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Basketball Classics v1.2.1 Update Released

Basketball Classics v1.2.1

Basketball Classics v1.2.1 is now available on Steam! If you already own the game, the update will come through automatically as long as Steam is online and you’ve got an active Internet connection. If it doesn’t, try restarting your Steam client.

The new version is a maintenance release, addressing the following issues:

  • Fixes issue where AI opponents can call a timeout at end of quarter that resumes the game incorrectly – such as when you’re viewing the scoreboard stats at halftime ugh 🙂
  • Fixes issue with AI calling more timeouts than they should be allowed to call
  • Fixes issue preventing the Marksman achievement from being granted (thanks marshcave)
  • Fixes endgame credits after completing Story Mode +
  • Various other minor things

It also looks like Josh and Dave have some big news for Basketball Classics in the pipeline, so stay tuned! In the meantime, if you don’t own the game, you can pick it up here. For more insights into the development of Basketball Classics and other fun retro basketball gaming talk, be sure to check out our interviews with Josh and Dave in Episodes #262 and #306 of the NLSC Podcast! Also feel free to share your thoughts on Basketball Classics v1.2.1 in the comments below, as well as here in the Forum.

NLSC Podcast #324: Digging for Buried Treasure

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Episode #324 of the NLSC Podcast is out now! Dee4Three and I are your hosts for this week’s show.

NBA 2K20 is available at a discount on various digital platforms, as part of another push to pump up sales numbers for the game. It’s also received a new patch, though it appears to just be a hotfix for an issue with MyTEAM Unlimited. Meanwhile, the renewal of EA Sports’ exclusive deal with the NFL leads us to consider the ramifications if the NBA ever sought a similar arrangement with either EA or Visual Concepts. In our featured discussion this week, we talk about recent additions to our collections, games we’re coveting, pet peeves in older releases, and the appeal of simplicity. We also pay tribute to the late Jerry Sloan, legendary Utah Jazz coach and original star for the Chicago Bulls.

What’s your take on this week’s topics? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

NBA 2K20 Patch 1.13 Fixes MyTEAM Unlimited Exploit

NBA 2K20 Patch 1.13 Released

Patch 1.13 is now available for NBA 2K20 on PC, PlayStation 4, and Xbox One. As always, the update will come through automatically as long as you’re online. If it doesn’t, try restarting your console or Steam client, or checking for updates manually.

There are no patch notes at this time, and the official social media accounts for NBA 2K haven’t acknowledged the update as yet. However, users over on the official NBA 2K subreddit have noted that it addresses an exploit in MyTEAM Unlimited. As of now, we can assume it’s simply a hotfix for that issue.

If you’ve noticed any other changes in Patch 1.13 for NBA 2K20 – positive or negative – feel free to discuss them in the comments below, as well as here in the Forum. You can also find a complete update history for NBA 2K20 over in our Wiki.

NBA 2K20 Patch 1.12 Released; Fixes Free Throw Audio Bug

NBA 2K20 Patch 1.12

Patch 1.12 has come through for NBA 2K20 on PC, PlayStation 4, and Xbox One. As always, the patch should download automatically as long as you have an active Internet connection. If it doesn’t, try restarting your Steam client or console, or manually check for updates.

There are no official patch notes at this time, but several people have confirmed that an audio bug during free throws that was introduced by the previous update has now been fixed. In addition to that hotfix, the thread over on the official NBA 2K subreddit lists updates to the soundtrack and a fix for a MyTEAM exploit as being included in the patch.

If any official patch notes are released, I’ll be sure to post them. As noted over on Reddit though, it’s possible that we won’t get any detailed notes for what is mostly a small hotfix. In any case, feel free to share your NBA 2K20 Patch 1.12 impressions and discoveries in the comments below, as well as here in the Forum. You can also find a complete update history for NBA 2K20 here in our Wiki.

