Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five annoying file management issues encountered in various basketball games.
Saving our progress in basketball video games is something that we take for granted. Even going back to some of the oldest titles, the ability to save games and rosters was a common feature. After all, it’s impossible to finish a lengthy season in one session. Editing the rosters each and every time you boot up the game is a chore, though there are a couple of old games that required you to do just that. As technology improved and storage space increased, basketball games evolved beyond having just a couple of save slots, and a lone custom roster file.
As such, for several years and console generations now, we’ve had file management functionality that is pleasingly accommodating. There will be times when certain needs aren’t met, but generally speaking, it’s easy to preserve saved games and custom rosters, and manage them accordingly. Of course, technological improvements mean little in the face of poor design choices or subpar coding. Some games do err when it comes to their file management functionality, or are simply undesirably limited. From inefficient utilisation of storage space to technical issues, these are some of the more annoying problems that we encounter in basketball game file management systems.
Read More »