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NBA Live 14 Servers Shutting Down November 1st

NBA Live 14: John Wall

In a post over on the series’ official subreddit, the NBA Live development team has announced that online support for NBA Live 14 will be ending on November 1st, 2019. Until then, Ultimate Team and other online elements will continue to function as normal. The official announcement reads as follows:

We are sad to announce that as of November 1, 2019, NBA LIVE 14 will be retired. Until November 1, 2019, you will still be able to enjoy NBA LIVE 14 and use any existing Ultimate Team™ Points.

The decisions to retire games are never easy. Our development team and operational staff have poured their hearts into this game, and have loved seeing our community play. It is hard to see it retired, but the number of players has dwindled to a point where it’s no longer feasible to continue the behind-the-scenes work involved with keeping NBA LIVE 14 up and running. We hope you have gotten many hours of enjoyment out of NBA LIVE 14 and we appreciate your ongoing patronage.

NBA Live 14 was released November 19th 2013, meaning that the game will have received online support for almost six years by the time the servers are shut down. This is definitely rare among annual sports titles, although EA Sports has provided extended online support for previous NBA Live titles, including roster updates for NBA Live 10 following the cancellation of NBA Elite 11. After the issues that followed the shutdown of NBA 2K14’s servers in 2015, 2K also extended their online support period for all of their games to 27 months. Barring any changes to that policy, the servers for NBA 2K18 are set to be shut down December 31st this year.

With fewer and fewer gamers regularly playing the older releases, we can very likely expect the servers for NBA Live 15 and NBA Live 16 to be shut down within the next couple of years. We’ll be sure to post any updates on those titles as further details are made available. In the meantime, if you’re a completionist and haven’t yet acquired the Trophies/Achievements related to Ultimate Team and other online features, you may want to start grinding ASAP!

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NLSC Podcast #283: A Chat With Izzy Snow

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Episode #283 of the NLSC Podcast is out now! This week, my guest co-host is Izzy Snow, long-time community member, content creator, and the NBA Live 14 Gamer of the Year!

Izzy Snow joins the show to discuss his recent experiences with the full version of NBA Elite 11. This leads to a discussion of whether it was better for EA Sports to cancel the game outright, or if it would’ve been less damaging to release it and weather the bad reviews. We also talk about the current state of NBA Live and offer up some further thoughts on the issues with game modes, particularly Ultimate Team. In addition to revisiting NBA Live 06 on Xbox 360 and the question of where NBA Live needs to go from here, we also talk changes in the community, the need for competition, gaming habits as we get older, PC gaming and modding, NBA Playgrounds, and how Izzy became the NBA Live 14 Gamer of the Year back in 2014.

Tune in below!

Thanks once again to Izzy for joining the show this week, and be sure to let us know your thoughts on the topics that we discussed. Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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NLSC Podcast #281: Trusting the Process with NBA Live

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Episode #281 of the NLSC Podcast is out now! This week, Arcane and I are discussing the matter of trusting the process as far as NBA Live is concerned.

The discussion tips off with reflections on how the once-dominant brand in sim basketball games fell on hard times, from the shaky transition to the sixth generation consoles with NBA Live 06, to the disaster that was NBA Elite 11. We consider missed opportunities as far as rebooting the series by going back and building upon NBA Live 10, and note the difficulties that occurred with the cancellation of NBA Elite 11 and NBA Live 13, before the eventual comeback with NBA Live 14. From there, we discuss how the series has fared during its continued comeback, touching on all of the positives and negatives along the way. After going into detail about what we want to see out of the series moving forward, we wrap up with our hopes and expectations for NBA Live 20.

Tune in below!

What are your thoughts on NBA Live’s comeback, and what must happen with NBA Live 20? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

 

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The Friday Five: 5 Ways to Improve Ultimate Team in NBA Live 20

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways to improve Ultimate Team in NBA Live 20.

Due to its extended hiatus, NBA Live was the last EA Sports title to implement an Ultimate Team mode. Along with Franchise and The One, its presence provides the game with the staple experiences of a franchise, career, and card collection/team building mode, and has proven to be a welcome addition. However, while Ultimate Team is a mode I’ve enjoyed since the reboot, it shares the same problem that other modes in NBA Live have suffered: it’s still too barebones. To that end, just as I have ideas on how to improve Franchise mode, I have suggestions for Ultimate Team.

After enjoying the mode so much in NBA Live 18, I felt disappointed by NBA Live 19’s Ultimate Team. Quite a few changes were made that I believe were done with the best of intentions, but the result was that an already thin mode became even thinner, despite making a couple of additions. It’s not too late to correct course however, as a lot of the building blocks are in place. LUT also made a great move in NBA Live 19 by removing contracts, something that NBA 2K’s MyTEAM should also implement. Generally speaking though, Ultimate Team should borrow ideas from MyTEAM, as well as bring back or expand upon concepts that it has featured in previous iterations.

