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Monday Tip-Off: Should NBA Live Be More Like NBA 2K?

James Harden shoots in NBA Live 19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with an interesting and important question that continues to be hotly debated: should NBA Live be more like NBA 2K?

As NBA Live continues to rebuild and re-establish itself in the face of NBA 2K’s dominance, there is a debate among basketball gamers as to the best direction for the game. There are gamers who would prefer that NBA Live remains distinctly different to NBA 2K in focus, style, and approach, and generally reject any suggestions that Live should borrow ideas from 2K. Conversely, as noted here on Reddit, there are others who would prefer that NBA Live essentially copy NBA 2K, but for a few details here and there (such as avoiding 2K’s approach to microtransactions).

Naturally, between those two extremes are more nuanced suggestions about NBA Live doing its own thing, while also borrowing some of NBA 2K’s best ideas (and in some cases, putting its own spin on them). To that end, of course, there’s still debate as to which ideas should be borrowed, how closely NBA Live should mimic what NBA 2K is doing, and to what extent any 2K concepts should be reworked. It leaves us with the question of whether or not NBA Live should be more like NBA 2K, or as the thread over on Reddit put it, “NBA 2K re-skinned” rather than NBA Live. For me, the answer is yes…and no.

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The Friday Five: 5 Gameplay Improvements NBA Live 20 Needs

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five improvements that NBA Live 20 needs to demonstrate in terms of its gameplay.

If NBA Live 20 is to be the big release many of us are hoping it will be, it will need to improve upon an area that’s been a perennial weakness since the series returned back in 2013: its modes. The different modes of play are what give basketball games their longevity, and this year’s release from EA Sports must add long overdue features and depth to Franchise, Ultimate Team, and online modes. Deeper customisation is also a must. Of course, while these are all vital areas of NBA Live that require attention, it’s crucial that above all, the gameplay experience continues to improve.

NBA Live’s gameplay has gone through some interesting ups and downs during this generation. NBA Live 14 felt very stiff on the sticks, with animations that looked very “last gen”. Since then, improvements have been made to the fluidity, the depth of the controls, and certain animations. Most NBA Live gamers would agree that there is still plenty of room for improvement, and I’m unquestionably in that camp. What are the most important changes and improvements that need to be made to gameplay in NBA Live 20? We compiled some great ideas in the Wishlist that we sent in to EA, but this week, I’d like to discuss five key areas where Live’s gameplay must improve.

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The Friday Five: 5 Interesting Ways to Play Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways to make your basketball gaming experiences more interesting.

As we discussed in last week’s episode of the NLSC Podcast, the offseason is upon us, which means we’ve put in nine solid months of gaming with last season’s basketball titles. It’s around this time of the year that our habits on the virtual hardwood tend to change. Maybe we start spending time in a different mode, or try to finish up all of our business before this year’s games are released. If we’re enjoying what we’re doing, we may keep playing the current game throughout the preview season. Or, after so many months, we may feel it’s time to shelve the games and play something else.

If you are still keen on virtual hoops at this point of the year, you might feel inclined to try something different. For that matter, you may be considering new ways to play in the upcoming games, as it’s easy to get into a rut and fall back into old habits year after year. I know that I’ve often vowed to change things up by trying a different build or doing something out of the ordinary, only to opt for the familiar. There are some ideas that I’d like to try out at some point though, as well as a few that I have tried, if only briefly. If you’d like a different basketball gaming experience, consider these suggestions this offseason, or come NBA Live 20 and NBA 2K20.

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The Friday Five: 5 Modes I Haven’t Played Much

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five takes a look at five game modes that I haven’t played much of over the years.

There’s almost too much to do in basketball video games these days. The amount of modes in NBA 2K in particular caters to a wide variety of tastes; whether you prefer competitive online play, card collecting and team building, living the life of an NBA player, or sitting in the GM’s seat, you can find something to play. Needless to say, this is a good problem to have. It makes older titles look even more primitive, and as we move forward, stresses the importance of NBA Live being able to improve upon the depth and variety of its modes.

