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Tag Archives: The One

Monday Tip-Off: Juggling Multiple Basketball Games

2018 Basketball Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on juggling time between multiple basketball games.

Compared to other sports, we’re in an enviable position when it comes to basketball games. There are two developers working on sim-oriented titles, and while one game is in the lead, the other is steadily improving and becoming a viable option. We’ve also seen the resurrection of the arcade basketball genre, providing us with a brand new alternative to the sim experience. Throw in a wonderful retro concept in the form of Basketball Classics, and we’ve got quite a few options these days as far as the virtual hardwood is concerned.

That does present a certain problem, of course. There are only so many hours in a day, and only so many of them that we can commit to video games. With so much to do in modern basketball games, it can be difficult to spend ample time with each of them if you do decide to buy more than one. As far as problems go, this is admittedly very low stakes, and indeed a desirable one to have, but those tougher issues in life are beyond the scope of a website dedicated to basketball gaming! In any event, if you’ve invested in more than one basketball game this year and you’re trying to get the most out of each, know that you’re not alone.

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Monday Tip-Off: Why Starting Ratings Must Be Higher

Starting Ratings make online play tough (NBA 2K19, Jordan Rec Center)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the ideal starting ratings for career modes, and why they must be a little higher than they currently are.

The only reason that I’m considering spending any time in MyCAREER this year after feeling burned out on the experience is to build a player for the online modes. Since our NLSC squad has spent a little time in the Jordan Rec Center so far, I’d like to have a player that stands a chance of being competitive online, without having to spend any money on VC this time around. Fortunately, Badges are easier to earn in NBA 2K19, but the process of levelling up from 60 Overall is still quite a daunting task if you don’t have a stack of VC on hand for an initial boost.

In previous articles, I’ve talked about how the grind has turned me off MyCAREER, and how it makes starting over every year feel wearying and unsatisfying. While I’ve vaguely touched on some solutions, I’d like to offer up some more definitive ideas on how to address the problem. One of the key issues that must be addressed is the low starting ratings we begin with every year. It’s a delicate situation as those ratings can’t make the game too easy or too hard, the journey too long or too short. Throw in the matter of competitive and accessible online play, however, and I think it’s clear that starting ratings in MyCAREER must be higher.

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The Friday Five: 5 Ideas for Basketball Games from Other Genres

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ideas that future basketball games should consider borrowing from titles in other genres.

Basketball games, like all sports titles, differ from other genres of video games when it comes to their nuances and our expectations. In many video games, there are several breaks from reality that are not only acceptable, but desirable. The lack of realism in specific aspects of gameplay doesn’t break our sense of immersion the same way it will in a game that is attempting to accurately depict a sport. To that end, certain features, functions, and concepts that we find in other genres of video games aren’t necessarily a good fit in basketball titles.

At the same time, while Da_Czar’s famous catchphrase of “Don’t play video games; play basketball!” is a great philosophy for developers and basketball gamers alike, the fact remains that basketball games are still video games. There are aspects of real life, such as commercial breaks, that they don’t need to replicate. Similarly, there are good ideas for features, functions, and even content that can be utilised by a wide variety of genres. Even though the concepts aren’t basketball-centric in and of themselves, they could still greatly enhance future NBA Live and NBA 2K releases. Here are five such ideas that basketball games could stand to borrow and make their own.

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NBA Live 19 Patch 1.12 Released; New Store Content

October 31st The One Store Update in NBA Live 19

NBA Live 19 has received a new official patch (1.12) on both PlayStation 4 and Xbox One. It will come through as long as your console is connected to the Internet, but if you encounter any difficulties, try restarting or checking for the update manually.

No official patch notes have been released as yet, but it appears that it’s mainly a content update. New gear has been added to The One Store, including Halloween-themed items. The update history on PlayStation 4 also contains the usual generic note about minor bug fixes.

If any further information is released then I’ll be sure to post it. In the meantime, I’ve updated the NBA Live 19 patch history in our Wiki. Feel free to share any thoughts and impressions in the comments section below, as well as in this topic in the NLSC Forum.

