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Monday Tip-Off: Sim Heads Are Not Casuals

Monday Tip-Off: Sim Heads Are Not Casuals

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a rebuttal to the idea that basketball gamers who are sim heads are somehow casuals.

Since we’re all on the internet here, I’m going to assume that we’re all familiar with Harvey Dent’s line in The Dark Knight about either dying a hero, or living long enough to become the villain. It’s up there with Alfred musing that some men just want to watch the world burn; another line that the internet loves, especially wannabe nihilist edgelords. In any case, Dent’s observation can be applied to the real world as well. From people who tarnished their reputation, to simply finding yourself on the wrong side of the argument as time goes by, it’s possible to end up as the bad guy.

Of course, when it’s a matter of fandom infighting, “bad guy” is a relative term. We’re more likely to throw around a word like “casuals” to dismiss the opinions of people we disagree with, ostensibly because they just don’t get it. For a long time, gamers who played basketball games, but didn’t know or care much about the real sport, were the ones who were branded with the “casuals” label. While I don’t agree with the gatekeeping nature of that, it made sense in so much as sim games in particular were designed with hardcore hoop heads in mind. These days, sim heads are being called “casuals” by those who advocate for cheese and “stick skills” over realistic gameplay.

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Details on The City & MyCAREER in NBA 2K24

Details on The City & MyCAREER in NBA 2K24

The latest Courtside Report previews The City in NBA 2K24, which like Current Gen’s Neighborhood is now in a picturesque beachfront location. It also provides an insight into the general approach to MyCAREER this year – once again describing it as “streamlined” – and explains how the new Park Affiliations will work.

In NBA 2K24, the MyCAREER experience is focused on basketball, and the goal of becoming the Greatest of All-Time. There will also be a single player Streetball sidequest in The City, in addition to the online team play modes. A new online mode called Starting 5, involving real NBA players, is making its debut. REP returns, and there are now just two Park Affiliations to choose from, with the community cooperating and competing to earn rewards for their Affiliation. A Key Games feature will also aid in streamlining the journey through the NBA season.

You can check out my breakdown of the Courtside Report on The City and MyCAREER in NBA 2K24 below, along with a couple of trailers. As always though, I’d certainly recommend giving the original article a read for the full scoop. Feel free to share any thoughts in the comments, as well as join in the discussion here in our Forum!

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NLSC Podcast #492: ProPLAY, Mamba Moments, & Badges (Oh My!)

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From courtside of the virtual hardwood, it’s Episode #492 of the NLSC Podcast!

The NBA 2K24 preview season is certainly ramping up! This week, we’re reacting to the ProPLAY trailer and the insights of the gameplay blog, discussing the featured games in Mamba Moments and noting some missed opportunities, debating the merits of the “Green or Miss” approach to shooting mechanics, and mulling the pros and cons of the new MyPLAYER Builder and the Badge progression/regression system. There are some intriguing ideas, but also a few that could prove to be costly missteps for NBA 2K24. We also recap fun sessions with NBA Live 10 and NBA 2K14, celebrate a big milestone, and join the community in sharing some of our favourite memories of Kobe Bryant.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Thoughts on “Green or Miss” in NBA 2K24

Monday Tip-Off: Thoughts on "Green or Miss" in NBA 2K24

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the pros and cons of NBA 2K24 running with a “Green or Miss” approach to shooting.

As revealed in last week’s developer blog on gameplay, shooting in NBA 2K24 will come down to “Green or Miss”. In other words, precise timing will be required, as any shot that isn’t a Green Release will be unsuccessful. However, this won’t be the case across the board. In modes such as MyNBA, MyTEAM, and Play Now, the timing will be more forgiving on lower difficulty levels, meaning that you’ll be able to make some shots without getting a Green Release. However, if you’re playing on Hall of Fame difficulty, or one of the online competitive modes, it’ll be “Green or Miss”!

