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Monday Tip-Off: Making The Case for Basketball Game Demos

Monday Tip-Off: Making The Case for Basketball Game Demos

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by making a case for releasing basketball video game demos.

It’s strange how when I think of basketball video game demos, they feel like such an antiquated concept. That may be because video game demos in general have fallen out of vogue – much as shareware did – but it hasn’t actually been that long since we had a demo for an upcoming hoops title. The last NBA Live demo came in 2018, while we had a small preview of NBA 2K21 on PlayStation 4 and Xbox One. Now, that is indeed going back a few years at this point, but for some reason those demos don’t immediately come to mind. Instead, demos seem like a relic of the 90s and 2000s.

Of course, one could very well argue that that’s when basketball game demos were far more relevant. There was legitimate competition between NBA Live and NBA 2K right through to the end of the decade. The preview season for both games began around June, and there was a steady stream of information as they competed for attention and pre-orders. There was value in both companies dropping a demo a few weeks before the full version was released, to show off a few key improvements and possibly change some minds. Even with NBA 2K’s virtual monopoly over basketball gaming, however, I maintain that there’s still value in providing a pre-release demo.

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The Friday Five: 5 Devious Practices in Basketball Games

The Friday Five: 5 Devious Practices in Basketball Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is taking a look at five devious practices in basketball video games.

I’m not one for conspiracy theories as a rule, but when it comes to devious practices in basketball video games – and gaming in general for that matter – there’s no need for wild speculation anyway. Publishers are shockingly, brazenly open about their anti-consumer practices these days, mainly because they’ve become normalised. As such, whenever you bring up a troubling issue, there’s a swarm of smug shills waiting to tell you that this how gaming is now and that it’s just business, as if you don’t understand the concept of a billion dollar corporation being concerned with making money.

As I’ve said before, I prefer to stand with my fellow gamers, rather than blindly defend companies that will happily take advantage of their customers. Yes, video game development is a business, but to that end it’s providing a product that we can evaluate in terms of quality and value for money. Good, valuable video game critique requires looking through the spin and hype to identify flaws and drawbacks, including devious practices. The problem is that some of those devious practices are dressed up as generous and beneficial features, in order to disguise their motives and deflect criticism. Even when they are useful, it’s important to recognise the deviousness.

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The Friday Five: 5 Events That Shake Your Confidence in a Game

The Friday Five: 5 Events That Shake Your Confidence in a Game

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five events that will shake your confidence in a forthcoming basketball game.

Although we can sometimes seem like a cynical bunch, I believe that a majority of basketball gamers do want to see a great new game every year. Sure, there’s a certain catharsis in a smug “I told you so”, but when it comes down to it, I expect most of us want to at least be satisfied with, if not blown away by, the latest release. It’s wise to keep our expectations realistic, and not get our hearts set on something that hasn’t been promised. At the same time, we can still be optimistic without getting carried away, or ignoring troubling signs.

To that point though, there are warning signs that we must pay attention to. These are the events that shake our confidence in a game, and for good reason. While it’s easy to jump to conclusions, there are recognisable patterns and red flags when it comes to the development of basketball video games. The longer you play them, and the more preview seasons that you experience, the better you get at recognising those signs. Also, while social media giving us access to the devs has been great for feedback, it can also leave us concerned about the people responsible for our favourite games. One way or another, these events will shake our confidence, and dampen our enthusiasm.

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NLSC Podcast #384: A Couple of Pre-Ordering, PC Nerds

NLSC Podcast Logo

Episode #384 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

The cover players, release date, and pre-order bonuses for NBA 2K22 have been revealed, confirming leaks and speculation, and drawing some boorish comments about one player in particular. Unfortunately, the PC version will be a prior gen port once again this year, and we have some thoughts to share on that. Despite the remarks of one wannabe content creator, PC gamers have a right to be dismayed…and to play NBA 2K, for that matter. The lack of a demo on all platforms is likewise disappointing. Elsewhere, a Tweet mentioning a partnership between LeBron James and EA has people talking, though we don’t want to get ahead of ourselves (again). We also touch on Steam Deck, and some listener responses to last week’s mailbag topics.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Wayback Wednesday: NBA 2K10 Draft Combine

Wayback Wednesday: NBA 2K10 Draft Combine

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the NBA 2K10 Draft Combine.

