This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking another look back at the hidden players in NBA Live 96 16-bit, and determining whether they’re truly in the game.
One of the most famous old school basketball video game secrets is the presence of hidden players in the 16-bit versions of NBA Live 96. Whether you were playing on Super Nintendo or Sega Genesis/Mega Drive, you could unlock the Class of 1995, Michael Jordan and Charles Barkley, and some all-time NBA greats, simply by entering their name in Edit Player. The game would then automatically fill out all of their ratings and attributes, allowing you to add those missing and bonus players in a flash. Suffice it to say that it’s a core memory for many basketball gamers in the 90s!
Of course, some people mistakenly remember the feature being present in NBA Live 95, but hey, it was over 30 years ago now! In any case, whenever I post about NBA Live 96 on our socials, there’ll always be comments reminiscing about unlocking the hidden players. To that point, if I mention Michael Jordan’s absence from NBA Live throughout the years, there’s usually at least one person pointing out the method of playing with him in NBA Live 96. My argument is that it doesn’t count as an official appearance, but is that an accurate statement? Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on the 1996 NBA offseason.
Another NBA offseason is upon us, and it’s off to an interesting start! Kawhi Leonard is heading back to the Toronto Raptors, while LeBron James has announced that he’ll return for his 24th season, but it won’t be with the Los Angeles Lakers. Though the offseason ultimately slows down and hardcore hoop heads get a little anxious waiting for the new season to begin, these big moves at the beginning always make it exciting. I was already planning on reminiscing about the 1996 NBA offseason this week, but these major stories involving multi-time All-Stars make it an even more apt topic!
You see, the 1996 NBA offseason was a big one, and certainly memorable for me. I was still a fairly newly-minted basketball fan, fresh off of seeing my favourite team win a championship. As such, it was my first experience really following along with the proceedings. Several big names switched teams in 1996, and although that didn’t stand in the way of the Chicago Bulls completing the Drive for Five, that offseason ultimately still played a large role in shaping the future of the NBA. As it’s been 30 years since the 1996 NBA offseason, let’s take a look back…way back…
From courtside of the virtual hardwood, it’s Episode #636 of the NLSC Podcast!
There have been a number of father-son duos in NBA history – perhaps more than a lot of people may realise – but when it comes to talent and success, it isn’t always a case of “like father, like son! To that end, this week we’re choosing our Top 5 father-son duos to compete in games of two-on-two. In addition to their overall skill level and all-time rankings, we’re also taking into account their size, complementary styles of play, and any matchup problems that they may encounter when squaring off with the other fathers and sons. As such, while there are some obvious choices when it comes to these multi-generational pairings, a couple of our picks might just surprise you!
Download or play on your mobile device/tablet: CLICK HERE (Running time: 30:30 — 21.3MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five return stints that ended up connecting different eras.
There have been several distinct eras in NBA history. When it comes to discussing those different eras, I don’t believe we take the full picture into account. I’m not just talking about the whole “plumbers and dentists” rhetoric that’s used to diminish the past, though that certainly is part of it. Beyond overlooking and downplaying the level of skill in past eras though, it’s also frequently forgotten – or indeed, ignored – just how much that the eras actually overlap. We can distinguish what can be called an era and devise labels accordingly, but not draw hard lines between them.
To that point, players that we consider as being from different eras have often been contemporaries, if only very briefly. Players with lengthy careers will often end up being a link between eras, both for their team specifically and the league in general. Take Don Chaney, for instance. As a rookie on the 1969 Celtics who was also on the 1980 squad, he’s the only player to have been teammates with both Bill Russell and Larry Bird. Furthermore, it only happened because Chaney returned to the Celtics in 1977, following stints in the ABA and with the Los Angeles Lakers. He’s not the only player whose return stint connected past and present, as these examples demonstrate.
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that only appeared in basketball video games.
One of the goals of sim games such as NBA 2K and NBA Live back in the day has been to represent the league as realistically and with as much detail as possible. It’s something that games have been able to achieve with greater success as technology has improved, from deeper modes to regular roster updates. To that end, throughout the years we’ve generally been able to point out things that are missing from video games. That includes aspects of the real NBA that haven’t ever appeared on the virtual hardwood, for one reason or another.
Sometimes though, it’s been the other way around, with games including things that we don’t end up seeing in real life. I’m not talking about the over the top action of the arcade games, or the fictional content that we occasionally see in sim titles. There was a reason to include these things in games, but various circumstances prevented them from occurring in reality. As such, basketball video games have captured snapshots of What Ifs, and what would’ve been if not for an unusual turn of events. Some of them look like mistakes – and indeed, they may be roughly implemented in certain cases – but there was originally a need for them. Instead, they became interesting oddities.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on the Toronto Raptors and Vancouver/Memphis Grizzlies being in the NBA – and video games – for 30 years.
