources that were available to them at the time. Let’s take a look at five examples of these aspects!

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The Friday Five: 5 Plays That Affected Video Games

The Friday Five: 5 Plays That Affected Video Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five plays that had a profound impact on gameplay design in basketball video games.

Since the aim of sim basketball games is to depict the NBA in a realistic manner, it goes without saying that events in the real league have had an impact on those titles. Likewise, our enthusiasm for real basketball makes us want to imitate NBA highlights on the virtual hardwood. It’s something that the games have allowed us to do with increasing accuracy over the years, as new animations, controls, and mechanics are added. Our desire to see certain plays accounted for in video games can be traced back to wide trends and specific moments alike.

Quite often, they’re the memorable plays that are assured to make all the highlight reels for decades to come; the iconic moments in NBA history. When we see them happen in real life and can’t replicate them in games, we immediately develop a keen interest in seeing them made possible in future releases. While it may not be entirely accurate to ascribe a particular gameplay addition solely to a single highlight, there’s no doubt that memorable plays have had an impact on gameplay development. After all, the developers are basketball fans too, and are just as eager to perform those dazzling plays on the sticks. Here are five plays that impacted gameplay design!

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The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 15)

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 15)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 15 in an ongoing series looking at players who only appeared on certain teams in video games.

With the way that I’ve uncovered more examples of players who only appeared on certain teams in games – with a huge assist from David L, of course – I’ve had to alter plans and re-write instalments of this series. Four of the players that I’m talking about today were originally planned for earlier articles, and as two-for-one examples. When David sent in some bigger names and their phantom stints, I realised that by covering those four players separately, I had enough examples to produce further instalments. As such, there are definitely more entries in this series in the pipeline!

I’m actually glad that it worked out that way, as it means that I was able to run with a theme for this instalment. Both of those two-for-one examples involved players who only appeared on certain teams in video games thanks to being included in the same trade; either a swap for each other, or a multi-team deal. It also meant that I was able to get into more detail about each of those four players, and share some additional trivia on top of how they came to have those phantom stints. As for the fifth player, he’s a more straightforward example involving offseason free agency and preseason cuts, but he’s also a role player that long-time fans may remember. Let’s begin with…

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The Friday Five: 5 Things You’ll See In Unpatched Games

The Friday Five: 5 Things You'll See In Unpatched Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that you’ll see in games that are unpatched.

Patches are a contentious issue among gamers, and basketball video games are no exception. No game is perfect, and some issues are bound to slip by QA and won’t be discovered until a game is in the public’s hands. Naturally, we want to see those problems resolved via official patches, especially when there’s no viable unofficial fix. At the same time, we’re wary of undesirable changes being made to games that we’re enjoying, as we have seen games ruined by their updates. Day one patches are also the subject of scorn, being seen as an excuse to release unfinished games.

As such, many of us have mixed feelings whenever we receive a notification that a new update is waiting to be downloaded. With that being said, I’d much rather see regular updates than have to beg for them as we used to, or not get them at all. When you look back at certain titles in their unpatched state, you’ll see missing content, features, and functionality that really needed to be there, as in these five examples. Please note that I’m intentionally excluding the 1998 rosters in NBA Live 99. While it’s a notable example of the phenomenon, all games inevitably launch with outdated rosters. These five examples are more unique side effects of a game being unpatched.

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The Friday Five: 5 Historically Difficult Players to Rate

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five players that have been difficult to rate over the years.

Since they became visible attributes, Overall Ratings have been the subject of much contention and debate. They aren’t nearly as important to realistic performance as individual ratings and other tendency data, yet they’re not completely irrelevant either. If a player’s Overall Rating seems too high or too low, it’s usually an indication that some (or many) of their individual ratings are off. Also, because they’re factored into rotation logic and trade value in franchise modes, it’s important that a player’s Overall Rating generally reflects their ranking amongst their peers.

It’s why in official and unofficial rosters alike, it’s necessary to pay some attention to Overall Ratings. Attributes such as “Intangibles” – found in certain NBA 2K titles – have been helpful in artificially adjusting Overall Ratings. Otherwise, it’s usually a matter of fudging a few ratings here or there so that the Overall Rating feels more accurate, without compromising realism in player skill and performance. Even so, there are some players that have been historically difficult to rate, especially without the aid of an Intangibles attribute. Looking back, these players are among the most likely to end up being overrated or underrated, at least according to their Overall.

