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The Friday Five: 5 Games With Untapped Modding Potential

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five games that have untapped modding potential.

At the NLSC, our modding community prides itself in doing all that it can to change and enhance the experience provided by basketball video games. We started doing it from the beginning of the NBA Live series with NBA Live 95 PC, and brought the hobby to NBA 2K when it came to the platform. As long as we’ve had the necessary tools, knowledge, and perseverance, we’ve created all kinds of projects from current rosters to retro season and NCAA total conversion mods. We’ve updated player and team art, changed menus and presentation elements, and even made new soundtracks.

Name an NBA Live or NBA 2K game that’s come out on PC, and you’ll be able to recall a memorable mod. However, for all our hard work and creativity, there are a few games that stand out as having untapped modding potential. Whether we couldn’t figure something out or the necessary tools were developed too late in a game’s life cycle, there are some titles where we could’ve perhaps done more. On top of that, because of our focus on NBA Live and NBA 2K, there are a couple of other games that we didn’t pay attention to, leaving them with untapped modding potential of their own. Here are five games that we could’ve done more with (and perhaps still could).

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The Friday Five: 5 Bizarre NLSC Forum Moments

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five reflects upon five rather bizarre moments in the history of our Forum.

The current NLSC Forum has been around since 2002, and the original boards were active for a few years before that. As with any online community, we’ve had our fair share of ups and downs, running gags and memes, highly contentious moments, and other fun times. When you’ve been around a community for a number of years, as I and a few others have been, there are moments where you mutter to yourself that you’re too old for this…stuff. Not only that, but looking at the drama that some people cause, you can’t help thinking that they’re also too old for that…stuff.

However, some moments are just too bizarre not to be enjoyable in a twisted kind of way. In some cases, they become part of the community’s collection of memes, or find themselves enshrined in the Hardwood Classics section of the Forum. It’s often said that everyone is brave behind a keyboard, and adopts a different persona online. Now, there is definitely some truth to that, but I also get the impression that some people are just as difficult in the real world as they are in cyberspace. With that in mind, I feel sorry for the people they interact with on a daily basis! Still, they have given us some amusingly bizarre moments to look back upon, as these examples demonstrate.

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The Friday Five: 5 Mistakes Modders Make

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five mistakes that modders often make, and how best to avoid them.

I remember when I discovered the NLSC – then called the NBA Live Series Center – back in 1997. My family had just got connected to the Internet, and I was searching on Altavista for NBA Live 96 content. That’s when I found the site, and all the great work that our founders Tim, Lutz, and Brien had done, along with some other people in what was then a much smaller community. I was thrilled to find out about modding – then called patching – and marvelled at all the wonderful things that were possible. As I’ve said before, at long last my created Michael Jordan could have a full bio!

Modding was a hobby that I got into before I ended up taking over the NLSC, and while I haven’t been as active in that regard in recent years, I’ve continued to dabble here and there. Right now I’m working on an NBA 2K11 roster update, with an eye to getting it out soon. Of course, plenty of people have come to discover the NLSC over the years, and I always get a kick out of seeing them experience the same thrill I had when I first learned about modding. New people are always trying their hand at it, and while mod-specific tutorials and guidance will always provide the most help, I’d like to offer up some advice about common modding mistakes, and what to do instead.

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The Friday Five: 5 Hilarious-in-Hindsight Moments in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of moments in basketball video games that are hilarious in hindsight, for one reason or another.

I’ve grown fond of saying that basketball games serve as time capsules, preserving snapshots of the league when they were released. It’s something that I believe, and it’s one of the things that make dusting off old titles fun. Scrolling through all the teams and looking at the rosters, you’re reminded of the forgotten stints of journeymen and stars alike, lineups that had so much promise but never panned out, and players who were pegged as being future stars. As I’ve said, basketball games become interactive almanacs of sorts, as they mark NBA milestones.

