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The Friday Five: 5 Pointless Options in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five options found in basketball games that are rather (or indeed, completely) pointless.

Generally speaking, it doesn’t hurt to have as many options as possible in basketball video games. When it comes to the selection of modes, we want options. When it comes to the controls, we want options. When it comes to gameplay sliders and game settings, we want options. When it comes to customising the game in any way…well, you get the idea. While it may seem intimidating to have too many options, I’d much rather that and simply ignore anything I don’t want to tinker with, rather than wish I had the ability to change something.

With that being said, there have been options and tasks in basketball video games that have felt pointless. In the best case scenario they can just be ignored, but they can still be annoying, if only because you can’t help but feel that they could (and should) be more useful. They leave you wondering why the developers bothered to have those options in the first place, or why something wasn’t done more efficiently. Others may simply be left over from previous games where they had more of a purpose, and some benefit the publishers more than gamers. Whatever the case may be, some options are quite pointless, and these are five that come to mind.

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The Friday Five: 5 Things I’ve Stopped Doing in MyCAREER

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five things that I’ve stopped doing in my NBA 2K19 MyCAREER games.

I’m at that point of the year where I’m trying to wrap up most of my business with the current games, maybe try a few other things before I’m completely bored of them, and then get ready for the preview season and this year’s releases. I’m more or less done with NBA Live 19 already; although I’m giving it another look in light of the recent patch, I just can’t get hooked on any of the modes. I enjoyed Ultimate Team last year, but NBA Live 19’s approach to the mode hasn’t been to my liking. I’m hoping it’ll be a different story with NBA Live 20.

Conversely, I’m still playing NBA 2K19 quite regularly. Despite my desire to get back to franchise gaming and a feeling of burnout when it came to career modes, I’m still going strong with MyCAREER. In fact, I actually have two careers going: one on PlayStation 4 in which I also play online, and a second one on PC. While I am still enjoying the MyCAREER experience, there are a few things that I’ve stopped doing in the mode. Most of them are admittedly extracurricular, but for several months they were nevertheless part of the MyCAREER grind. That’s in the past though, as for the most part, I’ve taken to shunning the following activities.

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The Friday Five: 5 What If Scenarios in Basketball Gaming

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five gets hypothetical, as I consider five “What If” scenarios in basketball gaming.

Even though we shouldn’t tie ourselves up in knots dwelling on the past, it’s hard to resist the allure of a fascinating “What If” scenario. What if Michael Jordan didn’t retire in 1993? What if he never returned in 1995, or in 2001? What if the Boston Celtics had won the Draft lottery in 1997? What if the Oklahoma City Thunder had never traded James Harden, or remained the Seattle SuperSonics? What if LeBron James had never taken his talents to South Beach? For each of these scenarios, we can debate and speculate as to how history would differ in both outcomes and perspective.

The real NBA provides us with plenty of “What If” scenarios, as there are so many events that have the potential to be pivotal: trades, free agent signings, lottery results, injuries, clutch shots, and fateful decisions in crunch time of the biggest games. For the most part, the history of the virtual hardwood goes hand in hand with the general improvements and progression of video games as a whole, but a few big moments – as well as a few things that didn’t happen – have shaped the hobby as we know it. This is by no means an exhaustive list of all the twists and turns that basketball gaming may possibly have taken, but they are five “What If” scenarios that I find interesting.

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The Friday Five: 5 Times PC Gamers Missed Out in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five times that PC gamers have missed out when it comes to the virtual hardwood.

Due to the popularity of the PC platform in our community, it’s all too easy to forget that it isn’t a priority for sports video game developers. Consoles account for a bulk of the annual sales, making PC sports gamers a niche within a niche. That hasn’t stopped us from having a lot of fun with the games that have come out on PC though, thanks in no small part to what our modding community has been capable of throughout the years. Furthermore, if you go back and look at the history of NBA Live on PC, there was a time when those releases could be considered the definitive version.

Unfortunately, playing on PC has sometimes led to missing out on content, or certain games altogether. From a developer’s perspective, consoles provide the convenience of standard hardware and digital platforms, as well as more security when it comes to piracy. Developing for the PC is more challenging due to differing hardware, as well as distribution methods. Even when the former hasn’t been a barrier to getting a PC release, the latter has prevented it from receiving the same level of support, including downloadable content. We’re fortunate enough to still get basketball games on PC, but here are five times that we weren’t so lucky on the platform.