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The Friday Five: 5 Stints That Never Appeared in Games

The Friday Five: 5 Stints That Never Appeared in Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five player stints that never officially appeared in any basketball video games.

One of the reasons that I enjoy retro basketball gaming, and covering old titles for Wayback Wednesday, is the interactive almanac aspect. As I’ve said so many times, firing up old games is like consulting an almanac or encyclopedia. You’ll see all the familiar faces in strange places, and back in familiar places. The memorable teams of yesteryear are there to browse, and of course, play with. For so many of us, video games complemented our NBA fandom, and were part of following along with the league that year. Not to overuse a phrase, but they capture a snapshot of the season.

Well…for the most part! As I’ve demonstrated through various articles, there are aspects of basketball video games that prevent them from being completely accurate interactive almanacs. We’ve seen phantom stints; the players that only appeared on certain teams in games, as they didn’t ever suit up for that club in an official NBA contest. There are comebacks that were over before they began, and players who made it into the rosters of video games without ever tallying a single minute in the league. And then, there are the players who had stints that never appeared in the official rosters of a game. Here are five of the most memorable unaccounted for stints.

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The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 14)

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 14)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 14 in an ongoing series looking at players who only appeared on certain teams in video games.

As I’ve said before, when I started this series of articles on players who only appeared on certain teams in games, it seemed as though I’d found some unique examples. The more I went back and combed through rosters however, the more players I ended up discovering! I thought that I’d exhausted all of the players worth mentioning, but not long after I posted Part 7, it became apparent that there were several that I missed. Thanks to the research of David L, I’ve been able to go back and cover them. It’s certainly been a fun trip down memory lane, looking into all of those names!

However, now that we’re up to the fourteenth instalment, many of the most prominent players who only appeared on certain teams in games have already been mentioned. A majority of the players I’m covering today had fairly short careers – indeed, only the very last player truly became an NBA veteran – and none of them were ever All-Stars. Three of them did become key role players though, and long-time NBA enthusiasts and basketball gamers will likely recognise the other two. There’s also some fun trivia here concerning their real life careers and the virtual hardwood, so let’s once again take a look at some phantom stints that were captured in video games over the years.

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The Friday Five: 5 Console-Only Games We Really Missed on PC

The Friday Five: 5 Console-Only Games We Really Missed on PC

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five console-only basketball games that we really missed having on PC.

Although we’ve come to cover all basketball games across a variety of platforms, we certainly do have a reputation as a PC-oriented site. This goes back to our roots as the NBA Live Series Center, when we were strictly an NBA Live fansite and the home of many tools and mods (then referred to as patches) for the PC releases. Even as we’ve widened our scope, we’ve continued to support and advocate for the PC as a platform. As we’ve previously discussed on the NLSC Podcast, even though PC users are the smallest group of basketball gamers, it’s a passionate and enthusiastic demographic.

There was a time when the PC release of NBA Live was the definitive version, as even the average home computer far outstripped consoles in power and storage capacity. Around the time of the PlayStation 2 and original Xbox, the PC began to receive ports of the console version of NBA Live. Of course, it was one of the few basketball games that were being ported to PC, as there were far more console-only releases than PC exclusives. Putting aside emulation and the Xbox App in recent years, this means that we’ve missed out on having some landmark basketball games on PC. Here are five in particular we would’ve loved to have had on the platform.

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The Friday Five: 5 Frustrations Lacking A Good Workaround

The Friday Five: 5 Frustrations Lacking A Good Workaround

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five frustrations that sadly didn’t have a good workaround.

We’ve been able to do some rather ingenious things in our community thanks to mods. Missing players have been added, mistakes in the default rosters have been corrected, and when we’ve discovered compatible files, we’ve been able to swap assets between different games to create our own fixes. This includes adding better net animations to NBA Live 06 PC, restoring access to the traditional reorder roster menu in NBA Live 07’s Dynasty mode, and even being able to access the hidden Player Lock option in NBA Live 08. Where official updates have fallen short, we’ve had good workarounds.

Unfortunately, that hasn’t always been possible. There are some frustrations that we simply haven’t ever been able to resolve. Even when a workaround has been devised, it hasn’t satisfactorily fixed the issue despite our best efforts. This is why I’ll always push back on the “stop whining” rhetoric that shuts down constructive feedback. Just because there is a workaround, it doesn’t mean it’s a desirable solution, and that the issue shouldn’t be addressed either in a patch or the next game. Additionally, one of these frustrations did once have a good workaround, but its disappearance suggests that it wasn’t ideal long-term. Whatever the case, these issues lack good solutions.