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NBA Live 19 Patch 1.11 Released; New Content

Giannis Antetokounmpo dunks in NBA Live 19

A new patch (1.11) has come through for NBA Live 19. It will be downloaded automatically as long as your PlayStation 4 or Xbox One has an active Internet connection, but if you encounter any difficulties, trying restarting your console or checking for the update manually.

Although it’s a patch released via the dashboard, EA Sports are referring to it as a content update rather than a title update. Indeed, this is reflected in the release notes:

  • Live Events data
  • Store Update
    • New BAPE items in store
    • New Halloween items in store
    • New Generic items in store
  • Roster Updates

Full details on the roster updates can be found here. The notes for NBA Live 19 Patch 1.11 have also been added to the game’s update history over in our Wiki. As always, feel free to share your thoughts in the comments section below, as well as here in the NLSC Forum.

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NBA Live 19 Patch 1.10 Released; Fixes, Store Updated

The One Store Updated in NBA Live 19

Patch 1.10 has come through for NBA Live 19. It should download automatically as long as your PlayStation 4 or Xbox One is online; if it doesn’t, try restarting your console, or checking for the update manually. The release notes for the patch are as follows:

  • The One Store update
  • Resolved issue where practice jerseys in ultimate team weren’t appearing correctly.
  • Stability fixes

I’ve added the release notes to our Wiki page containing NBA Live 19’s update history. As always, feel free to share your impressions of Patch 1.10 in the comments section below, as well as join in the discussion here in the NLSC Forum.

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Monday Tip-Off: A Tale of Two Face Scans

Dribbling in The One (NBA Live 19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a comparison of my experiences with face scans in NBA Live 19 and NBA 2K19.

Hey, do you think by using the words “Two Face” in the title of this week’s Tip-Off, I’ll draw a few hits from people Googling the iconic Batman villain? Probably not, but if for some reason that is how you got here, I’m afraid I’m going to have to disappoint you. Likewise, if you’re looking for articles about the colloquialism “two-faced” or a certain psychological concept, you’ve hit upon the wrong article. Of course, if you do happen to enjoy basketball video games, then I certainly invite you to stick around and take in our content!

With that being said, basketball gaming is, as always, the topic of the day. On this occasion, I’m talking about my different experiences performing face scans in NBA Live 19 and NBA 2K19. While it is my intention to dial back my involvement with the career modes this year, I was always going to check them out. Since the option is available, I also tried to scan my face in for both my One Player and MyPLAYER. There were moments of frustration attempting both face scans, but one game yielded far better results than the other. Without any further musing about drawing in a few unsuspecting people via the SEO, I present a Tale of Two Face Scans.

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The Friday Five: 5 Alternatives to Overall Ratings

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five explores five possible alternatives to having Overall Ratings in basketball video games.

If you play basketball video games – and in particular, if you maintain the rosters for them – then Overall Ratings often cause a lot of hassle. I’ve written not one but two articles on the matter, and since then, the situation sadly hasn’t gotten any better. During this past preview season, there was plenty of grumbling when an Overall Rating was revealed and it didn’t seem quite right. For their part, players themselves have strong opinions as to what their ratings should be. Of course, many of them feel they should be 90+ Overall; even rookies who still have everything to prove!

Overall Ratings remain a point of contention in basketball games (and sports games in general), but unfortunately, they are a necessary evil. They provide us with a succinct overview of a player’s value and standing in the league compared to his peers, which is important when trying to put together trades in the franchise modes. The concept of 99 Overall Ratings also gives us a lofty goal to shoot for in the career modes. As such, Overall Ratings aren’t going anywhere. I do think we need them, but what if we were to replace them with a less controversial system? Does such a solution exist? Well, here are five possibilities that I can think of, that might be viable alternatives.

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Monday Tip-Off: Making Peace with Simulated Games

Options for Simulated Games in MyLEAGUE (NBA 2K19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on making peace with the prospect of simulated games in franchise modes.

