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The Friday Five: 5 Ways Basketball Games Get Big Men Wrong

The Friday Five: 5 Ways Basketball Games Get Big Men Wrong

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that basketball games fail to properly represent big men on the court.

Although I came to favour creating point guards for my career mode avatars, and my all-time favourite player is a shooting guard, I definitely have an affinity for big men in basketball and basketball video games alike. Back in the 90s, I loved watching the superb post play of Hakeem Olajuwon, the raw power of Shaquille O’Neal, and the spectacular slams of Shawn Kemp. As one of the taller kids who ended up playing centre at school and in my local junior league, those were the players that I tried to emulate in one way or another.

Naturally, whenever I play basketball video games, I want to use those big men like their real life counterparts as well. However, that hasn’t always been possible. From reflecting the advantage that comes with height and size, to accurately depicting skills and play styles, big men often haven’t felt like themselves on the virtual hardwood. In the case of older games, primitive mechanics and AI are frequently to blame, but even newer titles have their issues. Furthermore, misconceptions and stereotypes have also led to big men having wildly inaccurate ratings and other attributes. With that being said, here are five common ways that basketball video games get big men wrong.

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Monday Tip-Off: Dunks, Layups & Three-Pointers

Monday Tip-Off: Dunks, Layups & Three-Pointers

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on offensive strategies in basketball video games boiling down to dunks, layups, and three-pointers.

The midrange jumpshot has become an underrated and too-often scorned method of getting buckets in the NBA. You can blame analytics and box score watchers for that, as well as the success of the Golden State Warriors in the 2010s. Threes may be worth more than twos as the saying goes, but a missed shot is worth zero, and three-pointers remain more difficult to hit; a fact backed up by consistent three-point percentages over the years. Nevertheless, modern shot charts demonstrate how the midrange is ignored in favour of shooting in the paint (sensible) and chucking threes (less so).

Ironically, despite their reputation for ushering in the three-point revolution and making the midrange jumper unfashionable, the champion Warriors actually did a lot of damage from that area. Kevin Durant operated in the midrange frequently during his Warriors run, and despite being a prolific three-pointer gunner, Klay Thompson also regularly attempted shots inside the arc but beyond ten feet. The midrange was Shaun Livingston’s bread and butter. Nevertheless, the philosophy is to either get those extra points with three-pointers, or go for the high percentage shot with dunks and layups at the rim. To that end, it reflects a long-time basketball gaming strategy!

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The Friday Five: 5 Erroneous Reputation-Based Ratings

The Friday Five: 5 Erroneous Reputation-Based Ratings

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five erroneous ratings that were based on reputation and narratives, rather than accurate analysis.

Creating roster updates for PC releases of NBA Live for so many years has made me critical of, but also sympathetic to, the producers who maintain official rosters. On one hand, I know the importance of accurately rating players and always strived to do my best in that regard, while also relying on the watchful eyes of the community to provide helpful feedback. To that end, I also understand how easy it is to overlook certain ratings when there are over 400 active players to keep track of. Mistakes will slip through, or a much-needed update will be forgotten.

With that being said, there are times when erroneous ratings aren’t actually a matter of oversight, but rather by design. There are a few reasons for this. As Dee has pointed out, a lack of care with copy and paste jobs, and myopic reliance on spreadsheets and formulas, has led to laughable ratings and tendencies. Other times, these erroneous ratings are reputation-based, as an unsubstantiated narrative about a player is accepted as common knowledge. However, it’s not always a bad thing, as a player’s skill may demand ratings that their stats may not, justifying some padding. These five examples represent the good, the bad, and the lazy, of erroneous reputation-based ratings!

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Wayback Wednesday: THREE in Early NBA Live

Wayback Wednesday: THREE in Early NBA Live

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the iconic call of THREE in early NBA Live games, whenever we splashed a shot from downtown.

Video game nostalgia goes way beyond what we did on the sticks. It’s the fun bonus content, and features that we couldn’t find in any other game; even ones from the same series. It’s the distinctive art styles, leading to menus and an overall aesthetic that’s a definitive time capsule for an era. It’s the catchy main menu themes and in-game music that still pop into your head decades later. And while we’re talking about auditory nostalgia, it’s also the iconic sound effects. Collecting a coin as Super Mario, Scorpion’s spear in Mortal Kombat, obtaining an item in Zelda…the list goes on.