It’s a strict approach to the shooting mechanics, though obviously not as strict as it could’ve been. It could prove to be a controversial decision, and will certainly fuel further arguments between NBA 2K gamers. Personally, I have mixed feelings about the “Green or Miss” approach, and the way it will be implemented in NBA 2K24. The idea has merit from the standpoint of establishing a skill-based competitive scene, but the concept still has its flaws. It needn’t impact the gameplay experience on offer in the traditional modes, but it’s still there in the background. I’m sure there will be many elitist takes on this, so let’s take a more nuanced look at the “Green or Miss” concept.

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NLSC Podcast #490: Sim Nation vs. Comp Players vs. Cheesers

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From courtside of the virtual hardwood, it’s Episode #490 of the NLSC Podcast!

As we await the first previews of NBA 2K24, a war of words has broken out between members of Sim Nation, comp players, and the cheesers. To that end, we discuss how toxic the discourse has become, and read out some of the community’s thoughts on the matter. As always, we catch up on what we’ve been playing this past week, from MyNBA in NBA 2K23 and MyGM in NBA 2K14, to Ultimate Team in NBA Live 18 and Fantasy Teams in NBA Live 10. We’ve also got some small updates on a couple of modding projects. Inspired by Julius Erving’s recent comments, we also share our thoughts on personal bias and agendas in Top 10 lists and other rankings, noting the similarities between discussions of NBA history and classic basketball video games.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Can 2K Fix The Toxicity Of Its Online Scene?

Monday Tip-Off: Can 2K Fix The Toxicity Of Its Online Scene?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on whether or not 2K can fix the toxicity of its online scene.

When you produce content or any form of entertainment, I firmly believe that you get the audience that you cultivate. This isn’t to say that periphery demographics aren’t a thing, or that popular works don’t end up attracting toxic people for the same reasons they appeal to more pleasant fans. However, some works establish or openly welcome problematic attitudes within their core audience. This includes elitist gatekeeping, and open disdain and hostility towards differing preferences, as well as other genres and interests. They may champion pseudo-intellectualism, and in extreme cases, bigotry.

I’ve spoken at length on many occasions about the toxicity in NBA 2K’s online scene. One might argue that I’m being melodramatic or overly sensitive, but if so, I’m not alone in my views. Just about everywhere that you’ll find discussion of NBA 2K and its online modes, you’ll see complaints about the toxicity, including assertions that it’s the worst in gaming. Now, that may or may not be hyperbole, as many of the issues with toxicity in NBA 2K’s online scene aren’t exclusive to the series. Nevertheless, the scene in other games has been described more favourably. This leads me to ask just how much of the problem is under 2K’s control, and what they can do at this point.

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Monday Tip-Off: Anti-Cheat & The Modding Scene

Monday Tip-Off: Anti-Cheat & The Modding Scene

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on anti-cheat measures in NBA 2K23 PC, and their effect on the modding scene.

The Season 6 patch for NBA 2K23 introduced some unexpected complications for the PC version. Specifically, it includes anti-cheat measures that interfere with looyh’s Hook tool, which as modders and mod users are all too aware, is an essential utility for modding. Naturally, this led to some understandable frustration. To state the obvious, modding is a big part of what we do in this community, and these anti-cheat measures resulted in a new barrier to creating and enjoying mods. Considering that the PC version is already a lower priority release, it’s a disappointing development.

Of course, ever since the PC began receiving ports of the PlayStation 4/Xbox One version of NBA 2K, official patches have presented a challenge to modding. The changes to the executable require utilities and Cheat Engine tables to be updated accordingly; something that wasn’t necessary when we were editing the roster files directly. It’s something that other modding communities have had to deal with for a long time, and we have ultimately been able to adapt. The addition of anti-cheat measures makes things tricky, which is obviously unfortunate. It also spotlights the needs of the online scene being at odds with the needs of the modding community.

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The Friday Five: 5 Intriguing Ideas That Sadly Wouldn’t Work

The Friday Five: 5 Intriguing Ideas That Sadly Wouldn't Work

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five lists five intriguing ideas that are sadly unlikely to work in practice.