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The Friday Five: 5 Devious Practices in Basketball Games

The Friday Five: 5 Devious Practices in Basketball Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is taking a look at five devious practices in basketball video games.

I’m not one for conspiracy theories as a rule, but when it comes to devious practices in basketball video games – and gaming in general for that matter – there’s no need for wild speculation anyway. Publishers are shockingly, brazenly open about their anti-consumer practices these days, mainly because they’ve become normalised. As such, whenever you bring up a troubling issue, there’s a swarm of smug shills waiting to tell you that this how gaming is now and that it’s just business, as if you don’t understand the concept of a billion dollar corporation being concerned with making money.

As I’ve said before, I prefer to stand with my fellow gamers, rather than blindly defend companies that will happily take advantage of their customers. Yes, video game development is a business, but to that end it’s providing a product that we can evaluate in terms of quality and value for money. Good, valuable video game critique requires looking through the spin and hype to identify flaws and drawbacks, including devious practices. The problem is that some of those devious practices are dressed up as generous and beneficial features, in order to disguise their motives and deflect criticism. Even when they are useful, it’s important to recognise the deviousness.

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The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 13)

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 13)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 13 in an ongoing series looking at players who only appeared on certain teams in video games.

We’ve reached the unlucky thirteenth instalment in this series about phantom stints! Mind you, I’ve actually been rather lucky when it comes to this second run of articles all about players who only appeared on certain teams in games. As I’ve said, I thought that I’d exhausted all of the worthwhile examples after the first seven instalments. It turns out that I’d overlooked some prominent names and lesser-known players alike, but fortunately David L has been doing some research of his own, and passed along that information so that I could cover those omissions.

To that point, Part 12 covered Mike Miller, as well as four more obscure players that are likely only remembered by the most hardcore basketball fans and gamers. No judgement or gatekeeping here, of course. Even if you do recall them, I can attest to it being easy to forget that they’re examples of players who only appeared on certain teams in games! This instalment features some more familiar names, but at the same time, their phantom stints can still fly under the radar; especially when they only appear in a certain version of a game, or official roster updates have erased the stint. All the more reason to compile these lists, so that we can reflect on some fun trivia!

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The Friday Five: 5 Player Absences You May Not Remember

The Friday Five: 5 Player Absences You May Not Remember

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five player absences in various basketball video games that you may not remember.

What’s a sure sign that someone has been playing basketball video games since the 90s? They remember a time when sim titles weren’t guaranteed to feature every player in the NBA! These days, the agreement with the Players’ Association allows all active players to be represented in licensed video games. Roster updates will take care of anyone who’s missing at launch, adding new players as the season progresses. Back in the day, we had to resolve player absences ourselves, either by customising our own rosters, or downloading community-made updates whenever possible.

Even if you don’t remember those days from personal experience, you’ve probably seen and heard people like me talking about them! As such, prominent examples of player absences like Michael Jordan and Charles Barkley are well-known. There have been some other noteworthy player absences through the years however, some of which have likely been forgotten. Since I enjoy NBA and basketball game trivia, I’m sharing five examples of potentially overlooked player absences that I recall. Please note that I’m referring to players who were absent when they were still active in the league, so historical players that remain unlicensed in NBA 2K don’t count here.

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The Friday Five: 5 Factors Drawing Me To Older Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five factors that are drawing me towards playing older games rather than more recent titles.

I’ll be the first to admit that I have a predisposition for playing older games, basketball or otherwise. My earliest forays into gaming came with a system that was already outdated before I was born, thanks to the Video Game Crash of 1983. I’m also a creature of habit prone to sentimentality and nostalgia, so I’m not one to readily throw the past away and never look back. I didn’t always have the latest hardware growing up, so sometimes I had to stick with the older games that I could run. It’s why I was still keen to update NBA Live 96 PC as others were gearing up for NBA Live 98.

Old habits die hard, so it’s no surprise that I remain open to playing older games, even though I own and can play more recent releases. Still, it’s not just nostalgia that has me reaching for old favourites over the last few NBA 2K games. It’s part of it, sure, but in all honesty, as far as my experiences on the virtual hardwood, I’ve had more fun going back to NBA 2K14 and an assortment of other older titles. Even though I was impressed by NBA 2K23 – and all of its nostalgic content – I soon put it aside to play my favourites from yesteryear, as well as search for new retro kicks. When I reflect upon it, there are five main factors that are continually drawing me to older games.

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