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NLSC Podcast #635: We Review NBA The Run

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From courtside of the virtual hardwood, it’s Episode #635 of the NLSC Podcast!

NBA The Run was released last week, and so far it’s certainly drawn a mixed reception from basketball gamers. Having previously taken part in the playtesting sessions, this week we’re reviewing the full version of the new arcade streetball game from Play by Play Studios. This includes a detailed breakdown of the gameplay, a recap of our experiences playing in several tournaments, our views on the game’s depth (or lack thereof), concerns about the Shop, and predictions regarding its longevity and potential. We also read out some impressions that the community has shared with us, and touch once more on the toxicity that NBA The Run has unfortunately been cultivating.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Fingers Crossed for NBA The Run

Monday Tip-Off: Fingers Crossed for NBA The Run

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how I’m hoping for the best with the forthcoming release of NBA The Run.

NBA The Run, the new NBA Street-inspired arcade streetball game developed by Play by Play Studios, will be released this week. The basketball gaming community has had ample chance to see the game in action recently, thanks to a handful of closed and open betas. Whether you’ve taken part in those playtesting sessions for a hands-on preview of the game yourself, or you’ve seen other people’s footage and impressions, at this point you have a rough idea of what to expect. There’s definitely excitement, though not everyone is impressed. At the very least, there are some concerns.

If you’ve listened to any of our podcasts where Dee and I have discussed NBA The Run, you’ll know that we too have a mixture of complimentary and critical opinions of what we’ve seen and played so far, and feel both hopeful and concerned. We want to see the game succeed, but we’ve already identified some of the key challenges that it will face in its quest to do so. And so, I’m metaphorically crossing my fingers and hoping for the best as we enter the final countdown to the game’s launch. To that end, I’m sharing some last minute thoughts before I get my hands on the retail version of NBA The Run, and we ultimately see how it fares in the weeks and months to come.

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NLSC Podcast #632: What Surprises Us About Basketball Gaming in 2026

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From courtside of the virtual hardwood, it’s Episode #632 of the NLSC Podcast!

Although we’ve been playing basketball video games for decades now, the hobby is still capable of surprising us. To that end, what are some of the biggest surprises – both positive and negative – in basketball gaming in 2026? This week we’re sharing and discussing what amazes and astonishes us when it comes to the virtual hardwood, from the quality of the games and modern design philosophies, to the lack of competition and changes in community attitudes. That includes touching on the shift in modding culture, and the general discourse when it comes to basketball gaming issues. Our listeners also weigh in with what surprises them the most – for better or worse – with basketball video games today.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Just Keep Scrolling

Monday Tip-Off: Just Keep Scrolling

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some advice for 2026: just keep scrolling.

Nothing is for everyone. I wish I could phrase that more eloquently and profoundly, but when it comes down to it, that’s the way it is. This is as true for content on the internet as it is for TV shows, movies, music, video games, or basically anything else you can name. Not every YouTube video will be appealing to you. Not every forum, Reddit, or social media post will concern a topic that you care about. Not every article that I or anyone else writes will be interesting to everyone that happens to stumble across it. Even if you’re the intended audience, it still may not be your thing.

That’s OK, but somehow, too many people still take great exception to encountering something that they’re not interested in. Now, you could say that there are far more important matters in the world, but that’s kind of my point here. If the worst thing that happens to you today is that you’re suggested a video or a social media post that just doesn’t interest you, I’d argue that it’s been a pretty good day! And yet, some people still can’t help lashing out with snark and outright hostility when either the algorithm or a creator they follow delivers content that’s completely inoffensive, but simply not their cup of tea. It’s ridiculous because there’s an easy solution: just keep scrolling!

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Monday Tip-Off: A Tale of Two Camera Angles

Monday Tip-Off: A Tale of Two Camera Angles

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the two camera angles that I prefer to use in basketball video games.

As is the case with just about any fandom, the basketball gaming community has had some silly arguments and engaged in ridiculous gatekeeping. Post a fun highlight clip, and someone is bound to sneer that you must be playing on a lower difficulty level. That may or may not be true, but it’s needlessly judgemental when the point of a clip was to show off a cool animation, not to brag about stick skills. However, nothing compares to the ridiculous gatekeeping and elitism surrounding the choice in camera angles. It truly is the most absurd thing to judge other basketball gamers on!

