Andrew
June 5, 2026
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that only appeared in basketball video games.
One of the goals of sim games such as NBA 2K and NBA Live back in the day has been to represent the league as realistically and with as much detail as possible. It’s something that games have been able to achieve with greater success as technology has improved, from deeper modes to regular roster updates. To that end, throughout the years we’ve generally been able to point out things that are missing from video games. That includes aspects of the real NBA that haven’t ever appeared on the virtual hardwood, for one reason or another.
Sometimes though, it’s been the other way around, with games including things that we don’t end up seeing in real life. I’m not talking about the over the top action of the arcade games, or the fictional content that we occasionally see in sim titles. There was a reason to include these things in games, but various circumstances prevented them from occurring in reality. As such, basketball video games have captured snapshots of What Ifs, and what would’ve been if not for an unusual turn of events. Some of them look like mistakes – and indeed, they may be roughly implemented in certain cases – but there was originally a need for them. Instead, they became interesting oddities.
Read More »
Andrew
February 10, 2026
NBA, NBA 2K, NBA Live, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #618 of the NLSC Podcast!
Another NBA trade deadline has come and gone, and it’s inspired us to reflect on some of the most notable midseason swaps. To that end, this week we’re reacting to Complex’s list of the Top 20 trade deadline deals in league history. Needless to say, we don’t necessarily agree with all of their rankings, and we also have a rather significant correction to make to their list! We also join the community in recalling some of the most memorable deals that our favourite teams have made – as well as moves that we wish they could’ve pulled off – along with some of the franchise mode trades that we can’t believe we got the CPU to agree to. It would seem that a few of us have some familiar trade targets!
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:10:01 — 48.4MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
February 4, 2026
Features, NBA Live 95, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m going back to NBA Live 95 to trade players and create jersey swaps that represent their past stints.
Since another trade deadline is upon us, I feel like putting some players in different jerseys! Last month, I fired up NBA Live 95 for Super Nintendo to create some jersey swaps that represented future stints for a bunch of players. As I said in that article, I really enjoy the combination of video game nostalgia, NBA history, and a challenging exercise. Furthermore, I’ve always found the jersey swaps for traded players in NBA Live 95 for SNES to be a cool feature, one that I’ve come to appreciate even more on a technical level as a solution to the limited storage space on cartridges.
So, let’s talk about past stints for players that we can trade in NBA Live 95 SNES. As someone who really got into basketball in the mid 90s, I tend to associate the players from that era with the teams they were playing for when I first started watching the NBA and playing basketball video games. Of course, I soon found out that a number of players had begun their career elsewhere. It was sometimes difficult to imagine; a retroactive familiar faces in strange places situation! We can depict some of those past stints in NBA Live 95 using jersey swaps, so let’s take a look back…way back…
Read More »
Andrew
January 23, 2026
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five realistic moments that are difficult to satisfactorily represent in basketball video games.
It’s stating the obvious, but we want to see realism in sim basketball games. Or do we? For many years, gamers enjoyed seeing NBA Live and later NBA 2K becoming deeper and more realistic virtual basketball experiences, but there has been some backlash in recent years. A vocal contingent of gamers – especially those in the online scene – have expressed a desire to see NBA 2K implement mechanics that are more about reflexes and competitive stick skills than realism. The word “arcade” is often used here, though I’d suggest it’s really more about a casual approach to sim.
Of course, it’s not just competitive online gamers and more casual hoops gamers who have quibbles with realistic moments in sim titles. Even dedicated simheads that are keen on seeing as much realism as possible have come to realise that this also means results that aren’t necessarily desirable. I speak from experience here! From outcomes that defy our expectations as gamers, to the concept of reality at times being stranger than fiction, it can be difficult for sim games to represent realistic moments in a way that’s satisfying and enjoyable. It’s a challenge for developers, and as these examples demonstrate, sometimes a few understandable breaks from reality may be in order.
Read More »
Andrew
January 7, 2026
Features, NBA Live 95, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m going back to NBA Live 95 to trade players and create jersey swaps that represent future stints.
If you played either of the 16-bit versions of NBA Live 95 back in the day, you’ll know that roster customisation is extremely limited. We can only trade players in Season mode, and even then, only the five starters for each team are available to swap. This is because the game only includes portraits for the starters, so any trade that placed a bench player in the starting lineup would result in an inconsistency in the presentation. For the same reason, we can’t change our starters prior to the pre-game introductions, though we can actually pause and substitute them just before tip-off.
On the bright side, whenever we make trades involving the starters, their jerseys will be changed to reflect their new team. Whereas the PC version used (for the time) high resolution Media Day headshots and thus had static portraits, the 16-bit versions of NBA Live 95 placed player heads on an assortment of matching shoulders. Not only did this save space on the cartridge, but it facilitates jersey swaps whenever a trade is made. To that point, I’ve made jersey swaps in NBA Live 95 for the Super Nintendo to represent several notable future stints. Let’s take a look back…way back…
Read More »
Andrew
July 29, 2025
NBA 2K9, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #590 of the NLSC Podcast!