NBA 2K20 Patch 1.11 Now Available (Minor Fixes)

NBA 2K20 Patch 1.11 Released

Patch 1.11 has come through for NBA 2K20 on PC, PlayStation 4, and Xbox One.. As always, the update should download automatically as long as you’re online. If it doesn’t, try restarting your console/Steam client, or checking for the update manually. The official patch notes are as follows:

  • Fixed a case where select MyPLAYERs were unable to alley-oops dunk even though they met the rating requirement.
  • Addressed an issue in MyTEAM that was restricting the desired accessory colors from appearing in-game for created/customized assets.
  • Addressed an issue in MyTEAM where the ball would drop unnecessarily slow for some users when utilizing the ball drop mechanic.
  • Addressed a rare issue in MyTEAM where users reported their Collector Level would reset to 0 after performing a bulk sales of cards.

Gamers have also noticed that the patch has introduced a new bug where timeout music will play during free throw attempts. At this time, there’s no word on whether a hotfix will be pushed through, though it seems likely we’ll get one at some point. Share your NBA 2K20 Patch 1.11 impressions in the comments below, as well as in this topic in the NLSC Forum! You can also find an update history for NBA 2K20 here in our Wiki.

NOTE: This bulletin has been updated to reflect the release of the PC patch, as well as the official patch notes.

Monday Tip-Off: What I Learned From Uninstalling Games

Monday Tip-Off: What I Learned From Uninstalling Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the hard lessons I learned after uninstalling NBA 2K games on PlayStation 4.

I’m a collector of basketball games, both for my own enjoyment and to create content for the NLSC. To that end, there are some games that I own on multiple platforms, which allows for interesting comparisons; especially when it comes to older titles. With the current generation of NBA 2K games, I’ve made a point of buying them on both PC and PlayStation 4. The PC version has been there for single player gaming, as well as dabbling with mods if and when I so choose. The PS4 version has been for online gaming, as that’s where my friends (and a larger portion of the userbase) are.

Aside from differences such as the online scene and modding capabilities, the PC and PS4 versions – and the Xbox One release for that matter – are identical. Of course, my PC offers another advantage over my PS4: more storage space. It wasn’t until I picked up an external drive for my PS4 that I was able to maintain a much bigger library of installed games. Before that, I’d been uninstalling games as they went on the shelf, in order to play titles that were currently in my rotation. Once I added that extra storage, I was able to reinstall every NBA 2K title that I own for PS4. Unfortunately, I found out that uninstalling those games had a few drawbacks.

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Basketball Classics v1.2.0 Released on Steam

Basketball Classics

Basketball Classics v1.2.0 is now available on Steam. If you already own the game, the update will come through automatically as long as you have an active Internet connection. Should you encounter any difficulties, try restarting your Steam client.

The latest update adds pump fakes, which as in most games are performed by tapping the Shoot button. Quarter breaks have also been spiced up with new events, and difficulty settings have been added to Story mode.

Please see below for the expanded release notes for Basketball Classics v1.2.0. Be sure to check out our previous interviews with Josh and Dave from Namo Gamo, in Episode #262 and Episode #306 of the NLSC Podcast!

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Basketball Classics v1.1.0 Update Released

Basketball Classics v1.1.0 Update Released

Basketball Classics v1.1.0 is now available on Steam! If you already own the game, the update will come through automatically. If it doesn’t, try restarting your Steam client.

The new version includes a variety of AI fixes and enhancements, as well as tuned difficulty and the addition of standings in Season mode. The full patch notes are as follows:

  • CPU play calling – this is a big one. The CPU now calls and enacts plays, making single-player matches much more interesting with the varied offensive strategies you’ll have to defend against. Also works well as a training tool to teach new players how to use the different plays and when they might be effective.
  • CPU timeouts – cpu teams now have the wits to call timeouts appropriately, freezing the clock and moving them downcourt as they attempt to pull off clutch wins.
  • AI improvements – ranging from learning when to call timeouts and/or plays to being smarter about steal attempts, more accurately chasing the ball handler when attempting a steal, etc.
  • Increased difficulty – along with AI improvements and enhanced cpu abilities come difficulty enhancements that allow for longer replayability, especially at higher difficulty settings. Find techniques to beat the harder teams. Looking for a serious challenge? Season Mode on Legend is your jam.
  • Balancing – formula tweaks across the board to ensure things happen when you expect them to happen, nothing feels cheap, things just feel right. Feel, feel, feel.
  • Season standings – as requested by several users. Want to see how your team stacks up against the competition at any point in a season? Go into the League Leaders and change the VIEW selector to STANDINGS.