In the early NBA Live games, one of the most memorable sound effects was the PA Announcer’s exclamation of “THREE!” whenever you nailed a three-pointer. Whether it swished home or finally dropped in after rattling around on the rim, a trey was made all the more satisfying by that excited call. Dee brought it up when we were talking about NBA Live 95 on Episode #561 of the NLSC Podcast, and as we reflected on that nostalgic sound from our early days on the virtual hardwood, I knew that I had to cover it for Wayback Wednesday. Let’s take a look back…way back…

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NLSC Podcast #559: The Best Sim & More Three-Point Madness

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From courtside of the virtual hardwood, it’s Episode #559 of the NLSC Podcast!

There have been scores of basketball video games released over the years, but which one has been the best sim? This week, we join the community in nominating some of the top candidates for titles that have achieved the most realism on the virtual hardwood. We also reflect once again on what it actually means to be sim, from playcalling and performance to mechanics and motion systems. Following up on last week’s show, we also discuss even more madness with three-pointers in the NBA, as teams continue to brick treys at an alarming and historical rate, driving away hardcore hoop heads who are desperate for a better product.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #558: Does The NBA Have A Three-Point Problem?

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From courtside of the virtual hardwood, it’s Episode #558 of the NLSC Podcast!

The state of the NBA is once again on our minds, and so we pose the question: are three-pointers actively ruining the league and making it far less fun to watch? As much as we enjoy long-range sharpshooters doing their thing and a timely trey that makes the net explode, we also believe that the chucking is really getting out of hand and affecting the overall quality of play. It’s clear that we’re not alone in feeling this way, and to that end, this week we join the community in discussing potential ideas of how to best combat the three-point problem that is afflicting the NBA, and for that matter, modern basketball in general.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #552: Our Thoughts On The Current State of the NBA

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From courtside of the virtual hardwood, it’s Episode #552 of the NLSC Podcast!

As the 2025 season gets underway, how do we feel about the current state of the NBA? This week, we join the community in sharing our opinions of the league these days, from three-point barrages and lacklustre defense to zero-tolerance technical fouls and the pace of the game. While many of us are on the same page, there are definitely some differing views! In a similar vein, a comment from Charles Barkley prompts us to revisit the topic of load management; a practice that seems both myopically counterproductive and decisively anti-fan. We also discuss some other recent issues, including WNBA blunders, unwelcome advertising, pushy pop-ups, so-called gurus, and a truly terrible Dwyane Wade statue.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #528: Best Three-Point Shooters in Video Game History

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From courtside of the virtual hardwood, it’s Episode #528 of the NLSC Podcast!

A recent interview with EA’s CEO Andrew Wilson bleakly hints at a future where games are riddled with intrusive ads. We’ve already seen attempts at this before, but as you can imagine, we’re not thrilled at the possibility of it becoming commonplace! However, most of this week’s show is dedicated to the deadeyes from downtown on the virtual hardwood, as we join the community in reminiscing about the best three-point shooters in the history of basketball video games. We also recall the players that we preferred to overwrite when customising the rosters in classic titles, whether we were making current roster updates or putting ourselves and our friends into the NBA.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #367: Courting Controversy

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Episode #367 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

The surprising quality of Garfield Kart (of all things) leads us to consider how to make a good rip-off, and where so many NBA Jam clones have come up short. However, our main topic this week is controversial and unpopular basketball gaming opinions. We share a few of our own potentially divisive takes, and react to the fantastic responses we received on Twitter when we invited our followers to share theirs. As it turns out, some opinions may be more popular than some people think! Additionally, we touch on how people are discouraged from sharing unpopular opinions – or just opinions in general – particularly valid criticism. In this week’s mailbag, we return to the question of when releases should and likely will end for Current Gen.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: 5 Funny Basketball Game Commentary Moments

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five funny moments in the commentary of various basketball games.

Commentary is an important part of presentation in basketball video games (and most sports games, for that matter). When it’s done well, it adds to a feeling of authenticity, helping to create the illusion that you’re watching a real game. It’s an area of sports video games that has greatly improved over the years, with more lines of dialogue, better reaction logic, and other enhancements thanks to improved technology. At the same time, it can still get rather repetitive after a while, and so there are many gamers who prefer to play basketball games with the commentary turned off.

There’s nothing wrong with that, and in fact, switching off commentary actually adds a certain amount of realism and immersion in career modes, where you obviously wouldn’t be able to hear the commentators while on the court. However, if you do turn off the commentary, you can miss out on some funny moments. From witty lines and Easter eggs to the occasional mistake left in by accident, there are some very amusing gems. I can’t recall anything quite as hilariously bad and sloppy as the outtakes that were left in the DLC for WWE 2K17, but the virtual hardwood has still provided us with some funny moments from the people calling the action.