It’s funny how even though the Toronto Raptors and Memphis Grizzlies have been in the NBA for 30 years now, a part of me still thinks of them as “new” teams. After all, the Charlotte Bobcats came along in 2004. Of course, now that they’re the Hornets again and have reclaimed their history from 1988 to 2002, the New Orleans Pelicans have retroactively become the league’s newest team. Furthermore, 1996 was the year I became a hardcore hoop head. As such, the Raptors and Grizzlies were in the league when my interest in basketball really took off.
However, I was a casual fan before then, so I was aware that they were new. My first basketball video game – NBA Jam Tournament Edition – is set before they entered the league, and thus doesn’t include them. It wasn’t until I picked up NBA Live 96 that I played a game that featured the two expansion teams. As the youngest clubs during the early days of my fandom, they continued to feel new for years afterwards. All this is to say that it’s now been 30 years since the Raptors and Grizzlies were newcomers to the league and video games! Let’s take a look back…way back…
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things in basketball video games that became retroactive Easter eggs.
Can there be such a thing as retroactive Easter eggs? After all, by definition, Easter eggs in video games and other media are deliberately placed with the intention of being found; even if takes a long time. To that point, there have been many secrets in video games that remained hidden for decades, but they were always present. In that sense, there’s nothing retroactive about them. Of course, when it comes to fictional works, reveals and ret-cons can certainly turn minor details into retroactive Easter eggs by giving them new meaning and importance.
Similarly, future events can re-contextualise content in basketball video games, as well as associated materials such as preview media. When we look back at them with the benefit of hindsight, they become retroactive Easter eggs. Even when they’re not exactly hidden and there’s a straightforward explanation for their presence – and there generally is – they’re now far more exciting to find. And so, if you enjoy revisiting old basketball video games as I do, you’re basically guaranteed to encounter retroactive Easter eggs, from forgotten cameos to amusing coincidences. Indeed, on top of many old favourites holding up superbly, these are great reasons to dust off some classics.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at a handful of minor inaccuracies – some of which involve Harold Miner – in NBA Jam TE for PC.
The PC version of NBA Jam Tournament Edition is one of my all-time favourite basketball video games. It’s actually the first basketball video game that I owned, and I still have my original copy thirty years later. To that end, along with trading cards, it played a part in teaching me about NBA teams and players during the early days of my basketball fandom. Of course, being an arcade title that took liberties with ratings and indeed the importance of certain players, it wasn’t the most accurate introduction across the board!
Obviously I had other, more accurate resources as well, from magazines and books to watching every game and episode of NBA Action that I could. It soon allowed me to identify the inaccuracies in NBA Jam TE PC, though it didn’t diminish my love of the game. In fact, as the years have gone by and I’ve also learned more about video game development, it’s been fascinating to dust off the game and analyse those inaccuracies; especially the ones that appear to be intentional design choices. There are a few that I’d like to discuss today, so let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m going back to NBA Live 95 to trade players and create jersey swaps that represent their past stints.
Since another trade deadline is upon us, I feel like putting some players in different jerseys! Last month, I fired up NBA Live 95 for Super Nintendo to create some jersey swaps that represented future stints for a bunch of players. As I said in that article, I really enjoy the combination of video game nostalgia, NBA history, and a challenging exercise. Furthermore, I’ve always found the jersey swaps for traded players in NBA Live 95 for SNES to be a cool feature, one that I’ve come to appreciate even more on a technical level as a solution to the limited storage space on cartridges.
So, let’s talk about past stints for players that we can trade in NBA Live 95 SNES. As someone who really got into basketball in the mid 90s, I tend to associate the players from that era with the teams they were playing for when I first started watching the NBA and playing basketball video games. Of course, I soon found out that a number of players had begun their career elsewhere. It was sometimes difficult to imagine; a retroactive familiar faces in strange places situation! We can depict some of those past stints in NBA Live 95 using jersey swaps, so let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m going back to NBA Live 95 to trade players and create jersey swaps that represent future stints.
If you played either of the 16-bit versions of NBA Live 95 back in the day, you’ll know that roster customisation is extremely limited. We can only trade players in Season mode, and even then, only the five starters for each team are available to swap. This is because the game only includes portraits for the starters, so any trade that placed a bench player in the starting lineup would result in an inconsistency in the presentation. For the same reason, we can’t change our starters prior to the pre-game introductions, though we can actually pause and substitute them just before tip-off.
On the bright side, whenever we make trades involving the starters, their jerseys will be changed to reflect their new team. Whereas the PC version used (for the time) high resolution Media Day headshots and thus had static portraits, the 16-bit versions of NBA Live 95 placed player heads on an assortment of matching shoulders. Not only did this save space on the cartridge, but it facilitates jersey swaps whenever a trade is made. To that point, I’ve made jersey swaps in NBA Live 95 for the Super Nintendo to represent several notable future stints. Let’s take a look back…way back…
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some advice for 2026: just keep scrolling.