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NLSC Podcast – Episode #274

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Episode #274 of the NLSC Podcast is out now! It’s been a busy week in basketball gaming with multiple patches and content updates, while things have also been interesting in the real NBA thanks to the trade deadline. Along with what we’ve been doing on the virtual hardwood, it’s given Kenny and I plenty to talk about.

On this week’s show…

  • NBA Live 19 received a substantial title and content update this week. Getting a trade deadline roster update in time for the weekend was a pleasant surprise, but the addition of in-game injuries came as even better news. It leads us to reflect on some changes that were patched into NBA Live 10 all those years ago.
  • Following up on Patch 1.08 for NBA 2K19, there have indeed been some improvements in terms of cutting down on body steals. Will the changes stick for NBA 2K20, though?
  • With NBA 2K trying to strike a balance between its sim roots, competitive online play, and occasional demands for less realism, has the series become a victim of its own success due to the influx of more casual basketball gamers?
  • NBA 2K Playgrounds 2 has received new content, just in time for the All-Star Weekend (and Valentine’s Day). We share a few more opinions on the game, and also discuss the removal of the first NBA Playgrounds game from the Steam Store.
  • Our Week in Basketball Gaming included progress into Season 2 of MyCAREER, an online session for the NLSC crew, LIVE Events swag, and MyTEAM Domination. It also included a bit of modding, with further updates to a work-in-progress roster update for NBA 2K11.
  • We wrap up Episode #274 of the NLSC Podcast with this week’s NBA discussion. Topics include the flurry of movement at the trade deadline, and a look ahead to the 2019 All-Star Weekend in Charlotte.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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Monday Tip-Off: NBA Live’s Identity & Longevity

Cherashore Tournament in The Streets World Tour (NBA Live 19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with my thoughts on how NBA Live needs to establish its identity, and deliver an experience with greater longevity.

There seems to be somewhat of a divide and a notable amount of unrest among NBA Live gamers at the moment. At a time when we should be consolidating out feedback – obligatory cheap plug for our NBA Live 20 Wishlist – there’s a lot of argument about the future of the series. Many gamers are expressing concerns and frustration, while others are arguing that we must all be supportive and, to borrow a slogan, trust the process. Both sides have a point and are coming from a good place, though I do find myself agreeing more with the former group.

That’s probably because the group that’s most frustrated tend to be gamers my age. We remember a time when NBA Live was the dominant brand in 5v5 sim-oriented NBA games, and all the things that made it successful. Needless to say, that’s led to a bit of sneering at us allegedly out of touch “old heads”; a term that’s quickly come to highlight the toxicity in today’s basketball gaming community. At the same time, it is certainly easy to get caught up in the past, and we do need to have some patience, but it’s getting tougher for a lot of NBA Live loyalists to remain patient. Ultimately, NBA Live needs to forge an appealing identity that results in longevity and a deeper game.

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The Friday Five: 5 Ideas NBA 2K Should Borrow from NBA Live

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five discusses five ideas that NBA 2K should borrow from NBA Live.

The time has come to compile and finalise our Wishlist for NBA 2K20, and send it off to the development team at Visual Concepts as soon as possible. While NBA 2K is currently a very deep and successful NBA sim, I would suggest that most basketball gamers would agree that there’s still room for improvement. This includes polishing up existing features and addressing some gameplay concerns, but as far as changing concepts and approaches, or implementing new features, I do believe that NBA Live has some ideas that NBA 2K could borrow.

A lot of people may scoff at that and dismiss the notion out of hand. After all, when you’re the premier product, you lead; you don’t follow. However, even though NBA 2K is undisputedly the brand leader and NBA Live continues to rebuild after many rough years, EA Sports’ long-running hoops title has featured some really good ideas, even as it’s struggled to make a dent in NBA 2K’s sales. Great as it is, there are some aspects of NBA 2K that feel dated or problematic, and some of the solutions may lie in NBA Live’s approach to those features. 2K has borrowed from NBA Live before – right stick dribbling being a prime example – and it could stand to do so again.

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Monday Tip-Off: What Actually Ruins Basketball Video Games?

Victor Oladipo in NBA 2K19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the matter of what actually ruins basketball video games, and what are really more minor gripes.

Having been a part of the online basketball gaming community for over twenty years and admin of the NLSC for going on eighteen, I’ve both seen and taken part in some spirited discussions about the hobby. Our conversations about basketball video games have run the gamut from excitedly positive to furiously negative, depending on the issue and the quality of any given title. Given that we all have different tastes and expectations of basketball video games, our opinions will differ when it comes what will ruin our experience on the virtual hardwood. That’s fine, and to be encouraged!