If you glance back at Wishlists over the years, it’s fair to say that we’ve all had some great ideas for the basketball games we enjoy. I don’t want to sell the developers short either, as many of them are likewise creative and passionate basketball fans with an eye for detail, and they’ve come up with ideas that we’ve never thought of. Not all ideas are feasible of course, but imagination has allowed the genre to continually innovate and expand far beyond the earliest classics. It pays to think big, and then work out what is and isn’t possible, and how the possible can be implemented.

Of course, some ideas are technically possible, but nevertheless impractical. They’re great concepts and potentially useful features, but implementing them simply wouldn’t be a good move. There might be a major drawback that would make an idea divisive, and detract from the experience if it’s not optional. An idea may seem like a great solution on paper, but would be too reliant on goodwill and the honour system in order to work effectively. That’s not to say that all of these ideas absolutely couldn’t ever work, but sadly I don’t think they would without closing a bunch of loopholes and detoxifying the userbase, particularly online. They’re intriguing, but unfeasible.

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The Friday Five: 5 Ways VC Earnings Have Been Reduced

The Friday Five: 5 Ways VC Earnings Have Been Reduced

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a look at five ways that VC earnings have been reduced in recent NBA 2K games.

When I discussed the rising cost of MyCAREER a couple of years ago, I mentioned that I believe 2K is counting on us forgetting about the VC prices and earnings in previous releases. Once the servers have been shut down, there’s no way to go back and check those figures, unless we have some screenshots and/or videos on hand. Those resources do exist, of course. In the wake of my article, Agent 00 did even further research, and put together an excellent video that expanded upon my findings in great detail. VC earnings have indeed fluctuated, and seldom to our benefit.

Of course, it’s not just a matter of awarding us less VC, though that certainly is part of it. There’s a reason that MyCAREER didn’t feel anywhere near as much of a grind in NBA 2K17 as it does in NBA 2K23, and the inflated prices of upgrades are only half the story. Various methods that were useful in earning extra VC have been removed, in an effort to push gamers towards spending money to upgrade their MyPLAYERs. It’s easy to overlook the removal of these bonuses and the trimming of VC earnings across the board, and it doesn’t help that too many influencers (and gamers) justify it. Nevertheless, we can identify some clear ways that VC earnings have been reduced.

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Wayback Wednesday: 2K Pro-Am in NBA 2K16

Wayback Wednesday: 2K Pro-Am in NBA 2K16

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at 2K Pro-Am in NBA 2K16, as well as how the mode has changed since then.

There was a time when I was very reluctant to play online. Technically that refers to the present day as well, as I no longer find the scene appealing in NBA 2K. To that point though, for a while I was far more enthusiastic about online play. I’d dabbled with it in the past, but was generally content to play franchise modes, or stick to the NBA side of MyCAREER. However, when Kenny invited Arcane and I to play 2K Pro-Am in NBA 2K16 along with community members The X, Valor, and zzcoolj21, we were hooked. NLSC THRILLHO was born!

Although some improvements were made to 2K Pro-Am following its introduction in NBA 2K16, I’d still say that the original incarnation of the mode is one of the best. The novelty of it being a fresh new experience certainly contributes to my nostalgia for it, but many of the changes to MyCAREER and the online scene since then have taken it in a disappointing direction. Once again though, that first version of 2K Pro-Am in NBA 2K16 was a blast, and that also carried over into NBA 2K17. Let’s take a look back…way back…

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NLSC Podcast #456: The Truth About Sim Basketball

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From courtside of the virtual hardwood, it’s Episode #456 of the NLSC Podcast!

A recent Tweet from a fellow “old head” perfectly summed up why it’s a ridiculous insult for anyone who’s been around the block and knows their stuff. It’s quite timely too, as this week we’re reflecting on what simulation basketball actually means in 2022. We discuss how changes in the real NBA have affected the virtual hardwood in terms of what gamers want and what they’re emulating, and compare it to our more traditional notion of sim hoops. Our deep dive encompasses everything from mindless playcalling to the selfishness and meta gaming that dominates the online scene. In this week’s mailbag, we’re quizzing the community on the top six current and classic players in NBA 2K17.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #455: Our Definitive Review & Ranking of NBA 2K23

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From courtside of the virtual hardwood, it’s Episode #455 of the NLSC Podcast!