Nothing is for everyone. I wish I could phrase that more eloquently and profoundly, but when it comes down to it, that’s the way it is. This is as true for content on the internet as it is for TV shows, movies, music, video games, or basically anything else you can name. Not every YouTube video will be appealing to you. Not every forum, Reddit, or social media post will concern a topic that you care about. Not every article that I or anyone else writes will be interesting to everyone that happens to stumble across it. Even if you’re the intended audience, it still may not be your thing.
That’s OK, but somehow, too many people still take great exception to encountering something that they’re not interested in. Now, you could say that there are far more important matters in the world, but that’s kind of my point here. If the worst thing that happens to you today is that you’re suggested a video or a social media post that just doesn’t interest you, I’d argue that it’s been a pretty good day! And yet, some people still can’t help lashing out with snark and outright hostility when either the algorithm or a creator they follow delivers content that’s completely inoffensive, but simply not their cup of tea. It’s ridiculous because there’s an easy solution: just keep scrolling!
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m once again revisiting NBA Live 95 for the Super Nintendo, in order to demonstrate how Dominique Wilkins can break the game.
There are several reasons why I enjoy revisiting classic basketball video games. So many titles remain a blast to this day, so I love hitting the virtual hardwood in them. Also, there’s always the possibility of discovering something new, whether it’s a cool feature or mechanic that I overlooked, an explanation for a design choice or technical issue, or a fun bit of roster trivia. And of course, if you mess around with a game, you might stumble across something truly weird! That’s what happened when I reversed the Dominique Wilkins for Danny Manning trade in the Super Nintendo version of NBA Live 95. Here’s a video breaking down a rather unexpected sim engine outcome!
I hope you enjoyed this exploration of a weird phenomenon that we can create in NBA Live 95’s Season mode! I’ll have to mess around a little more and see if I can find any other players that are capable of having the same impact as Dominique Wilkins when traded. In the meantime, let me know if you’ve encountered any sim engine oddities like this one, and also be sure to subscribe to the NLSC’s YouTube channel! In addition to in-depth game retrospectives, essays, and features like this, you’ll also find plenty of gameplay highlight reels, the weekly NLSC Top 10 Plays curated by Dee, episodes of the NLSC Podcast, and more basketball gaming videos.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting the 16-bit version of NBA Live 96 – with a focus on the SNES release – and seeing if it can be updated for 1996.
Thirty years ago, the 1995-96 NBA season was in its early stages. It turned out to be one of the most iconic campaigns in league history, with the Chicago Bulls becoming the first team to win 70 games on route to their fourth championship of the decade. However, months earlier the season had been in jeopardy, owing to the lockout of 1995. That lockout is often overlooked as a new collective bargaining agreement was ultimately reached well in time to avoid losing any games. However, it led to various 1996 season video games launching with outdated rosters.
This includes the Super Nintendo and Sega Genesis/Mega Drive versions of NBA Live 96. While the PC and PlayStation versions were released later and thus weren’t affected by the lockout, the 16-bit versions had to ship with 1995 season rosters. This also led to that version including the Expansion Draft for the Vancouver Grizzlies and Toronto Raptors, as well as a bevy of unlockable players. With these features, as well as the addition of roster customisation outside Season mode, is it possible to properly update 16-bit NBA Live 96 for the 1996 season? Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Michael Jordan in NBA Live 2004.
These days, we think of Visual Concepts as the company to bring Michael Jordan to the virtual hardwood. After all, he’s been available as a Legend since NBA 2K11, we’ve had two iterations of the Jordan Challenge, and he’s graced the cover of four editions of the game. However, long before NBA 2K was celebrating His Airness, he was closely associated with EA Sports. From licensing him for the NBA Playoffs series as he disappeared from other early 90s titles, to games such as Jordan vs. Bird, Michael Jordan in Flight and Chaos in the Windy City, it was EA who brought us MJ.
Of course, the last time that Michael Jordan made an official appearance in an EA Sports game was in NBA Live 2004. Indeed, until NBA 2K11, it marked the last time that he was officially featured in any video games. Needless to say, adding him to the Legends Pool and 90s All-Stars was an annual task for our modding community from NBA Live 2005 through NBA Live 08, so we were still able to play with him on PC. There was something special about official appearances though, especially given MJ’s absence from the virtual hardwood in the late 90s. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at players who ended up being notable names in the free agents pool in video games.
In a previous article, I mentioned that a number of future Hall of Fame players and other notable names have appeared in the free agents pool in various titles. Needless to say, they stand out among the selection of veteran journeymen and other far less prominent players. It was undoubtedly weird to see those all-time greats, multi-time all-stars, and other notable mainstays in the league languishing in the free agents pool. Once again though, they facilitated countless roster projects. Of course, it also led to some strange sights when CPU teams picked them up in franchise modes!
Obviously, there are reasons that notable names have occasionally turned up in the free agents pool of video games, particularly towards the end of their careers. Also, because older games came out on different platforms at different times, there were differences in their rosters. As such, not all versions of a game featured the same notable names among their array of unsigned free agents. I can’t pass up a chance to discuss NBA history when there’s a connection to basketball gaming trivia, and there are definitely some interesting stories here. Let’s take a look back…way back…