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The Friday Five: 5 Toxic Behaviours of Online Basketball Gamers

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five discusses five toxic behaviours that are all too frequently encountered in online basketball gaming.

If I’m being completely honest, I haven’t had a whole lot of fun playing NBA Live or NBA 2K online this year. I have taken part in some very enjoyable games, and that’s kept me from giving up on the online modes altogether, but it’s felt like the experience has taken another step backwards. The lack of deep matchmaking and proper balance, gatekeeping measures such as requiring five users per side in Pro-Am, and increased focus on meta-gaming, have made online play a lot less fun in NBA 2K. Meanwhile, input lag and other gameplay issues have afflicted NBA Live’s online experience.

It’s not just issues with modes and mechanics, however. We gamers also bear much of the responsibility here, as there is a lot of toxicity among those who like to play NBA 2K and NBA Live online. I’ve discussed toxic behaviour in the community before, and since writing that Monday Tip-Off article, the situation hasn’t improved. Various aspects of the games do cultivate a toxic atmosphere and attitudes, as evident by other online gaming communities that are friendlier or more sporting, but ultimately we’re responsible for our own actions. To that end, curbing these five toxic behaviours will require a combination of changes to the games, and improvements in our attitudes.

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The Friday Five: 5 Improvements for LIVE Run & LIVE Events

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five improvements that I’d like to see made to LIVE Run and LIVE Events in NBA Live 20 and beyond.

As EA Play 2019 and another preview season loom, we await detailed information on NBA Live 20. We know that the game is coming out and that unfortunately for PC users it will be console-only, but at this early stage, there are still many other things that we are waiting and hoping to hear. While we’ve already submitted our Wishlist and development is well underway, it’s definitely still worth discussing the features and changes that we’d like to see. Not only does it reiterate what we’ve outlined in our Wishlists, you never know what can be pencilled in for post-release updates.

When I discussed ways to improve the online experience in NBA 2K20, I noted that I have become more interested in online modes in recent games, after years of being an offline gamer. I still believe in the importance of robust offline modes, which is why I compiled a list of ways to improve NBA Live’s Franchise mode back in March. The One and its connected experiences have received the most focus in recent years, and I have had some fun with them, jumping on for a game of LIVE Run or taking part in some of the LIVE Events. However, they haven’t felt quite as enjoyable or rewarding as the online modes in NBA 2K. Here are five improvements that could change that.

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The Friday Five: 5 Gimmicky Features That Turned Out Great

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five gimmicky features that turned out to be great additions to basketball video games.

If you’ve been playing basketball video games for some time and experienced more than a couple of preview seasons, it’s tough not to get cynical. Chances are you’ve bought into the hype and been disappointed at least once over the years, and have likely learned to take previews with a grain of salt. Many of us have a knee-jerk reaction to features that sound gimmicky, particularly if they’re given a name that makes for a good blurb on the back of the box, but doesn’t sound like it will address our concerns regarding the experience on the virtual hardwood.

Of course, names can be deceiving. Some of the best features don’t have fancy names, while other times it’s the features with gimmicky labels that have a positive impact. A feature needs a marketable name if it’s going to be a selling point, and as long as it’s something that enhances the game, it’s all for the best. Thankfully, there have been several such features throughout the years, some being very pleasant surprises after a gimmicky name initially led us to be dismissive of them. Most of us will undoubtedly remain somewhat sceptical whenever we encounter fancy names during the preview season, but here are five features that turned out great despite sounding gimmicky.

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The Friday Five: 5 Things That Ruin Presentation

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five things that ruin the presentation in basketball games.

Over the past decade or so, presentation in basketball games has gone from strength to strength. EA Sports’ licensing agreement with ESPN has brought in-depth recreations of the network’s NBA broadcasts to NBA Live, from the commentary team to all of the wipes and overlays. Although NBA 2K currently uses “NBA on 2K” branding, its presentation closely mimics that of the NBA on TNT. In the NBA’s Greatest mode in NBA 2K12, 2K achieved historically accurate presentation for each era represented in the challenges, via some very impressive audio and visual effects.