While it’s a good problem to have, a bevy of deep modes can leave us struggling to get the most out of a title before the next game is released. As I’ve discussed, it’s a problem that’s further exacerbated when there are multiple hoops titles that you want to play. I’ve spent many hours playing basketball games over the years, and I’ve built up a substantial collection of titles. However, I can’t say that I’ve been able to get the most out of all them, or spent as much time with some of the modes as I would have liked. Glancing at the modes in recent games, or looking back at older titles, I can think of at least five modes that I feel I’ve neglected.

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Monday Tip-Off: How Online Modes Are Killing Retro Gaming

How Online Modes Are Killing Retro Gaming

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how a focus on online modes and content is killing – or at the very least, putting a serious damper on – retro gaming on the virtual hardwood.

Unless you’re talking about beloved classics, sports games – and in particular, the ones that see a new release every year – tend not to be very popular in retro gaming circles. Because they’re attempting to capture reality in both their gameplay and aesthetics, they tend to age worse than other genres. Sports gamers want the latest release, set in the most recent season. As a result, sports games don’t make second-hand retailers a lot of money, resulting in their trade-in value being very low. If you’ve ever tried to trade in your old basketball titles, you’ll know that all too well.

This phenomenon predates the more recent approach to designing basketball games, though it used to be easier to stick with an older title, or go back to one. One could have a lot of fun dusting off an old favourite, and indeed, that’s a major factor for my Wayback Wednesday features. However, the games of the current generation don’t have the same retro gaming appeal. The heavy focus on online modes and content mean that titles are far more limited than they used to be once the servers have been shut down and support has ceased. It’s not just online multiplayer that’s been cut off, but access to major parts of the single player retro gaming experience, too.

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Monday Tip-Off: The Next Big Innovation in Basketball Games

Online modes have demonstrated significant innovation

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on what the next big innovation in basketball games might be.

June is upon us, which means we’re drawing closer and closer to the beginning of a new preview season for NBA Live and NBA 2K. A few rumours are already starting to swirl, and it hopefully won’t be too long before we get a few teasers and tidbits to sink our teeth into. In the meantime, we’re left to speculate, and talk about what we want to see in this year’s games. I’m hoping that NBA Live 20 will prove to be a big step forward for EA Sports’ series; conversely, I expect NBA 2K20 to be another fine release, though I am hoping it won’t mark a return to NBA 2K18’s greedy approach.

A new console generation also looms, so beyond this year’s releases, I’ve begun to wonder about what the future holds for basketball games. Apart from concerns about the direction (and whether I’ve started to slip out of the core audience), I’ve also been wondering about the next step in terms of innovation. After all, we’ve already seen the games become more and more realistic, incorporate a variety of deep modes, and provide new experiences through online play. New hardware will naturally facilitate a jump in graphics and animations, but as far as features are concerned, what else can be done to innovate on the virtual hardwood?

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NBA Live 19 Court Battle League Playoffs Begin Sunday

NBA Live 19 Court Battle League Playoffs

The Playoffs for the Court Battle League, an initiative by MagGamer, tip off this Sunday at 9 PM. Eight of the twenty-one squads have qualified for the postseason: the Showtime Elites, Panthers, Hardwood Mafia, Goat Gawdz, The Best Unknowns, Dukes of Jazzard, New York Titans, and International MobStars.

For the uninitiated, the Court Battle League is a 5-on-5 eSports league with squads facing off on their own custom One Courts, with the ultimate goal of being crowned King of the Court. As noted, twenty-one teams took part in the first season, with the Showtime Elites finishing with the top record of 13-3.

You can catch all the action of the Playoffs streaming live on Twitch! For more information about the league, check out this video.

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NLSC Podcast #284: The Long and Winding Road to 99

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Episode #284 of the NLSC Podcast is out now! This week, Kenny and I are discussing the Road to 99 in MyCAREER, and the player progression systems in both NBA 2K and NBA Live.

We tip things off with a quick recap of some recent NBA Live 19 news, namely the return of LIVESTRIKE Events. Following the news round-up, we dive right into this week’s discussion topic: the Road to 99. Our conversation includes an update on our own journeys on the Road to 99, the way Cap Breakers differ between Archetypes, and the rewards at each tier. This also leads to comparisons with NBA Live 19’s progression system, as well as the progression systems from previous NBA Live and NBA 2K games. By the end of our discussion, we have a few thoughts on what we’d like to see in both career modes moving forward.