Our journey to the league in NBA 2K’s career modes has taken many forms. We’ve played in Rookie Showcase games, guided Freq from high school through to the pros, experienced a college career with Pres, and took a long road through China and the G League as AI. We’ve even made it to the NBA after leaving basketball behind to be a DJ, and then drawing attention in a streetball tournament. The Draft Combine has been featured in a couple of stories (including NBA 2K20’s tale), serving as another way to prove ourselves on the virtual hardwood and raise our Draft stock.

In the very first iteration of career mode – then called My Player – the combine was the starting point for the whole experience, tipping things off before the full game was even released. The NBA 2K10 Draft Combine offered gamers a sneak peek at the mode as well as an opportunity to get a head start, though only on console. Let’s take a look back…way back…

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The Friday Five: 5 Unanswered Questions in NBA 2K19’s MyCAREER

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists five questions that remain unanswered in NBA 2K19’s MyCAREER, and considers some possible explanations.

Having completed a season for the ages in Year 2 of my NBA 2K19 MyCAREER, I’m ready to move on from the mode in NBA 2K20. Since writing that Monday Tip-Off article, I have played a few games in Year 3 to see what the roster is like. It’s been interesting, but the possibility of a threepeat hasn’t been enough of an incentive to play many more games, or even try simulating most of the season. As the NBA 2K20 demo and full game loom on the horizon, I feel done with NBA 2K19 as a whole, let alone a mode where I’ve finally achieved a sense of closure.

Of course, that doesn’t mean I can’t reflect on my experiences with MyCAREER, and the concepts that it’s explored this generation. For example, I admittedly have a love-hate relationship with the story-driven approach. I believe it has its problems, but it’s also been creative and at times thought-provoking. It’s invited various theories, and even suggests the possibility of its own cinematic universe. Before I close the book on MyCAREER, I’d like to discuss some unexplained aspects of the story in NBA 2K19. Note that these unanswered questions didn’t ruin the experience in my opinion, so this is just me having some fun with plot holes and other oddities.

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NBA 2K20 Demo Coming August 21st (PS4, X1, & Switch)

NBA 2K20 Demo

2K has announced that the NBA 2K20 Demo will be available on August 21st 2019, going live at 12:01 AM Pacific Time. It will be available for PlayStation 4, Xbox One, and Nintendo Switch, but not PC. Contrary to the limitations in The Prelude in previous years, it seems as though we’ll be able to try out more than one build before the full game is released.

Starting on August 21st at 12:01 am PT, you can get an early start on your MyCAREER while testing out the new MyPLAYER builder and hitting the court two weeks ahead of the game’s launch by downloading the NBA 2K20 Demo. In the NBA 2K20 Demo, you can try out multiple MyPLAYER configurations to create the player that best fits your play-style, which will be carried over to NBA 2K20 at launch on September 6th. The NBA 2K20 Demo will be available exclusively on Xbox One, PS4 and Nintendo Switch.

This certainly comes as good news, as previous glimpses of the game via The Prelude offered little in the way of replay value, forcing gamers to choose one Archetype to trial in a single playthrough of the early stages of MyCAREER. Providing the opportunity to test out more than one Archetype has been a common request, so it’s nice to see 2K taking the community’s suggestion on board. As yet, there’s no word on whether or not any changes have been made to Archetypes this year.

Another controversial issue that has dogged The Prelude in recent years is that its gameplay settings are juiced up, providing an inaccurate snapshot of what to expect in the full game. This is obviously something we won’t know until after we’ve played both, but hopefully this year’s demo will take a more honest approach.

What are your expectations for the NBA 2K20 Demo? Have your say in the comments below, and join in the discussion here in the NLSC Forum!

The Friday Five: 5 Times PC Gamers Missed Out in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five times that PC gamers have missed out when it comes to the virtual hardwood.

Due to the popularity of the PC platform in our community, it’s all too easy to forget that it isn’t a priority for sports video game developers. Consoles account for a bulk of the annual sales, making PC sports gamers a niche within a niche. That hasn’t stopped us from having a lot of fun with the games that have come out on PC though, thanks in no small part to what our modding community has been capable of throughout the years. Furthermore, if you go back and look at the history of NBA Live on PC, there was a time when those releases could be considered the definitive version.