Unfortunately, for all of the great things that basketball games have done with their presentation, there are still a few nagging issues that can detract from the experience. These include annoying visual elements, distracting inaccuracies, moments that break the immersion, oversights, and persistent design flaws. It may sound melodramatic to say that these things completely ruin the presentation as they don’t render the games totally unenjoyable, but considering that some of them should be easy to address, they are nevertheless prominent annoyances. Call some of them nitpicks if you like, but I do believe that avoiding these pitfalls would improve the presentation in Live and 2K.

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The Friday Five: 5 Ways to Improve Online Modes in NBA 2K20

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways to improve online modes in NBA 2K20.

For many years, there wasn’t much that I could personally say about online play. I was mostly an offline basketball gamer, and while I was only too eager to pass along any feedback on behalf of online gamers, it wasn’t an experience that I took a whole lot of interest in. That changed in NBA 2K16, when Arcane and I were encouraged to join Kenny, The X, and Valor for some 2K Pro-Am games. I had enjoyed playing a few games of Online Team Play in NBA Live 08 as it was new and interesting, and Pro-Am proved to be an enjoyable spin on the concept.

As much as I value the single player experiences in modern basketball games, there’s no denying the importance of online modes. Visual Concepts clearly has a lot invested in the online experience, not only through providing a variety of ways to play online in NBA 2K, but also through their partnership with the NBA for the NBA 2K League. Despite that focus, and the general popularity of online play in NBA 2K, there are some major drawbacks and troubling legacy issues that need to be addressed in future games. I’m hoping that NBA 2K20 does see some key improvements in the game’s online modes, and this is how I believe that can be achieved.

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The Friday Five: 5 Ways to Improve MyCAREER in NBA 2K20

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways to improve MyCAREER in NBA 2K20.

MyCAREER remains the most popular mode in NBA 2K, both for the ability to live the life of an NBA player, and participate in online multiplayer gaming through the connected experiences of 2K Pro-Am and The Playground. It has achieved popularity through being a deep and robust mode, and innovations such as detailed stories. While its implementation of VC has at times been controversial due to the way it encourages microtransactions, it’s contributed greatly to the recurrent revenue model despite some vocal grumbling from gamers. Overall, it’s been a huge success for NBA 2K.

Nevertheless, both the offline and online aspects of MyCAREER still have room for improvement. I’ve enjoyed the experiences they offer despite traditionally being a franchise gamer, and found myself getting drawn back into MyCAREER in NBA 2K19 despite feeling that this may be the year to take a break. Having played the mode extensively over the past few years, I have a few thoughts on how it could provide an even better experience for basketball gamers. From the handling of the story and goodwill, to game balance and better functionality, here are five ways that NBA 2K20 could make an already great mode even better.

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The Friday Five: 5 Ways to Improve Ultimate Team in NBA Live 20

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways to improve Ultimate Team in NBA Live 20.

Due to its extended hiatus, NBA Live was the last EA Sports title to implement an Ultimate Team mode. Along with Franchise and The One, its presence provides the game with the staple experiences of a franchise, career, and card collection/team building mode, and has proven to be a welcome addition. However, while Ultimate Team is a mode I’ve enjoyed since the reboot, it shares the same problem that other modes in NBA Live have suffered: it’s still too barebones. To that end, just as I have ideas on how to improve Franchise mode, I have suggestions for Ultimate Team.

After enjoying the mode so much in NBA Live 18, I felt disappointed by NBA Live 19’s Ultimate Team. Quite a few changes were made that I believe were done with the best of intentions, but the result was that an already thin mode became even thinner, despite making a couple of additions. It’s not too late to correct course however, as a lot of the building blocks are in place. LUT also made a great move in NBA Live 19 by removing contracts, something that NBA 2K’s MyTEAM should also implement. Generally speaking though, Ultimate Team should borrow ideas from MyTEAM, as well as bring back or expand upon concepts that it has featured in previous iterations.

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The Friday Five: 5 Ways to Improve Franchise in NBA Live 20

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways to improve Franchise mode in NBA Live 20.