That’s not all they do, however. Sometimes they can seemingly predict the future, with the virtual hardwood suggesting unexpected events that actually come to pass in real life. Of course, other occurrences are clearly not prophesising the future, which underscores how it’s easy to call something a prediction in hindsight. Coincidences are amusing to note however, as are details that age poorly or become ironic when we look back at them. In either case, these moments found in various basketball video games become hilarious-in-hindsight – or at the very least, good for a smirk or a chuckle – and to that end, I have five examples to share with you today.

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The Friday Five: 5 Basketball Gaming Suggestions for Social Distancing

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five suggests five basketball gaming ideas that you might want to try while social distancing.

These are definitely unusual and concerning times, as the world at large deals with COVID-19. I hope everyone is staying safe and healthy, taking the proper precautions as far as hygiene and social distancing are concerned, and that everything works out with your employment, schooling, housing, and so on. I also want to commend and thank the healthcare workers around the world who are doing an amazing job caring for patients during these difficult times. If I may borrow and paraphrase a quote from M*A*S*H, if you ask me, you’re all supermen (and women).

Obviously, there are more pressing matters in the world than basketball video games right now. At the same time, many of us are naturally spending a lot of time at home, and looking to occupy our days with leisure activities, gaming being one of them. To that end, I thought that I’d offer up some suggestions if you’re looking to hit the virtual hardwood while you’re social distancing. With the depth of modern basketball games, we’re able to sink a lot of time into them. As for older releases, at this point there are several great titles to dust off for some retro gaming. If basketball gaming is on your agenda while you’re social distancing, here are some ways to stay entertained.

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The Friday Five: 5 Outdated Details in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five outdated details in basketball games.

It’s difficult for basketball video games not to include a few outdated details at launch. Roster cut-off dates mean that a game’s lineups will be at least slightly out of date by the time we get our hands on it. Obviously all games are eventually outdated as new players enter the league, returning players change teams, and teams introduce new branding. Mind you, it would be a rather short and uninteresting article if I simply said all hoops games have outdated details and left it at that. It would make for a decent April Fools gag, though.

Since April 1st has been and gone this year, and fell on a Wednesday besides, I’ll go ahead and compile a proper list. I will however avoid including any outdated details related to rosters since as I noted they’re inevitable, and often fixed through official updates. I’m also excluding old games that launched with previous season rosters, as well as lockout-affected titles. Instead, I’m focusing on other outdated details that were noteworthy at release, or in some cases, details that quickly became outdated due to events that occurred post-launch. They’re not necessarily game-breaking issues, of course, but they nevertheless stand out as interesting trivia notes.

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The Friday Five: 5 Unsolved Modding Mysteries (Part 2)

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is another list of five unsolved modding mysteries.

As I mentioned in my first Friday Five article about unsolved modding mysteries, the whole hobby is dedicated to figuring out the inner workings of the games we play, and discovering how we can change them. We’ve made many exciting discoveries which in turn have led to the creation of fantastic projects, but there are still some gaps in our knowledge. Although we’re constantly looking to innovate and solve those mysteries, sometimes we have to admit defeat – if only temporarily – and file them under the heading of modding barriers that we may or may not ever overcome.

Incidentally, I originally included “blanking out career stats in NBA 2K11” on this list, as it’s something I’d noticed in the Chinese roster updates and had no idea how it was done. Not only have I since been informed that it’s an option in the Chinese trainer for the game, but I accidentally stumbled upon a method of doing it with REDitor II. It just goes to show that even when a game has been out for a decade, we can continue to solve modding mysteries and learn new techniques. That may mean that there’s hope of finding answers to these five modding mysteries at some point, but as of now, they do remain unsolved.

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The Friday Five: 5 Unfortunate Barriers in Modding

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of unfortunate barriers that challenge us when creating great modding projects.

Sometimes it seems as though we can do anything when it comes to modding the PC versions of NBA 2K, and back in the day, NBA Live. The fantastic projects that we’ve seen are the result of hard work, experimentation, and perseverance in the face of barriers that seemingly stood in the way. Either by developing new tools or nifty workarounds, we’ve been able to do things that once seemed impossible. This has only contributed to the feeling of being able to accomplish just about anything we can imagine with the mods that we make for basketball video games.