I find the idea of there only being one “correct” choice in camera angles particularly silly as there are actually two that I primarily use, and a couple of others that I also like. Don’t get me wrong; even if there was only one camera angle for me, I wouldn’t consider others to be incorrect, or a sign of ineptitude and source of shame. For that matter, I don’t think that my preference for multiple camera angles makes me better than anyone, either! Indeed, given that there’s a reason basketball gamers prefer a particular view over other camera angles, my approach is arguably the weird one. However, there’s a reason that my basketball gaming is a tale of two camera angles.

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Monday Tip-Off: Support Your Fellow Basketball Gamers

Monday Tip-Off: Support Your Fellow Basketball Gamers

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how important it is to support your fellow basketball gamers.

In many ways, gamers don’t have a lot of power or leverage as consumers. We can choose not to buy games – and I’d certainly advise that if you’re not sold on a new release – but generally speaking, widespread boycotts are ineffective. The same goes for abstaining from pumping extra money into games via their recurrent revenue mechanics. Whales will still spend, apologists will bleat “it’s optional”, and the gaming experience will remain weaker for anyone who doesn’t want to pay. Even constructive criticism gets shouted down as “complaining“.

Obviously this frequently happens on most any platform where basketball games (or titles from other genres) are discussed. However, it’s particularly disheartening when content creators with significant influence jump on that bandwagon. I’ve seen some creators with large audiences share some truly terrible takes that throw their fellow basketball gamers under the bus, yet somehow they don’t seem to lose any credibility when they do so. Along with so much zero-sum thinking in the wider community, it underscores a lack of willingness for basketball gamers to support each other. That only plays into the hands of the suits, making it high time that we change this attitude.

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Monday Tip-Off: Grumpy Elder Millennial & The Toxic Positivity

Monday Tip-Off: Grumpy Elder Millennial & The Toxic Positivity

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on toxic positivity regarding basketball and basketball gaming, from the perspective of a Grumpy Elder Millennial.

I’m turning forty this year, which to be honest, is something that I’m still trying to get my head around. It doesn’t seem ten years ago that turning thirty was the milestone heralding an existential crisis! While I’m being honest though, I’ve been leaning into being a Grumpy Old Man for a few years now. Not that seriously of course, but I’ve become extremely comfortable rolling my eyes and grumbling about kids and their opinions on basketball, modern games and their microtransactions, and the state of online discourse. And let me tell you about these TikTok trends and weird haircuts…

Oops, too grumpy! Let’s dial it back a bit. The point is that I’ve recognised that despite constant misuse of the term “Millennial” to describe younger generations than mine, I’m not part of the youth of today. I’m not too old to play video games in my spare time – I’ll leave that opinion to the Baby Boomers, thank you very much – but I’ve definitely aged out of the key demographic that they’re aimed at. Whereas I once greatly anticipated the new, I’m now more inclined to indulge my nostalgia. At the same time, I’d rather not be so out of touch and close-minded that I stay stuck in the past. However, there’s one thing that I’ll stubbornly push back on: toxic positivity.

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Monday Tip-Off: Fear & Losing in NBA 2K

Monday Tip-Off: Fear & Losing in NBA 2K

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how a fear of losing and having a bad time in NBA 2K’s connected modes has poisoned the online scene.

It’s been a familiar sight since the introduction of The Neighborhood in NBA 2K18. Plenty of MyPLAYERs running around or just standing there idly, while others wait at the Got Next spots, hoping in vain to get the numbers to play a game. Meanwhile, in The Rec, MyPLAYERs enter the locker room, only to quickly exit before a game can begin. Naturally, you stand a much better chance of getting a game if you’re with friends, but the hub world concept is intended to encourage gamers to socialise and form impromptu squads for pick-up games. It hasn’t quite worked out that way!

To put it bluntly, there’s a fear of losing in MyCAREER’s connected modes. No one enjoys losing of course, but when the fear of taking an L is so great that you’d rather not even play, that’s a big problem! At the same time, there are legitimate concerns about the quality of the online experience. It isn’t just about not wanting to lose, but also having no desire to team up with selfish players and trolls who are going to make it incredibly difficult to win. Between some people taking things so seriously that they don’t want to risk a loss, and others not wanting to jump into a game knowing that it’s going to be a bad time, the online scene in NBA 2K remains shockingly substandard.