Our Wishlists for NBA Live 20 and NBA 2K20 have been submitted, but as we await another preview season, I feel like talking about my hopes for the upcoming titles. I’m beginning with NBA Live 20, as it needs to be a big year for the long-running hoops series from EA Sports. NBA Live 18 and NBA Live 19 have been EA’s best efforts in quite some time, but there’s plenty of room for improvement. A recurring complaint that I’ve seen is that there isn’t enough focus on the NBA in NBA Live, and that’s a sentiment that I share. One way to address that is to give more attention to Franchise.

The counterargument I’ve seen to that suggestion is that Franchise is old hat for old heads, and that no one cares about it. Considering the fact that us old heads do care about it, and that younger basketball gamers have also expressed their frustration with the lack of depth to Franchise, it’s ridiculous to suggest that no one cares, and that it’s unimportant. NBA Live must provide deep, engaging experiences across the board, and with The One and its connected modes already quite robust, it’s time that a few enhancements were made to Franchise. As a long-time franchise mode enthusiast, I believe that focusing on these five key aspects will help achieve that goal.

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The Friday Five: 5 Ways to Improve NBA 2K’s Retro Teams

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways that retro teams could be improved and better utilised in future NBA 2K games.

I know I’ve talked about retro teams a lot over the past few weeks in The Friday Five, but there are just so many intriguing possibilities. I’m taking a break from suggesting specific squads that I’d like to see added, and instead taking a look at how retro teams could be put to even better use in future iterations of NBA 2K. The current approach is certainly satisfactory for the most part, and in terms of providing extra content, it’s a long way ahead of what NBA Live is offering. Nevertheless, there are ways in which the retro teams could be handled better.

Obviously, there are other priorities to consider when it comes to the quality of future NBA 2K titles. Refining player movement and physics is important. Achieving a good balance between online and offline play is an ongoing challenge. Addressing issues with the amount of grinding and fairness of recurrent revenue mechanics is something that absolutely needs to be sorted out. However, there is room to discuss ideas for the bonus content, and indeed, the prevalence of retro teams in NBA 2K has more or less established them as a key part of the experience, year in and year out. To that end, here are five ways to improve NBA 2K’s retro teams!

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The Friday Five: 5 Retro Teams I’d Like To See in NBA 2K (Part 11)

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is part eleven in a series of lists of retro teams that I’d like to see added to NBA 2K.

It’s just about time for me to be moving on to some other topics with the Friday Five, as I’ve been covering retro teams I’d like to see in future NBA 2K games for a month now. However, I do have another five teams that I thought of while planning these features, so I figured I’d wrap things up for now and come back with new lists later on down the road. After all, this may be the last list for now, but I’m sure more teams will occur to me. As I’ve said, when you look beyond former champions, their opponents, and other noteworthy teams, you can come up with some fun and unorthodox ideas.

There are certainly some teams in Part 11 that fit that description! With the current decade drawing to a close, I’ve also looked to include a couple more retro teams from the past ten years, as some of them are becoming nostalgic in their own right. If I can talk about NBA 2K17 in Wayback Wednesday, then I can surely include a few teams from the early 2010s on these lists! As with my previous features, I’m making these suggestions in addition to the teams I’ve already mentioned; I’d still like to see those teams in NBA 2K as well. I’m also assuming that enough of the necessary players will be licensed, if they’re not in the game already. With that said, let’s get to the list!

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The Friday Five: 5 Retro Teams I’d Like To See in NBA 2K (Part 10)

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is part ten in a series of lists of retro teams that I’d like to see added to NBA 2K.

With this list of retro teams, I’ve reached a total of fifty throwback squads that I feel would make fun additions to NBA 2K! Although I’ve already covered many of the obvious choices in previous lists, thinking back through over seventy years of NBA history offers up a continuous stream of possibilities. As I’ve noted in my previous articles, some of the recently added retro teams open the door for squads beyond former champions, their opponents, and other great teams of note. Just because a team didn’t achieve great success in real life doesn’t mean that they aren’t fun to play with.

To that end, here are five more retro teams that would be fun to have in NBA 2K by default! Once again, these squads don’t override my previous suggestions; they’re all teams that I’d be interested in seeing included in future games. These suggestions are also assuming that all of the key players (or at least most of them) can be licensed, if they’re not in the game already. After all, it would defeat the purpose of adding new retro teams if they can’t even field five real players, preferably their actual starting five (though NBA 2K does currently include retro teams that are missing one of their regular starters). With all that being said, let’s get to the list!

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