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Wayback Wednesday: NBA Jam TE No Threes Challenge

No Threes Challenge in NBA Jam TE PC

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking on another challenge in NBA Jam TE for PC, namely the No Threes Challenge.

Since I enjoyed dusting off the PC version of NBA Jam Tournament Edition to take on last week’s All Threes Challenge, I decided to immediately follow it up with the complete opposite: the No Threes Challenge! This time, the goal is to win a game without hitting a single three-pointer; an easier task than in most of the sim titles, but potentially tough because of the way the CPU prevents inside shots with blocks and shoves. This won’t be a hit with analytics enthusiasts, but I’m going to give it a try anyway, using the New Jersey Nets. Let’s go back for a challenge…way back…

Once again, I’m open to suggestions for further retro basketball gaming challenges, be they for NBA Jam TE or another title (provided of course I have access to the game in question). I’m also open to ideas for Wayback Wednesday retrospectives, so if you’ve got a challenge in mind or something you’d like me to cover in this nostalgic weekly feature, let me know in the comments below. Also feel free to share any stories of your own self-imposed challenges on the virtual hardwood! I hope you enjoyed going Wayback with me, and a reminder to please subscribe to the NLSC YouTube channel for more video content.

Wayback Wednesday: NBA Jam TE All Threes Challenge

NBA Jam TE All Threes Challenge

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking on another retro basketball gaming challenge, namely an All Threes Challenge in NBA Jam TE on PC.

I enjoyed trying to win a game of NBA Jam Tournament Edition without scoring any points myself in a previous edition of Wayback Wednesday, so I thought that I’d try my hand at another challenge. This time, it’s the All Threes Challenge. The goal is to win a game in NBA Jam TE while only shooting three-pointers; neither I nor my CPU teammate can score a basket from within the three-point arc. Analytics say that taking a lot of threes is the most efficient strategy and the way to win basketball games, but does that apply to the virtual hardwood as well? Let’s find out as we go back…way back…

Once again, it was fun to take on the challenge! At some point, I expect I’ll attempt a No Threes Challenge, so look out for that in the near future. I’m open to suggestions for other retro basketball gaming challenges as well, provided of course that I can get my hands on the game. Post any suggestions in the comments below, and feel free to share stories of self-imposed challenges that you’ve tried! Thanks for watching, and be sure to subscribe to the NLSC’s YouTube channel for more video content.

Monday Tip-Off: 30 Shots from Mid-Court in NBA 2K17

Shooting from mid-court on MyCOURT in NBA 2K17

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

I hope that everyone is enjoying the holiday season, and managed to catch a couple of the Christmas Day games! As we wrap up the year here at the NLSC, I thought that I’d have some fun with this week’s Monday Tip-Off, and set myself a challenge in NBA 2K17. While shooting around in MyCOURT, I attempted three sets of thirty three-pointers from mid-court: thirty using the Shoot Button, thirty with the Shot Stick down, and thirty with the Shot Stick up. With the relatively low three-point ratings of a Playmaker point guard, and no Limitless Range Badge to help me out, would I be able to knock down some really long bombs with any kind of consistency?

Let’s take a look and find out just how many threes I was able to make from mid-court, and which method seemed to work best for me. Watch below, or tune in here over on our YouTube channel if you can’t see the embedded video.

Want to try out this challenge yourself? If you do give it a shot, be sure to post your results (and a link, if you make a video) in the comments section below, or join in the discussion in this thread over in the NBA 2K17 section of the NLSC Forum. I’m interested to see how much of an impact higher ratings have on mid-court heaves, and just how “limitless” the Limitless Range Badge really is! Have fun with the challenge, and thanks for checking out Monday Tip-Off throughout 2016; more columns, videos, and other fun stuff will be coming your way every Monday in 2017!

Monday Tip-Off: Superstition & Basketball Gaming

Kyle Lowry dribbles the basketball in NBA 2K16

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

Our server move is now complete! While we’re still ironing out a few issues and making sure that everything is working as intended, most of the basics seem to be in order. That means I can get back to spending some more time creating content, and actually talking about basketball video games. I’ve been compiling some ideas for future columns, as well as some videos that I’d like to try to make in the coming weeks. This week, however, a fun idea for a topic came to mind: superstition and basketball gaming.

I don’t think of myself as a very superstitious person in general – my uncanny ability to jinx NBA teams aside – but over the years, I’ve developed a few habits when it comes to basketball video games. It may not be entirely accurate to call all of them superstitions, but it does make for a catchy title, so I’m going to run with it anyway. Basically, they’re the little things that I do in the hopes that they’ll improve my chances for success on the virtual hardwood.

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