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Monday Tip-Off: Sim Heads Are Not Casuals

Monday Tip-Off: Sim Heads Are Not Casuals

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a rebuttal to the idea that basketball gamers who are sim heads are somehow casuals.

Since we’re all on the internet here, I’m going to assume that we’re all familiar with Harvey Dent’s line in The Dark Knight about either dying a hero, or living long enough to become the villain. It’s up there with Alfred musing that some men just want to watch the world burn; another line that the internet loves, especially wannabe nihilist edgelords. In any case, Dent’s observation can be applied to the real world as well. From people who tarnished their reputation, to simply finding yourself on the wrong side of the argument as time goes by, it’s possible to end up as the bad guy.

Of course, when it’s a matter of fandom infighting, “bad guy” is a relative term. We’re more likely to throw around a word like “casuals” to dismiss the opinions of people we disagree with, ostensibly because they just don’t get it. For a long time, gamers who played basketball games, but didn’t know or care much about the real sport, were the ones who were branded with the “casuals” label. While I don’t agree with the gatekeeping nature of that, it made sense in so much as sim games in particular were designed with hardcore hoop heads in mind. These days, sim heads are being called “casuals” by those who advocate for cheese and “stick skills” over realistic gameplay.

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Monday Tip-Off: Thoughts on “Green or Miss” in NBA 2K24

Monday Tip-Off: Thoughts on "Green or Miss" in NBA 2K24

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the pros and cons of NBA 2K24 running with a “Green or Miss” approach to shooting.

As revealed in last week’s developer blog on gameplay, shooting in NBA 2K24 will come down to “Green or Miss”. In other words, precise timing will be required, as any shot that isn’t a Green Release will be unsuccessful. However, this won’t be the case across the board. In modes such as MyNBA, MyTEAM, and Play Now, the timing will be more forgiving on lower difficulty levels, meaning that you’ll be able to make some shots without getting a Green Release. However, if you’re playing on Hall of Fame difficulty, or one of the online competitive modes, it’ll be “Green or Miss”!

It’s a strict approach to the shooting mechanics, though obviously not as strict as it could’ve been. It could prove to be a controversial decision, and will certainly fuel further arguments between NBA 2K gamers. Personally, I have mixed feelings about the “Green or Miss” approach, and the way it will be implemented in NBA 2K24. The idea has merit from the standpoint of establishing a skill-based competitive scene, but the concept still has its flaws. It needn’t impact the gameplay experience on offer in the traditional modes, but it’s still there in the background. I’m sure there will be many elitist takes on this, so let’s take a more nuanced look at the “Green or Miss” concept.

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Monday Tip-Off: Can 2K Fix The Toxicity Of Its Online Scene?

Monday Tip-Off: Can 2K Fix The Toxicity Of Its Online Scene?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on whether or not 2K can fix the toxicity of its online scene.

When you produce content or any form of entertainment, I firmly believe that you get the audience that you cultivate. This isn’t to say that periphery demographics aren’t a thing, or that popular works don’t end up attracting toxic people for the same reasons they appeal to more pleasant fans. However, some works establish or openly welcome problematic attitudes within their core audience. This includes elitist gatekeeping, and open disdain and hostility towards differing preferences, as well as other genres and interests. They may champion pseudo-intellectualism, and in extreme cases, bigotry.

I’ve spoken at length on many occasions about the toxicity in NBA 2K’s online scene. One might argue that I’m being melodramatic or overly sensitive, but if so, I’m not alone in my views. Just about everywhere that you’ll find discussion of NBA 2K and its online modes, you’ll see complaints about the toxicity, including assertions that it’s the worst in gaming. Now, that may or may not be hyperbole, as many of the issues with toxicity in NBA 2K’s online scene aren’t exclusive to the series. Nevertheless, the scene in other games has been described more favourably. This leads me to ask just how much of the problem is under 2K’s control, and what they can do at this point.

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Monday Tip-Off: Being Broke Isn’t The Problem

Monday Tip-Off: Being Broke Isn't The Problem

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how accusations of being “broke” are justifying predatory practices in gaming.

It’s time once again for me to attempt the impossible task of shutting down an ad hominem that’s become far too popular in basketball gaming discourse (and gaming discourse in general). Spend enough time talking about microtransactions, pay-to-win (or pay-to-enjoy) mechanics, and tedious grinding, and someone will accuse you of being “broke”. For you see, the only reason not to want to pay above and beyond the cost of a game is – apparently – because you can’t afford it. Conversely, being willing to dump disposable (or not-so-disposable) income into a game is somehow virtuous.