Feel free to share your thoughts on Basketball Classics v1.1.0 in the comments below, or here in the Forum. For more insights into the creation of the game, check out our interview with Josh and Dave in Episode #306 of the NLSC Podcast!

The Friday Five: 5 Errors That Were Never Fixed

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five errors in various basketball video games that were never fixed.

Post-release support for basketball video games has come a long way. Official roster updates are now the norm, and while there are complaints about their quality, they at least add new content to the game, and update modes where custom rosters can’t be used. We no longer have to petition the developers to create bug fixes, and it’s much easier to provide feedback about errors that arise. Modern NBA Live and NBA 2K titles do have their problems, but we’re more likely to see resolutions, as well as content updates that keep them fresh throughout the year.

This wasn’t always the case, especially on consoles. Before the PlayStation 3 and Xbox 360 era, patches and updates were mostly a perk of PC releases. Even then, they weren’t as plentiful or detailed as they are now. There were a lot of errors that we just had to put up with, as there was no way that they were going to be fixed until the next game came out; assuming they didn’t become legacy issues, of course! Mind you, even when games did receive official patches, they would sometimes introduce new errors that were never followed up on with further fixes. Some of these errors were just cosmetic, some we could fix ourselves, but all were annoying in their own way.

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NLSC Podcast #308: When You Wish Upon A Dev

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Episode #308 of the NLSC Podcast is out now! Join Dee4Three and I as we discuss the latest patch for NBA 2K20, and run down our wishlists for NBA 2K21.

A new patch has come through for NBA 2K20 this week, and it’s brought some welcome updates and changes. The nerfing of a cheesy move has naturally proven to be controversial, leading us to reflect on attitudes towards exploits and how 2K should respond to any backlash. We also touch on some recent controversies with VC exploits, and how 2K chose to handle the situation. From there, we dive into this week’s main topic: our NBA 2K21 wishlists. It’s Wishlist Season, and we’ve got plenty to say about what we want to see in this year’s game. From motion systems and balance to roster accuracy and matchmaking, we break down our desired improvements and additions.

Tune in below!

What are your thoughts on the latest NBA 2K20 patch? What’s on your NBA 2K21 Wishlist? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

NBA 2K20 Patch 1.10 Includes Hair Updates & Technical Fixes

NBA 2K20 Patch 1.10

Patch 1.10 is now available for NBA 2K20. It should come through automatically as long as you’re online; if it doesn’t, try restarting your console/Steam client, or checking for the update manually. As of writing, the patch has only come through on PlayStation 4 and Xbox One. I’ll update this bulletin once the PC patch is out.

NBA 2K20 Patch 1.10 includes likeness updates for various players, as well as a couple of technical fixes. The full patch notes are as follows:

  • The following players have received Hair updates to reflect their latest real-life look: D’Angelo Russell, Austin Rivers, Nerlens Noel, Robert Covington, Jrue Holiday, Kelly Oubre Jr., Myles Turner, Marquese Chriss, Devonte Graham, Jordan Poole, Cody Martin, Terance Mann, Rondae Hollis-Jefferson.
  • The Duo overlay will now properly show badge upgrades in MyTEAM.
  • Button latency has been reduced when playing Pro-Am games, resulting in a more familiar user experience.
  • Addressed reported concerns where users could walk onto the court in specific Neighborhood games.

A full update history for NBA 2K20 can be found over in our Wiki. Feel free to share any thoughts that you have about the update in the comments section below, as well as in this topic in the Forum!

UPDATE: The patch is now out on PC as well.

Basketball Classics v1.01 Released; Contains Hotfixes

Basketball Classics v1.01 Released

Basketball Classics has been updated to v1.01! The latest update addresses a few issues that were noted in v1.0, the first release as the game transitioned out of Early Access. If you’ve already bought the game, the update will come through automatically as long as you have an active Internet connection. If it doesn’t, try restarting your Steam client.