While NBA 2K26 will be a hot topic over the next month and beyond, this week we turn our attention to a classic that’s in our rotation, namely NBA 2K9. Now that we’re ten games into our co-op NBA 2K9 Association with the Chicago Bulls, we provide a detailed recap of everything that’s happened so far, and discuss some possible roster moves. The fun we’ve been having with the game also moves us to reflect once again on what a strong release it was. We also invited the community to weigh in on which teams they’d most like to start an Association with in NBA 2K9, and reminisce about some of the 2009 season lineups that were fun in real life and on the virtual hardwood alike.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:12:04 — 49.8MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
July 16, 2025
Basketball Video Games, Features, Modding, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at how the addition of free agents in basketball video games has enhanced roster modding.
A pool of free agents and the ability to sign and release players is just one of those things that we take for granted in basketball video games. After all, it’s a concept that goes back to games released in the 90s, making it a well-established staple of roster customisation that we expect to see. Indeed, if you got into basketball gaming during the 2000s at the earliest, you probably haven’t played many sim games that didn’t represent free agency in their roster customisation functionality, or at least their season or franchise modes.
However, if you’re my age and you recall playing the classics of the 90s, you’ll no doubt remember how restricted we used to be when it came to modifying the rosters in-game. Even after the ability to trade players outside of season modes was added, it still took a couple of years to implement the free agents pool. It was longer still before that pool was frequently filled with players to sign! Needless to say, the addition of the free agents pool and subsequent inclusion of a selection of free agents every year significantly enhanced roster modding. Let’s take a look back…way back…
Read More »
Andrew
June 13, 2025
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that frequently spoil multi-season modes in basketball video games.
So, I’ve explained why I strongly believe that multi-season modes are awesome, and I stand by that. I wouldn’t maintain an interest in them if I didn’t! However, I also won’t pretend that they’re perfect and that nothing can spoil the experience. Please note that when I say spoil, I don’t necessarily mean that the mode is completely ruined and no longer capable of being enjoyed. Again, if these were insurmountable issues, then my interest in multi-season modes would soon evaporate, and even after all these years, that obviously isn’t the case!
Nevertheless, there are quirky things that are annoying or detract from the intended experience in some way. Even if they ultimately don’t stand in the way of enjoying multi-season modes, they’re among my pet peeves in some of my all-time favourite basketball video games, and issues that I’d prefer future games to avoid. In other words, if you were to ask me what are my least favourite aspects in some of my favourite modes and games, the issues that I’m discussing here are definitely on that list! I adore multi-season modes and will always recommend them as a fun way to play basketball games, but be warned: these are some issues that you might encounter.
Read More »
Andrew
May 30, 2025
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five frustrating aspects of old school season modes.
So, I’ve already covered why old school season modes in NBA Live and other early titles were so much fun, and I stand by that. They were the pinnacle of campaign play at the time, and if you’re a keen retro gamer who doesn’t mind a simpler experience, I highly recommend beginning a season in an old favourite today! With that being said, once those modes were fleshed out with some basic staples, it took a while before the next big innovation. We certainly recognised the drawbacks and limitations, and we dreamed of modes that lasted longer and represented the NBA in greater detail.
Thankfully, video game developers had the same vision, which led to the introduction of franchise and single player career modes. Interestingly, old school season modes stuck around as a legacy option in games with franchise modes, such as NBA Live and NBA 2K. It also remained the flagship mode in titles that were lagging behind the two brand leaders. Although it didn’t hurt to keep them in games – indeed, I believe there’s value in offering a streamlined option – it was painfully obvious how primitive they now were! Once again though, we already had our criticisms before then. With that in mind, here are five ways that old school season modes could be frustrating.
Read More »
Andrew
February 26, 2025
Features, NBA Live 96, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the rosters in the 16-bit version of NBA Live 96, which were affected by the 1995 lockout.
There have been four lockouts in the history of the NBA. We all remember the two big ones that happened in 1998 through early 1999 and in 2011, because they actually resulted in games being cancelled. Conversely, I’d suggest that fewer fans recall the lockouts of 1995 and 1996, as the former was resolved in time for the season to begin on schedule, while the latter lasted all of two hours before the league and the Players Association came to an agreement. As such, those stoppages ultimately weren’t as impactful or controversial.
Basketball gamers are well aware of the effects that lockouts had on the 1999 and 2012 season titles. However, the 1995 lockout impacted a few video games as well, including Konami’s NBA in the Zone, and NBA Live 96. The PC and PlayStation versions of NBA Live 96 were released late enough to include offseason moves and the new rookie crop, but the Super Nintendo and Sega Genesis/Mega Drive versions were released during the lockout, sticking them with outdated 1995 season rosters. As such, they capture an interesting moment in time. Let’s take a look back…way back…
Read More »
Andrew
November 13, 2024
Features, Kobe Bryant in NBA Courtside, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the midseason rosters in Kobe Bryant in NBA Courtside.