Unfortunately, playing on PC has sometimes led to missing out on content, or certain games altogether. From a developer’s perspective, consoles provide the convenience of standard hardware and digital platforms, as well as more security when it comes to piracy. Developing for the PC is more challenging due to differing hardware, as well as distribution methods. Even when the former hasn’t been a barrier to getting a PC release, the latter has prevented it from receiving the same level of support, including downloadable content. We’re fortunate enough to still get basketball games on PC, but here are five times that we weren’t so lucky on the platform.

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Monday Tip-Off: Experiments in NBA 2K19’s MyCAREER

Retiring in MyCAREER (NBA 2K19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some experiments in NBA 2K19’s MyCAREER, and the discoveries about the mode that they’ve yielded.

Once again, despite my belief that I was over the career experience on the virtual hardwood, I’ve ended up playing MyCAREER extensively in NBA 2K19. It’s been a fun and rewarding experience this year, and I’ve enjoyed grinding my way up to 90 Overall without buying any VC, completing the first season and bringing another virtual championship to Chicago, and more recently, hitting 92 Overall and maxing out all my Badges. The online experience hasn’t been stellar this year, but I can say that I’ve enjoyed much of what the single player portion of MyCAREER has to offer.

Spending so much time with MyCAREER has piqued my interest in finding out more about the mode. In addition to the observations I’ve made over the course of playing my main game, I’ve also run a few experiments with additional saves. I’ve wondered whether certain events are scripted and consistent, if there’s a game over should you play or sim long enough, the mechanics of the Daily Prize Wheel, and even the speed of the bikes. Through those experiments, and a thorough playthrough of the mode, I’ve compiled some information about MyCAREER that I hope will be both helpful and interesting to gamers who may have similar questions about all of its ins and outs.

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Monday Tip-Off: Crafting a MyCAREER Story

NBA 2K19 MyCAREER Story Scene

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how future NBA 2K games could craft a better MyCAREER story.

As much as I’ve criticised the approach, I am somewhat fascinated by the concept of the MyCAREER story. It’s been done rather badly in a couple of games, be it the way it’s affected the gameplay experience, the narrative, or both. As such, it would be nice to have the option of a straightforward career mode. At the same time, a lot of effort has gone into the approach over the years, and it’s paid off with a couple of rather good and enjoyable tales. Since the concept doesn’t seem to be going anywhere, it’s vital that Visual Concepts does the best job possible with it.

When it comes to the MyCAREER story approach – in particular, the times it hasn’t been done well – there have been a few common drawbacks since its debut in NBA 2K14. Ill-fitting back stories and unlikeable personalities for the player character, annoying NPCs and cringe-worthy cutscenes, a lack of story branching, meaningless decisions, and general intrusiveness, are among the most prominent issues. The good news is that these problems can be remedied, and if backed by a well-written narrative with characters that aren’t annoying in a bad way, a story can enhance MyCAREER. To that end, this is how I’d like to see the MyCAREER story crafted in future games.

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Monday Tip-Off: A Tale of Two Face Scans

Dribbling in The One (NBA Live 19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a comparison of my experiences with face scans in NBA Live 19 and NBA 2K19.

Hey, do you think by using the words “Two Face” in the title of this week’s Tip-Off, I’ll draw a few hits from people Googling the iconic Batman villain? Probably not, but if for some reason that is how you got here, I’m afraid I’m going to have to disappoint you. Likewise, if you’re looking for articles about the colloquialism “two-faced” or a certain psychological concept, you’ve hit upon the wrong article. Of course, if you do happen to enjoy basketball video games, then I certainly invite you to stick around and take in our content!

With that being said, basketball gaming is, as always, the topic of the day. On this occasion, I’m talking about my different experiences performing face scans in NBA Live 19 and NBA 2K19. While it is my intention to dial back my involvement with the career modes this year, I was always going to check them out. Since the option is available, I also tried to scan my face in for both my One Player and MyPLAYER. There were moments of frustration attempting both face scans, but one game yielded far better results than the other. Without any further musing about drawing in a few unsuspecting people via the SEO, I present a Tale of Two Face Scans.