However, there are indeed limitations and barriers that make modding difficult, or in the worst case scenario, impossible. It’s been our goal in the modding community to find a way around these barriers, but in some cases, we’ve had to admit defeat. If nothing else, we’ve had to accept that certain ideas can’t come to fruition exactly how we envisioned them. It’s always frustrating when a game is so modder-friendly in some respects, but so limited in what we can do in another area. Once again, it obviously hasn’t prevented some amazing mods from being made, but nevertheless, here are five unfortunate barriers that we’ve encountered while modding.

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The Friday Five: 5 Terribly Named Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five terribly named basketball games.

Since nothing is classier or more cultured than Shakespeare, I’ll pull a quote from one of The Bard’s most famous works, Romeo and Juliet: “What’s in a name? That which we call a rose by any other name would smell as sweet.” This famous quotation, often paraphrased as “a rose by any other name would smell as sweet”, is a metaphor which illustrates that a name doesn’t affect the nature or quality of the thing that it belongs to. Just like the idiom “Don’t judge a book by its cover”, it reminds us that superficial details aren’t everything, and that we shouldn’t make snap judgements based on them.

Of course, as The Simpsons once argued, roses wouldn’t be nearly as alluring if they were called stench blossoms or crap weed, and candy would likely be off-putting if it were called scum drops. The point is that while names aren’t always indicative or as important as we make them out to be, they do play a role in our initial impression of whatever it is they’re attached to. Even when we get past those impressions, a bad name can still stand out as an unfortunate attribute of an otherwise appealing thing. That goes for basketball video games, and there have been some terribly named ones over the years. Here are five examples that stand out to me.

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The Friday Five: 5 Ideas That Were Better In Theory

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ideas in basketball games that I believe were better in theory.

Basketball video games – and sports games in general – are often accused of being little more than expensive annual roster updates. As my interview with former NBA Live programmer Rod Reddekopp revealed though, even in the early days, a lot of code had to be rewritten and updated every year. Unless there are significant and noticeable changes in the modes, graphics, or gameplay however, it’s quite likely that we won’t appreciate all that work. On top of that, each new game needs some kind of hook, a fancy selling point that can be promoted in previews and on the back cover.

From our point of view, we want basketball games to keep getting better and add new content, and that means exploring new ideas. Whether it’s a change to the controls or a new gameplay mechanic, improved presentation and details, a new or enhanced mode, or additional historical content, we always want to see freshness and innovation. Our Wishlists show that we have plenty of ideas of our own that we’d like to see added in future games, and developers also have their own roadmap. The problem is that not all ideas pan out, no matter how creative and promising they once seemed. Ideas like the ones I’m talking about today were good in theory, but not in execution.

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The Friday Five: 5 Best Things in 5 of My Least Favourite Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of the five best things in five of my least favourite basketball video games.

Some Friday Five topics end up being an ongoing, open-ended series, while others are covered as a two-part series, back-to-back. This is an example of the latter. Last week, I talked about five of the worst things found in five of my all-time favourite basketball games. The obvious sequel to that feature is a list of the five best aspects in five of my all-time least favourite hoops titles. I’ve also realised that I wrote a couple of similar Friday Five features going on five years ago, but these lists are more personal, and of course, new games have come out and I’ve remembered other things since then.

Just as the best basketball games that become our favourites have their flaws, games that we end up disliking usually have at least one or two good features or ideas. If nothing else, they’re concepts with potential that we’d like to see executed better, or indeed, implemented in a much better game. With any luck, these modes and features will stick around long enough to be enjoyed in a superior title, or be adapted and adopted by the competition, as the case may be. Unfortunately, some of them do fall by the wayside, and we never get to really enjoy them. Without any further ado, here are five of the best things in games that rank among my least favourite.

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The Friday Five: 5 Worst Things in 5 of My Favourite Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of the five worst things in five of my favourite basketball video games.

I’ve been playing basketball video games for many years now, and there are several titles that stand out as my favourites. I’m probably overdue to write an article where I rank them, either in Monday Tip-Off or as a multi-part Friday Five series. With over two decades’ worth of games, the arcade and sim subgenres, and more than one series among my favourites, a Top 5 wouldn’t be sufficient. I feel I’d end up making some very contrived selections in order to make the list of five as varied and interesting as possible, which wouldn’t necessarily allow it to be completely accurate and honest.