Now that roster updates are common and viable on all platforms, we’re accustomed to midseason moves being officially represented in video games. In the 90s and into the early 2000s however, we generally had to make our own roster updates, even on PC. As such, there have been many brief stints and short-lived lineups that don’t appear in any official rosters due to occurring midseason, and being over by the time the next game is released. Outside of those rare official updates, the only way we’d see games reflect midseason rosters would be revised and re-released editions, and late launches.
That brings us to Kobe Bryant in NBA Courtside, a Nintendo 64 exclusive released in 1998. Indeed, that is the key factor that sets it apart from other 1998 season titles such as NBA Live 98 and NBA Action 98/NBA Fastbreak ’98. Whereas those games were released in late 1997 ahead of or around the beginning of the season, NBA Courtside came out after the calendar rolled over to 1998, and thus features midseason rosters. To that end, it captures a unique snapshot of the 1998 season, with some stints and lineups that you won’t find in any other games. Let’s take a look back…way back…
Read More »
Andrew
October 18, 2024
Basketball Video Games, Features, NBA, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five offseasons that ended up being quite exciting for basketball gamers.
As another offseason draws to a close and a new season gets ready to tip off, we’ve got some new lineups to look forward to in the NBA this year. To that end, for those who play with current season rosters, the offseason always sets the table with some intriguing scenarios for the upcoming campaign. Whether you want to play with a team that just made a big trade or signing, or defeat them if they’re a bitter rival of your favourite club, gamers are just as invested as seeing those stories play out on the virtual hardwood as in real life.
Some offseasons are wilder than others of course, leading to lineups that make the games set in the forthcoming season even more memorable. With that in mind, I’ve compiled a list of what I believe are five of the most exciting offseasons from the perspective of basketball fans and gamers alike. Before I get into them however, I’ll give an honourable mention to the 2003 offseason, which saw Gary Payton and Karl Malone join Shaquille O’Neal and Kobe Bryant on the Lakers. It’s an honourable mention because it feels like a played-out example, and other offseasons were arguably more exciting league-wide. With that being said, here are my five picks!
Read More »
Andrew
September 27, 2024
Features, NBA Live, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that roster editing was lacking in the eighth generation NBA Live releases.
For all the insistence that the only reason to prefer or still enjoy old games is blind or wilfully ignorant nostalgia, experience has taught me that the opposite is often true. Sure, I love revisiting old favourites that hold up well, and to a certain point, my nostalgia and affection for them does smooth over some rough edges. At the same time, I’ve discovered that some old favourites haven’t aged as well as I thought upon revisiting them, while games I never played or indeed didn’t care for when they were new have impressed me. It’s a case-by-case matter, rather than an absolute either way.
To that end, going back and playing some eighth gen NBA Live titles with fresh eyes and no (or low) expectations has allowed me to enjoy them more, or at least notice some of their stronger points. Unfortunately, roster editing isn’t one of them! Despite being a staple feature of basketball games and sim titles in general, roster editing was severely lacking in the NBA Live games released for PlayStation 4 and Xbox One. It’s a perfect example of how the series was lagging behind where it needed to be, as well as the vision for the series being out of step with what many long-time NBA Live fans wanted. Let’s take a look at the biggest roster editing shortcomings in those releases.
Read More »
Andrew
September 24, 2024
NBA, NBA 2K25, NBA Live 06, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #547 of the NLSC Podcast!
Although we’re still playing NBA 2K25 and have a few updates on what we’ve been doing in it, we have been talking about the game at length for a number of shows now, so this week we’re putting it on the backburner. To that end, we recap a fun session playing NBA Live 06 PC with a work-in-progress ABA mod, and reflect on the league’s legacy and importance in the history of basketball. We also join the community in reminiscing about fun and weird ideas and approaches that we’ve employed in fantasy drafts, as well as some of the most memorable transactions – good or bad – that our favourite teams have made during all of our years following the NBA.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:14:41 — 51.6MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
August 16, 2024
Basketball Video Games, Features, NBA, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five phantom stints that didn’t appear in any video games.
Through my series of Friday Fives documenting players who only appeared on certain teams in video games – up to 21 parts and counting! – I’ve listed a number of players whose phantom stints with teams were made tangible on the virtual hardwood. Let’s flip the topic though, and consider noteworthy phantom stints that didn’t appear in any video games. This might seem like a strange topic to explore, as obviously there are plenty of players with brief, on-paper tenures that didn’t last long enough to appear in games. However, most of them aren’t particularly exciting or interesting.
The ones that are worth talking about meet a few conditions. Naturally, they involve players who were stars or otherwise noteworthy. Also, while they ultimately didn’t get captured in any video games, the timing wasn’t too far off from it feasibly happening. Perhaps most importantly, if they had been captured in games, there’d be tremendous novelty not just in the strange sight, but also the lineups that we’d be able to play with. With those criteria in mind, I do have five examples that fit the bill. On top of being What Ifs that would’ve set up fun scenarios, they also demonstrate just how easily we can forget some of the details of major or otherwise very memorable NBA trades.
Read More »