As stated in the patch notes, v1.01 of Basketball Classics reduces the amount of backcourt violations committed by the CPU. It also updates the warmup tutorial drills for better responsiveness, performance, and clarity.

You can pick up the game here on Steam; as I’ve said before, I highly recommend checking it out! Feel free to join in the discussion taking place here in the Forum, as well as share your thoughts in the comments section below. Once again, if you’d like to learn more about the development of Basketball Classics, check out my interview with Josh and Dave back in Episode #262 of the NLSC Podcast.

NLSC Podcast #304: Talkin’ ‘Bout Next Generation

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Episode #304 of the NLSC Podcast is out now! With 2019 and the decade drawing to a close, not to mention a new generation of gaming looming on the horizon, Dee4Three and I discuss the past ten years in basketball gaming, the current generation, and our thoughts as we look ahead to next gen.

After a quick rundown of Patch 1.09 for NBA 2K20, we get right into this week’s featured discussion. The end of the decade and announcement of the Xbox Series X has prompted us to reflect on the past ten years of basketball gaming, in particular the PlayStation 4 and Xbox One generation. We compare it to previous generations, noting the positives and negatives. As we look ahead to next gen, we discuss what we’re hoping to see, and what not to see. From troubling trends to imaginative innovations, it’s a discussion of where the hobby is at, and where it should be. Along the way, we’re even able to draw some parallels to the real NBA.

Tune in below!

What are your thoughts on basketball gaming over the past ten years, and two gaming generations? What are your expectations of next gen? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

NBA 2K20 Patch 1.09 Includes Fixes & Updates

NBA 2K20 Patch 1.09

Patch 1.09 is out now for NBA 2K20. It’s currently available for PlayStation 4 and Xbox One, and will be available on PC soon. As always, the patch should come through automatically as long as you’re online; if it doesn’t, try checking for it manually, or restarting your console or Steam client.

Unlike the last couple of title updates, we have received detailed notes for NBA 2K20 Patch 1.09. They are as follows:

  • Addressed an issue where specific animations were getting unequipped upon entering the Neighborhood.
  • Hot Zones are now properly reflected in both The Rec and Neighborhood games.
  • The appearance of the ‘ninja-style’ headbands seen on many players has been updated to reflect their new look for the 2019-20 NBA season.
  • The proper amount of boosts are now consumed upon completion of a MyPLAYER Nation game.
  • MyTEAM users can once again quickly sub in their bench lineups in one action.
  • When two players form a Duo in MyTEAM, their badge upgrades are now visible on the player card when viewed in the Lineups menu outside of gameplay.

A full update history for NBA 2K20 can be found here in our Wiki. Feel free to share your impressions of Patch 1.09 in the comments section below, as well as join in the discussion here in the Forum! I’ll be sure to update this bulletin once the PC patch is available.

UPDATE: The PC patch is now available as of December 17th.

Monday Tip-Off: Fixing MyREP in NBA 2K

Monday Tip-Off: Fixing MyREP in NBA 2K

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some ideas on how to fix MyREP in future NBA 2K games, if not in a patch for NBA 2K20.

I’ve outlined some of the problems with the new MyREP system in a previous article, so this week I thought that I’d offer up some more specific solutions. Thanks to my week spent playing The Rec, I’ve been able to level up and unlock some of the rewards, though admittedly MyCAREER is a mode that’s gone on the backburner for me this year. All the same, I’d like MyCAREER and its connected modes to be as good as they possibly can be for my fellow gamers who still want to sink most of their time into those experiences.

As a replacement for the Road to 99, MyREP has its benefits and drawbacks. Among the positives, all of the rewards need to be earned by playing the game and gaining rep; there are no shortcuts through microtransactions. It’s also drawn some attention away from Overall Ratings, a mechanic that often carries an overinflated sense of importance. On the downside, it locks offline gamers out of NBA-related rewards, doesn’t adequately reward online gamers grinding for MyREP, contributes to elitism, and could stand to distribute its rewards far more logically. With that in mind, here’s how I’d fix the MyREP system in NBA 2K.

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