Tune in below!

What are your thoughts on the Road to 99 in career modes? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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NLSC Podcast #283: A Chat With Izzy Snow

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Episode #283 of the NLSC Podcast is out now! This week, my guest co-host is Izzy Snow, long-time community member, content creator, and the NBA Live 14 Gamer of the Year!

Izzy Snow joins the show to discuss his recent experiences with the full version of NBA Elite 11. This leads to a discussion of whether it was better for EA Sports to cancel the game outright, or if it would’ve been less damaging to release it and weather the bad reviews. We also talk about the current state of NBA Live and offer up some further thoughts on the issues with game modes, particularly Ultimate Team. In addition to revisiting NBA Live 06 on Xbox 360 and the question of where NBA Live needs to go from here, we also talk changes in the community, the need for competition, gaming habits as we get older, PC gaming and modding, NBA Playgrounds, and how Izzy became the NBA Live 14 Gamer of the Year back in 2014.

Tune in below!

Thanks once again to Izzy for joining the show this week, and be sure to let us know your thoughts on the topics that we discussed. Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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Monday Tip-Off: Are Basketball Gamers Still Sim?

NBA 2K has been drifting from the sim style

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on whether or not basketball gamers are still in favour of sim gameplay and game modes.

For many years, we basketball gamers would talk about how we wanted to see the five-on-five games become more realistic. As technology improved, we saw a steady and pleasing increase in the level of simulation basketball, with NBA 2K in particular achieving some fantastic results in developing sim gameplay. Sim gameplay is what we always emphasised in our Wishlists, and the cause was likewise championed by Da_Czar, the President of Sim Nation who now puts his knowledge and enthusiasm for realistic virtual basketball to use as a developer on the NBA 2K team.

However, despite the influence of Da_Czar, as well as other sim-oriented developers such as Scott O’Gallagher and Gameplay Director Mike Wang, NBA 2K has been drifting towards a more casual style. The change is definitely not due to a lack of knowledge, dedication, talent, or resources, as we’ve seen what NBA 2K is capable of in terms of being an outstanding basketball sim. NBA Live, despite having its roots in a sim style, has also been focusing more on the streetball side of things in The One. These changes in style are obviously being done to appease the core demographic. As such, it’s not just about whether or not the games are sim, but if we gamers are, too.

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NLSC Podcast #281: Trusting the Process with NBA Live

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Episode #281 of the NLSC Podcast is out now! This week, Arcane and I are discussing the matter of trusting the process as far as NBA Live is concerned.

The discussion tips off with reflections on how the once-dominant brand in sim basketball games fell on hard times, from the shaky transition to the sixth generation consoles with NBA Live 06, to the disaster that was NBA Elite 11. We consider missed opportunities as far as rebooting the series by going back and building upon NBA Live 10, and note the difficulties that occurred with the cancellation of NBA Elite 11 and NBA Live 13, before the eventual comeback with NBA Live 14. From there, we discuss how the series has fared during its continued comeback, touching on all of the positives and negatives along the way. After going into detail about what we want to see out of the series moving forward, we wrap up with our hopes and expectations for NBA Live 20.

Tune in below!

What are your thoughts on NBA Live’s comeback, and what must happen with NBA Live 20? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

 

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The Friday Five: 5 Ways to Improve Ultimate Team in NBA Live 20

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways to improve Ultimate Team in NBA Live 20.

Due to its extended hiatus, NBA Live was the last EA Sports title to implement an Ultimate Team mode. Along with Franchise and The One, its presence provides the game with the staple experiences of a franchise, career, and card collection/team building mode, and has proven to be a welcome addition. However, while Ultimate Team is a mode I’ve enjoyed since the reboot, it shares the same problem that other modes in NBA Live have suffered: it’s still too barebones. To that end, just as I have ideas on how to improve Franchise mode, I have suggestions for Ultimate Team.