NBA 2K23 has been out for three months, and the game in its current state is likely what we’re going to have for the rest of its life cycle. As such, this week we’re going in-depth with our definitive review and ranking of NBA 2K23! What are its biggest pros and cons? Where does it rank among the all-time best games in the NBA 2K series? What needs to change in NBA 2K24, and how optimistic are we about the game’s direction? From gameplay to depth and accuracy, to microtransactions and fairness to the gamer, it’s a comprehensive breakdown! We also quiz the community on NBA Live 2003 dunk ratings in this week’s mailbag.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC THRILLHO Rides Again!

NLSC THRILLHO Rides Again!

As I’ve mentioned in articles and on the NLSC Podcast, traditionally I wasn’t ever a big online or competitive gamer. I mostly played franchise and later career modes, or co-operatively with my cousin. However, after Kenny invited Arcane and I to play 2K Pro-Am in NBA 2K16, I was hooked. This led to the creation of our squad – NLSC THRILLHO – in NBA 2K17.

We had an amazing year, playing over 500 games together. However, disappointment with NBA 2K18 and changes to the format of team Pro-Am in NBA 2K19 combined to put an end to that experience. It hasn’t been until NBA 2K23 that enough of us are playing the latest game and have put the necessary work into our MyPLAYERs to be able to play together online again. We’ve already had a number of sessions of 3v3 Pro-Am, and they’ve produced some fun moments and enjoyable games. I’ve put together a highlight reel from some of our early wins, as NLSC THRILLHO rides again!

Once again, Dee4Three has been spearheading our efforts to create more video content, and I’m looking to get more involved in it as well. To that end, be sure to check out and subscribe to our YouTube channel for more basketball gaming highlights! We’ve also got some other features planned, so stay tuned.

Monday Tip-Off: Who Put Basketball In This NBA Game?!?

Monday Tip-Off: Who Put Basketball In This NBA Game?!?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on people who dismiss the importance of realistically depicting basketball in an NBA game.

A few years back, I wrote an article questioning whether basketball gamers were still simheads. It’s one of those topics that I always want to approach carefully, so as not to fall victim to the same gatekeeping nonsense that I despise. While some games are for the “strictly hardcore” crowd, most genres should be welcoming to everyone. That doesn’t mean they can’t have a learning curve and competitive play, but they should be accessible to newcomers, and fun for all. Furthermore, it’s vital that a game like NBA 2K is able to cater to different tastes, within reason.

However, we’ve reached the stage where prominent voices in the community – and their fanbases – are actively pushing back on the realistic depiction of basketball in an NBA game. As someone who has been playing hoops games for decades and seen the rise of NBA 2K and the fall of NBA Live owing to their respective abilities to deliver sim titles that are both fun and realistic, it’s dismaying to see some truly terrible takes receive the amount of support that they do. The notion that an NBA sim game doesn’t need to strive for any sort of realism or basketball strategy is absurd. It speaks to the downside of NBA 2K’s broadening popularity, and catering to a wider audience.

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NLSC Podcast #445: Is NBA 2K23 The Greediest 2K Ever?

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From courtside of the virtual hardwood, it’s Episode #445 of the NLSC Podcast!

The greediness and pushiness of microtransactions in NBA 2K23 is under fire this past week, as the honeymoon period with the game appears to be drawing to a close. We’re certainly inclined to agree with that critique, though it’s disheartening to see people shilling and shouting down valid criticism. While we’re still enjoying NBA 2K23, there are concerning issues from gameplay balance online, to the expense of MyTEAM packs and upgrades in MyCAREER. Meanwhile, the quickness in patching a happy accident with MyNBA Eras rosters while leaving other issues untouched highlights a continued lack of goodwill. We also recall a cool feature in the Japanese-exclusive NBA Starting Five 2005, and open up the mailbag to get the community’s thoughts on the approach to VC in NBA 2K23, as well as find out what they’ve been playing so far.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!