While there have been changes in my life since I started running the NLSC as a 17 year old back in 2001, I can still make ample time to play video games, basketball or otherwise. I don’t have a family, so in that regard, I do have fewer responsibilities than other members of our community. However, like anyone with a day job and a social life, I do have to ration my time accordingly. Video games are something that I have to fit in between being a sole trader, exercising, catching up with friends, and of course, my responsibilities both running and creating content for the NLSC.

To that end, as I look to make a return to franchise gaming this year, I must get used to the idea of simulating games. Should I back off a little on my intention to take a break from career modes, I’ll have to further ration my time, and that means a decent portion of games – possibly in both modes – will need to be simulated. On the surface, it may seem odd that this is something I need to get accustomed to. The simulation function has been available in season modes for over two decades, so it’s hardly a concept that I’m unfamiliar with. However, it is an approach that would mark a change in the way that I play basketball video games.

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NBA Live 19 Patch 1.04 Released; New Rosters & Gear

New Gear in NBA Live 19 (September 20th Update)

Patch 1.04 has come through for NBA Live 19. It’s a title update, so it will be downloaded via your console’s dashboard, providing you have an active Internet connection. If it doesn’t start downloading automatically, try restarting your console, or manually checking for the update. An in-game update featuring new rosters, updated contracts, and new gear in the store has also come through, and will download automatically when you fire up NBA Live 19.

The development team has provided full patch notes for the new title update. In addition to addressing issues with switching and positioning on defense, the speed of the ball on passes, player velocity, and a bug with shooting fouls, it updates some of the rules for Court Battles, adds new player faces and a ton of new commentary, and changes the ICON upgrade visuals. A few bugs and issues with online matchmaking and leaderboards are also addressed, and sweat effects have been tuned.

Please see below for the full patch notes. You can also find an update history for NBA Live 19 here in our Wiki. As always, feel free to share your thoughts in the comments section below, as well as here in our NBA Live 19 Forum.

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The Friday Five: Top 5 Positives and Negatives in NBA Live 19

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a double countdown, featuring the Top 5 Positives and Top 5 Negatives in NBA Live 19.

I will be producing a written review of NBA Live 19 in addition to discussing the game in the Forum and on the NLSC Podcast, but right now, I’m still collecting my thoughts and evaluating the game as the initial content updates and bug fixes come through. That full review will be coming soon, but in the meantime, I wanted to post some initial impressions of this year’s release from EA Sports, spotlighting five of my most positive observations so far, as well as five things that stand out as some of the more prominent negatives.

Basically, if you’re looking for a quick overview of my take on NBA Live 19 so far, this is it. In my opinion, the game has taken some further steps forward this year, and while there is still room for improvement in many key areas, a solid foundation has been established. In ranking the positives and negatives that I have observed so far, I’m basing them on my preferences and expectations of the game, so their importance (or indeed, whether or not they count as a positive or negative) may differ for you. With that being said, let’s get on with a 2-for-1 edition of the Friday Five, and take a look at what’s good and what’s not so good in NBA Live 19!

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The Friday Five: 5 Reasons to Keep Saved Game Files

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five reasons why it’s a good idea to keep your saved game files for basketball video games.

Another preview season is over, which means that NBA Live 19 and NBA 2K19 are upon us! If you’re picking up this year’s games, be sure to share your impressions with the rest of the community in the Forum, and stay tuned for the original content that we’ll be producing for them. Hopefully this year’s releases will meet most of your expectations (if not all of them), and it won’t be long before you’re starting new games and getting stuck into your favourite modes. Once that happens, you might be tempted to delete your saved game files from last year, as well as saves from other older titles.

Not so fast! While you may be about to move on to a new basketball video game, you shouldn’t be too hasty to delete your old saved game files. We’re well beyond the days of 8 megabyte memory cards and other storage devices with very limited capacity, so it shouldn’t be an issue to hang onto your saves. You should have the room to keep files for several games in your collection, not just last year’s release. It’s a good idea to do just that, as losing your old saves is something that you can easily come to regret. To that end, here are five reasons to consider keeping your saved game files, even as you move on to the latest releases from EA Sports and Visual Concepts.