After enjoying the mode so much in NBA Live 18, I felt disappointed by NBA Live 19’s Ultimate Team. Quite a few changes were made that I believe were done with the best of intentions, but the result was that an already thin mode became even thinner, despite making a couple of additions. It’s not too late to correct course however, as a lot of the building blocks are in place. LUT also made a great move in NBA Live 19 by removing contracts, something that NBA 2K’s MyTEAM should also implement. Generally speaking though, Ultimate Team should borrow ideas from MyTEAM, as well as bring back or expand upon concepts that it has featured in previous iterations.

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Monday Tip-Off: The Annual Return to Square One

Starting a new MyCAREER in NBA 2K19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at one of the biggest problems in basketball gaming: the annual return to square one.

Being that I’m a content creator within the basketball gaming community, I have an obligation to pick up the new games every year. Of course, the whole reason that I create content for basketball games is that I have a keen interest in the genre, so even if I wasn’t running the NLSC, I’m sure that I’d be buying them every year anyway; it’s not just content creators that are getting the games on an annual basis, after all. NBA 2K in particular continues to sell an impressive number of copies year in and year out, due to loyal gamers making an annual investment in the brand.

As a community, we do this because we generally get enjoyment out of the games. We want to be able to play in the current NBA season with up to date rosters, enjoy new content in the team building and career modes, and reap all the other benefits that the annual releases have to offer. However, there are drawbacks to the games coming out annually, with one issue in particular being guaranteed. Even if we put aside the possibility of a new game being inferior to its predecessor, even if we like the latest game just as much or better than the one that came before it, there’s no getting around the fact that we lose all of our progress when we go back to square one every year.

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NLSC Podcast – Episode #275

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Episode #275 of the NLSC Podcast is out now! I’m flying solo again this week, so join me as I monologue – hopefully not in too much of a monotone! – about the past week in basketball gaming news. It’s a much shorter episode than usual, but we should hopefully be back to our regular show next week.

On this week’s show…

  • Patch 1.20 has come through for NBA Live 19. A new All-Star Edition of the game has also been released, though owners of The One Edition can pick up the bonus content if they fire up the game by March 22nd.
  • Should NBA Live 19 be the last The One Edition of the game? Well, at the very least, we should hope that it’s not the last NBA Edition!
  • NBA 2K19 MyTEAM gamers were struck by misfortune when trying to redeem Locker Codes given out during the MyTEAM Unlimited Tournament, as the servers overloaded. 2K’s response once again left something to be desired.
  • Episode #275 of the NLSC Podcast wraps up with some news about 2K TV, specifically the return of LD2K to the company as the show’s new host.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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NLSC Podcast – Episode #274

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Episode #274 of the NLSC Podcast is out now! It’s been a busy week in basketball gaming with multiple patches and content updates, while things have also been interesting in the real NBA thanks to the trade deadline. Along with what we’ve been doing on the virtual hardwood, it’s given Kenny and I plenty to talk about.

On this week’s show…

  • NBA Live 19 received a substantial title and content update this week. Getting a trade deadline roster update in time for the weekend was a pleasant surprise, but the addition of in-game injuries came as even better news. It leads us to reflect on some changes that were patched into NBA Live 10 all those years ago.
  • Following up on Patch 1.08 for NBA 2K19, there have indeed been some improvements in terms of cutting down on body steals. Will the changes stick for NBA 2K20, though?
  • With NBA 2K trying to strike a balance between its sim roots, competitive online play, and occasional demands for less realism, has the series become a victim of its own success due to the influx of more casual basketball gamers?
  • NBA 2K Playgrounds 2 has received new content, just in time for the All-Star Weekend (and Valentine’s Day). We share a few more opinions on the game, and also discuss the removal of the first NBA Playgrounds game from the Steam Store.
  • Our Week in Basketball Gaming included progress into Season 2 of MyCAREER, an online session for the NLSC crew, LIVE Events swag, and MyTEAM Domination. It also included a bit of modding, with further updates to a work-in-progress roster update for NBA 2K11.
  • We wrap up Episode #274 of the NLSC Podcast with this week’s NBA discussion. Topics include the flurry of movement at the trade deadline, and a look ahead to the 2019 All-Star Weekend in Charlotte.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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