Obviously, games become our favourites because of their strong points. The titles we love the most are the ones that offer the best combinations of quality gameplay, deep modes, and memorable features. They’re the ones that we’ve spent hours upon hours with, creating many fond memories on the virtual hardwood. However, even the best games and the ones that rank as our personal favourites have their problems. It’s rare that there isn’t one thing that bugs us, one thing we can point to as being the worst aspect of a game that we otherwise hold dear. With that in mind, here are five of the worst things in five games that I’d rank among my personal all-time favourites.

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The Friday Five: 5 Tips for NBA 2K20 MyTEAM

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five tips for NBA 2K20 MyTEAM.

It’s been my goal in NBA 2K20 to branch out from spending most of my time with MyCAREER and its connected online modes. I haven’t really sunk my teeth into MyLEAGUE yet, but I have played a decent amount of MyTEAM, on PlayStation 4 and PC. My lineup isn’t quite as impressive as it was in NBA 2K19, when a market crash allowed me to pick up Galaxy Opal cards at some ridiculously low prices, but I’m still liking the way my lineup is coming together. I’ve already got Michael Jordan and Scottie Pippen on both platforms, which is immensely satisfying.

More to the point, I’ve been enjoying the mode. It’s refreshing to control the whole team after years of player locked gameplay, and there’s a good variety of submodes to keep me hooked on NBA 2K20 MyTEAM. In playing the mode, I’ve employed a few tactics to enjoy it to the fullest without having to spend any money to build my squad. So far it’s a case of mission accomplished, so I thought that I’d share some tips in this week’s Friday Five. It’s by no means a comprehensive guide to fun and success in NBA 2K20 MyTEAM, but as always, these articles are meant to start the discussion, not be the final word. With that being said, here are five things to keep in mind!

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The Friday Five: 5 Times Gamers Ruined Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five discusses five times that gamers themselves ruined basketball video games.

This week’s topic may seem unfair, even absurd. After all, we don’t create basketball video games; we just play them. If there’s a problem with a game, then that’s on the developers, not us as consumers, right? Well, for the most part, yes. We’re not the ones implementing microtransactions, grindy mechanics, or other undesirable ideas. We do arguably support them by continuing to buy the games and pumping money into recurrent revenue systems, but boycotts, as Jim Sterling has pointed out, aren’t all that effective. Ultimately, we’re not making design choices, or programming code.

However, we are making suggestions, and the loudest voices aren’t always expressing the best ideas. Tribalism these days goes as deep as which mode you play, as well as a preference for online or offline gaming. Not all feedback has been to the benefit of NBA Live or NBA 2K. The way we choose to play the game and use the features and functions at our disposal has also had a negative effect. Whether it’s through elitism and snobbery, or childishness and trolling, we’ve found more than a couple of ways to spoil the fun. I’m not saying that developers haven’t messed up, but these are five examples of how we as gamers and consumers have ruined games for ourselves.

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The Friday Five: 5 Errors That Were Never Fixed

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five errors in various basketball video games that were never fixed.

Post-release support for basketball video games has come a long way. Official roster updates are now the norm, and while there are complaints about their quality, they at least add new content to the game, and update modes where custom rosters can’t be used. We no longer have to petition the developers to create bug fixes, and it’s much easier to provide feedback about errors that arise. Modern NBA Live and NBA 2K titles do have their problems, but we’re more likely to see resolutions, as well as content updates that keep them fresh throughout the year.

This wasn’t always the case, especially on consoles. Before the PlayStation 3 and Xbox 360 era, patches and updates were mostly a perk of PC releases. Even then, they weren’t as plentiful or detailed as they are now. There were a lot of errors that we just had to put up with, as there was no way that they were going to be fixed until the next game came out; assuming they didn’t become legacy issues, of course! Mind you, even when games did receive official patches, they would sometimes introduce new errors that were never followed up on with further fixes. Some of these errors were just cosmetic, some we could fix ourselves, but all were annoying in their own way.

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