There are so, so many problems with that line of thinking. Sadly, however, shills continue to trot out that argument to shut down any criticism of recurrent revenue mechanics. “Broke” has become a buzzword along the lines of “cartoonish“, only it’s far worse because of how judgmental it is towards your fellow gamers. Obviously, there are hobbies that are expensive, and given the cost of hardware alone, video games do arguably qualify as such a hobby to some extent. There are still reasonable and unreasonable costs though, and focusing on personal wealth overlooks that the problems with recurrent revenue mechanics have nothing to do with being broke.

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The Friday Five: 5 Intriguing Ideas That Sadly Wouldn’t Work

The Friday Five: 5 Intriguing Ideas That Sadly Wouldn't Work

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five lists five intriguing ideas that are sadly unlikely to work in practice.

If you glance back at Wishlists over the years, it’s fair to say that we’ve all had some great ideas for the basketball games we enjoy. I don’t want to sell the developers short either, as many of them are likewise creative and passionate basketball fans with an eye for detail, and they’ve come up with ideas that we’ve never thought of. Not all ideas are feasible of course, but imagination has allowed the genre to continually innovate and expand far beyond the earliest classics. It pays to think big, and then work out what is and isn’t possible, and how the possible can be implemented.

Of course, some ideas are technically possible, but nevertheless impractical. They’re great concepts and potentially useful features, but implementing them simply wouldn’t be a good move. There might be a major drawback that would make an idea divisive, and detract from the experience if it’s not optional. An idea may seem like a great solution on paper, but would be too reliant on goodwill and the honour system in order to work effectively. That’s not to say that all of these ideas absolutely couldn’t ever work, but sadly I don’t think they would without closing a bunch of loopholes and detoxifying the userbase, particularly online. They’re intriguing, but unfeasible.

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Monday Tip-Off: A Failure to Communicate

Monday Tip-Off: A Failure to Communicate

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on 2K and their failure to communicate.

Social media has granted us more access to brands than ever before. Whether it’s getting in touch when there’s a problem, or staying up to date on new products and services, it’s as simple as following an official account. The way that we interact with brands is a reflection of online discourse in general, running the gamut of friendliness and respectfulness. It’s why I’ll always advocate for constructive feedback and not stooping to the level of personal attacks. Of course, I also understand feeling so frustrated that your words end up being terser than you perhaps intended.

How about the way that brands interact with us? While many official social media accounts stick to professional, PR-friendly posts and replies, some brands have developed a reputation for being provocative. The official Wendy’s account has built an online brand of sass, poking fun at its competitors and involving itself in trending topics with an assortment of zingers. Other accounts have followed their lead, with mixed results. After all, a corporation jumping on memes is often a “How do you do, fellow kids” moment. Even if it’s not, it can come across as tone-deaf, particularly when a company like 2K has demonstrated a failure to communicate with respect.

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Monday Tip-Off: Don’t Say We Didn’t Warn You

Monday Tip-Off: Don't Say We Didn't Warn You

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by discussing something that many of us tried to warn our fellow NBA 2K gamers about, that’s finally being widely acknowledged.

There’s an old episode of The Simpsons­ – a Season 1 episode in fact, so a very old one indeed – wherein Marge contemplates having an affair with her bowling instructor, voiced by Albert Brooks. Lisa recognises that Marge is showering her and Bart with treats out of guilt; predictably, Bart is only interested in reaping the benefits, leading Lisa to explain that he’s still in the denial stage, whereas she’s already feeling fearful. Later on, when Bart reaches the fearful stage, Lisa says she can’t help him because she’s already moved on to a new stage: self-pity.

Look, I’ll take any excuse to make a Simpsons reference, but that scene aptly sums up what I want to talk about today. For years, many of us have been pointing out the greed and anti-gamer/anti-consumer approach in NBA 2K. We’ve been shouted down time and time again, with predatory mechanics and subpar design being defended with every clichéd argument in the shill’s handbook. This isn’t to say that there hasn’t been successful pushback – hey, haircuts are free now, whoopee! – but way too many people were comfortable with VC-related issues, until suddenly they became too much. For those people, and for those who still shill: don’t say we didn’t warn you.

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