Menu
Home | Tag: Triple Threat Online

Tag Archives: Triple Threat Online

NBA 2K24 MyTEAM Trailer & Courtside Report

NBA 2K24 MyTEAM Trailer & Courtside Report

The latest Courtside Report provides an insight into MyTEAM in NBA 2K24. A trailer for the mode has also been released, spotlighting what 2K are describing as “foundational changes throughout the mode”, as well as gameplay highlights from cinematic angles.

There are definitely some noteworthy changes to MyTEAM this year, including the replacement of the Auction House with the new Player Market. MyTEAM Points earnings have also been increased, XP can be earned simply by playing games rather than completing specific Agendas, and Tokens are now seasonal. As confirmed back in July, crossplay will be available between PlayStation 5 and Xbox Series X|S, while MyTEAM and MyCAREER will share seasonal progression.

I’ve summarised the key information from the NBA 2K24 MyTEAM Courtside Report, and you can check that out below along with the trailer. As always however, I’d recommend giving the original post a read for the full scoop. Got any thoughts? Feel free to share them in the comments, as well as join in the discussion here in the NLSC Forum!

Read More »

NLSC Podcast #452: NBA Starting Five 2005, Draft Rosters, & Overall Ratings

NLSC Podcast Logo

From courtside of the virtual hardwood, it’s Episode #452 of the NLSC Podcast!

After playing a co-op game of NBA Starting Five 2005 over Parsec, it’s clear why the game wasn’t a worldwide release! The Japanese-exclusive title is still interesting though, and it leads us to reflect on Konami’s history on the virtual hardwood. We also connected for a game of NBA Live 96 PC with work-in-progress Draft Rosters, and had a blast playing with and against stacked lineups. Our eagerness to play older games also points towards a feeling of ennui when it comes to NBA 2K23. After comparing Birthday Lineups, we open up the mailbag to quiz the community on the Top 7 Overall Ratings back in NBA 2K10, which featured a couple of surprises.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA 2K23 MyTEAM Removes Contracts, Adds Modes

NBA 2K23 MyTEAM Removes Contracts, Adds Modes

Following on from the insight into WNBA content, the latest NBA 2K23 developer blog provides a deep dive into MyTEAM. There are several additions and enhancements this year, including a highly requested change: the removal of contracts!

This change has been cited as an effort to enhance the fun and accessibility of the mode. Other enhancements include the addition of new modes such as Triple Threat Online: Co-Op, and single player Clutch Time. Various reward systems have been revamped, and player lock is available throughout MyTEAM’s modes. The era-specific presentation from the revamped Jordan Challenge and MyNBA Eras will also be utilised in various Challenges and Domination games.

As always, I recommend checking out the NBA 2K23 MyTEAM blog for the full scoop, but I’ve also summarised the key information below. Feel free to share your thoughts in the comments, as well as join in the discussion here in our Forum!

Read More »

NBA 2K22 MyTEAM Details; Draft, TTO, & More

NBA 2K22 MyTEAM Details

As per the previously released schedule, the latest Courtside Report (aka developer blog) has delivered the details on MyTEAM in NBA 2K22. Incidentally, you may recognise the name of the producer who penned the blog. Yes, it’s JaoSming!

There’s a lot to look forward to in MyTEAM this year. The new Draft mode provides online gamers with an opportunity to play with some of the best cards in the game. Collector Levels have returned, and The 100 adds a new defensive challenge to Triple Threat Online. The MT Shoe Lab allows for custom boosts, and Challenges have been reworked. All cards are now Gold or higher, and Holo Cards are the new rarest of the rare collectibles. Team customisation has also been expanded, it’s possible to collect multiple starter cards, and there is a card grading system.

In addition to the blog, a trailer has also been posted. You can check it out below, along with my summary of the Courtside Report. What are your thoughts after seeing what’s in store for MyTEAM in NBA 2K22? Have your say in the comments below, and join in the discussion here in the NLSC Forum! Ahead of NBA 2K22’s release on September 10th, next week’s Courtside Reports and other previews will be focusing on The City, MyCAREER, and MyNBA.

Read More »

Monday Tip-Off: Completion Is What You Make It

Monday Tip-Off: Completion Is What You Make It

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how achieving completion in basketball video games is really what you make it.

Achieving completion in most video games is fairly straightforward. Any game with an ultimate win condition such as a final boss or mission/quest can clearly be finished. There may be postscript content in games that can be played after their ending, even if it’s just an opportunity to finish side quests/missions and achieve 100% completion. These objectives are usually listed somewhere in the game, allowing you to keep track of them. To that end, I can tell you which Grand Theft Auto games I’ve finished, what I’ve done in Fallout games, and how successful I’ve been in various other titles I own.

Basketball gaming is different, particularly when we’re talking about the sim titles. There are goals that you can aim for, such as winning an NBA Championship in the various season, franchise, and career modes. Simply playing every game on twelve minute quarters could be considered a form of completion, having experienced the ups and downs of an NBA campaign…then again, games can be simulated. More to the point, the depth of modern basketball games make it extremely difficult to clearly achieve completion compared to other genres. With that in mind, we have to set our own definitions of completion to achieve satisfaction before a release is outdated.

Read More »

Monday Tip-Off: Thoughts on MyTEAM Seasons

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the new Seasons approach adopted in NBA 2K21’s MyTEAM.

One of the major changes in NBA 2K21’s MyTEAM was the adoption of Seasons. For those unfamiliar with the concept, MyTEAM Seasons run for about six weeks, with each Season featuring its own theme, content, and Challenges. While modes of play such as Domination remain unaffected by Seasons, and Triple Threat Offline simply gains new rewards as each new Season begins, Season-based content such as The Agenda has a time limit. If you have any unfinished business on The Agenda by the time a new Season begins, too bad; it’s a new day in MyTEAM.

The Seasons approach is not unique to MyTEAM and NBA 2K, of course. It’s a form of the “games as a service” model that mobile and Triple-A games alike are using with ever-increasing frequency, which invites cynicism because of the way those mechanics utilise FOMO to push microtransactions, season passes, and so on. Less cynically, however, it’s a way to keep content fresh and not overwhelm late adopters with an overabundance of content. I’m generally in favour of Seasons in MyTEAM, but I do have a few criticisms and concerns that I’d like to discuss. Along with a few other aspects of the mode, the approach could be even better in NBA 2K22.

Read More »

NLSC Podcast #337: Playing Your Cards Right

NLSC Podcast Logo

Episode #337 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

As the NBA 2K21 demo looms, we’ve received an insight into MyTEAM with the latest developer blog. Much of this week’s show is spent providing a comprehensive breakdown of the blog, which delivered some promising news. We also offer up some final speculation ahead of the demo’s release, though we’re keeping our expectations low as far as its scope is concerned. With the launch of NBA 2K21 Next Gen happening a couple of months into the Current Gen version’s life cycle, we also talk about our plans for the latter. Other topics include Ante-Up, MyTEAM pack odds, the positives and negatives of regulation in the Auction House, and the oldest releases that we could feasibly play regularly again.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.