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Monday Tip-Off: Burned Out on Career Modes

Career Modes are focusing more on characters and stories (NBA 2K18 MyCAREER Trailer)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how I’ve become burned out on career modes in basketball video games.

As I’ve mentioned on the NLSC Podcast and in a few previous articles, I’m feeling a strong desire to return to my roots as a franchise gamer. Years ago, I spent most of my time with NBA Live playing Dynasty mode, documenting my experiences in the Stories section of our Forum. Despite the strength of Association mode in NBA 2K, when I finally started to warm up to Visual Concepts’ series, MyCAREER turned out to be the mode I got hooked on. I also found myself enjoying the connected modes, primarily 2K Pro-Am. My gaming habits had certainly changed.

However, I now find myself looking to make another change, and return to the kind of experience that I played almost exclusively for so many years. That’s partly due to the fact that with MyLEAGUE and MyGM, franchise modes have never been better or deeper. They’re very appealing in their own right, but I’m also encouraged to return to them because the single player career experience has worn thin for me. While both NBA Live and NBA 2K are looking to do some tremendous things with their career modes this year, it’s coming at a bad time for me. After several years of playing them – particularly MyCAREER – I’m feeling quite burned out.

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NLSC Podcast – Episode #260

NLSC Podcast Logo

Episode #260 of the NLSC Podcast is out now! Join Arcane and I as we recap a busy week in basketball gaming news and previews, which included the release of the NBA Live 19 demo. We have our detailed impressions to share with the community, as well as our thoughts on everything that we learned about NBA Live 19 and NBA 2K19 over the past seven days.

On this week’s show…

  • We have our first hands-on experience with NBA Live 19 following the release of the game’s demo! In our impressions, we break down what we liked and disliked, as well as what’s improved and what still needs improvement.
  • Trailers and developer blogs have given us an insight into what to expect from the extended experience in The One. It’s not the traditional experience we’re still wanting the game to provide, but the additions do look and sound good.
  • The NBA Live 19 soundtrack has been revealed. We’ve given it a listen, and have a couple of thoughts to share.
  • Judging by the NBA 2K19 MyCAREER trailer, this year’s story is going to be a lot better. The ability to skip cutscenes and The Prelude is appealing too, though we still have some concerns.
  • Private matchmaking has been added to Pro-Am in NBA 2K19. We absolutely approve, even if we are a little burned out on the mode.
  • A few snippets about gameplay are being released ahead of the developer blogs, and they do sound quite promising.
  • We wrap up Episode #260 of the NLSC Podcast with our reactions to the impact of Belgian law on MyTEAM, and wonder whether we’ll continue to see changes worldwide.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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Court Battles in NBA Live 19; Trailer & Developer Blog

Court Battles in NBA Live 19

The latest trailer and developer blog for NBA Live 19 have provided us with details on Court Battles, a new competitive mode in The One. Court Battles involve taking on your friends and the rest of the NBA Live community on their own One Courts. This involves competing in games against an AI version of a user’s squad to earn unique bonuses and rewards, with an ultimate goal of “controlling” as many courts as possible. A breakdown of the key points is as follows:

  • Court Battles are comprised of Campaigns, which include both a “defend” and “attack” phase. Your AI squad defends your court, while you play the games attacking other courts.
  • Defending your court includes setting the custom rules, defensive lineup, attacker handicap (a restriction placed on the attacking team to make their games more challenging and aid in your defense), and a game plan for your AI squad.
  • There will be 38 custom rules at launch, with more settings being added throughout the year.
  • Players available for your squad are earned through The Streets World Tour, LIVE Events, and levelling up in terms of Court Hype and number of controlled courts.
  • As mentioned, the ultimate goal is to control as many courts as possible (in addition to your own), in order to level up and earn better rewards. Bonuses are rewarded for controlling your own court, facing a more difficult opponent, and so on.

Be sure to read the entire blog for the full insight! You can also watch the trailer below, or catch it here on YouTube.

As always, feel free to share your opinions in the comments section below, as well as join in the discussion taking place in this topic in the NBA Live 19 section of our Forum.

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