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NBA 2K19 The Prelude Impressions

NBA 2K19 The Prelude

It seems that a few people already have their hands on the full version of NBA 2K19, but for most of us, we’ve still got a short wait. The 20th Anniversary Edition will be out on September 7th while the Standard Edition drops next week on the 11th, but in the meantime, we’ve been able to get a taste of this year’s game from Visual Concepts via NBA 2K19 The Prelude. I’ve already shared some impressions of The Prelude in Episode #261 of the NLSC Podcast, but for those who prefer text to audio content, I thought that I’d offer a write-up as I did for the NBA Live 19 demo.

As in previous years, the latest version of The Prelude is exclusive to the PlayStation 4 and Xbox One. It offers a chance for us to make a head start on MyCAREER by creating a player and playing through the preliminary stages of the mode, as well as sample some 5v5 gameplay through a ten minute game in 2KU. To that end, it’s a very brief glimpse of what’s on offer in NBA 2K19, but it’s enough to give us some insight into what to expect in terms of MyPLAYER Archetypes, the tone of the story, and the gameplay in general. Read on for my impressions!

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NLSC Podcast – Episode #261

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Episode #261 of the NLSC Podcast is out now! Join Arcane and I for a discussion of the latest news heading into the final stretch before the release of NBA Live 19 and NBA 2K19, including our impressions of NBA 2K19 The Prelude.

  • The official NBA Live website has released some snippets about Ultimate Team in NBA Live 19. It seems as though packs will feature a lot more transparency this year.
  • Xbox One Gamers have been getting their hands on a trial of the full version of NBA Live 19 via EA Access. We discuss some of the details and impressions that have been shared with the community.
  • Once again, we reiterate our desire to see more focus on NBA content in NBA Live moving forward, and our hopes for the future in that regard.
  • NBA 2K19 The Prelude is out, along with the MyNBA2K19 app. We give our impressions on this year’s sneak peek of NBA 2K19, from face scanning to the MyCAREER story and gameplay.
  • We react to the NBA 2K19 Neighborhood trailer, as well as other info on NBA 2K19’s iteration of the MyCAREER game world/hub.
  • Episode #261 of the NLSC Podcast wraps up with our thoughts on Manu Ginobili’s retirement, and his impressive NBA career.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

As we mentioned in this week’s episode, our heartfelt condolences go out to the families of Elijah Clayton and Taylor Robertson, and all those affected by the tragic shooting at a Madden event in Jacksonville, Florida last week. If you would like to contribute to the Jacksonville Tribute Fund that EA has helped spearhead, please see here for more information.

NBA 2K19 The Prelude Released (PS4 & X1)

NBA 2K19: The Prelude Logo

NBA 2K19 The Prelude is now available on PlayStation 4 and Xbox One! As in previous years, this early hands-on look at NBA 2K19 allows us to get a head start on MyCAREER, as well as a feel for this year’s game. It weighs in at around 17 GB on each console; find it in the PlayStation Store here, and the Xbox Live Marketplace here.

The recently released MyNBA2K19 companion app can be used to scan your face for use in The Prelude and the full version of NBA 2K19. Please note that you won’t be able to log into your console account via the app until you’ve fired up The Prelude or the retail game. Also note that while the PC version will support face scanning via MyNBA2K19, The Prelude is exclusive to PlayStation 4 and Xbox One.

As always, feel free to share your impressions in the comments section below. You can also join in the conversation here in the NBA 2K19 section of the NLSC Forum.

Cutscenes Will Be Skippable in NBA 2K19’s MyCAREER

NBA 2K19: MyCAREER Cutscenes

In the wake of releasing “The Way Back” trailer for NBA 2K19’s MyCAREER, 2K Sports has revealed additional information on this year’s mode and story. It will apparently be possible to skip cutscenes this year, as well as the entire Prelude in subsequent playthroughs.

This comes as very welcome news, as many gamers have expressed a preference for a more streamlined MyCAREER experience without lengthy cutscenes. The ability to skip The Prelude entirely in subsequent MyCAREER games should also make the prospect of creating second players or starting over from scratch far less arduous. While these could be described as overdue additions to the mode, it’s great that community feedback has been heeded in this regard.

As always, feel free to share your thoughts in the comments section below, as well as here in the NLSC Forum!