Of course, it’s easy to exaggerate, especially when a pet peeve is involved. I recall one Forum member fuming over the use of the word “City” on the team statistics menu in NBA Live 2001. As they correctly pointed out, teams such as the Warriors, Jazz, and Pacers all take their names from their state rather than their city, making that label inaccurate. It’s a valid point, but a minor detail that was correct for most of the teams, and a criticism that paled in comparison with other issues in NBA Live 2001. Such issues are worth pointing out, but as we compile our Wishlists, it’s important that we prioritise problems that can ruin basketball video games, ahead of minor annoyances.

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NLSC Podcast – Episode #271

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Episode #271 of the NLSC Podcast is out now! Join Arcane and myself as we discuss the new deal between Take Two and the NBA, the importance of Franchise and Ultimate Team in NBA Live, an unfortunate turn of events following the NBA 2K17 server shutdown, and 2019 All-Star voting.

On this week’s show…

  • Take Two has renewed their licensing agreement with the NBA for $1.1 billion over seven years. What impact might the new figure have on the future of basketball gaming?
  • A recent survey regarding favourite modes over on the official NBA Live Reddit omitted Franchise and Ultimate Team. It isn’t encouraging, but it strengthens our resolve to have an impact with our Wishlists.
  • The NBA 2K17 server shutdown has had an unexpected result: MyLEAGUE games that used community-made assets for expansion teams have now been locked. We discuss the problems with online content in offline modes, especially when it comes to dusting off old favourites.
  • Turning our attention to some NBA news, there are some interesting results in the latest All-Star voting returns. Are sentimental votes a bad thing, and are we looking forward to this year’s midseason classic?

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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The Friday Five: 5 Ideas NBA Live Should Borrow from NBA 2K

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five discusses five ideas that NBA Live should borrow from NBA 2K.

Since we’re in the process of compiling feedback for our NBA Live 20 Wishlist, I feel like discussing some of the improvements that I believe would take the game to the next level. In particular, I’d like to discuss some ideas and concepts from NBA 2K which NBA Live should be looking to borrow. After all, when it comes to good ideas and features that an NBA video game should have, it doesn’t matter who did it first. The important thing is that games find a way of implementing those ideas and making them work. It never hurts to look at what the brand leader is doing, either.

Glancing at Twitter as of late – a foolhardy thing to do, some might say – I have seen some divided opinions when it comes to the matter of NBA Live’s approach, identity, and the notion of borrowing ideas from NBA 2K. A lot of younger and admittedly passionate fans are downplaying the concerns and suggestions of “old heads”, their point being that it’s a new day and we’re hung up on the past. Respectfully, I must disagree. While it is easy to get caught up in nostalgia, we long-time virtual hoops enthusiasts do know a thing or two, including what the game was like it in its heyday. To that end, NBA Live would benefit from borrowing these NBA 2K concepts.

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Monday Tip-Off: Holidays on the Virtual Hardwood

Holidays on the Virtual Hardwood (NBA Jam: On Fire Edition)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on what I’ll be doing on the virtual hardwood these holidays.

With 2018 rapidly drawing to a close and Christmas Eve upon us, I’m in the mood to kick back with some gaming on the virtual hardwood…and maybe the virtual blacktop as well. While I’ll be spending time with family, going away with friends over New Year’s, and of course preparing future content for the NLSC, I’m looking forward to just relaxing with one of my favourite hobbies. With no less than four current hoops games out at the moment, the holidays make the process of juggling several titles a little bit easier.

Being that it is one of my favourite hobbies, basketball gaming is something that I’ve come to associate with the holidays. The school holidays were a time when my cousin and I would run franchise games in NBA Live 2000, replay the 1995 season in NBA Live 95, and defeat and play with every team in NBA Jam Tournament Edition. These days, I don’t have as long of a break and do have a few more responsibilities to get back to, but I’ll still have time to hit the virtual hardwood. The question is: what will I focus on playing as I wind down 2018? These are my current basketball gaming plans for the next week or so.

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Wayback Wednesday: Ultimate Team in NBA Live 14

NBA Live Ultimate Team Logo (NBA Live 14)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Ultimate Team in NBA Live 14.

The concept of Ultimate Team actually originated in EA Sports’ UEFA Champions League 2006-2007, released for the Xbox 360. It didn’t debut in the FIFA series until FIFA 09, launching in March 2009 as paid downloadable content. Other games in the EA Sports lineup began adopting their own versions of Ultimate Team, with Madden adding the mode as free DLC for Madden 10 in January 2010, and NHL 11 including it at launch. It has since become a staple game mode in EA Sports games, alongside the various franchise and career experiences.

However, with the NBA Live series being derailed by the attempted revamping and rebranding with NBA Elite 11, it wouldn’t be until the release of NBA Live 14 that we finally saw Live Ultimate Team. It was reasonably solid upon its debut, and while it hasn’t been greatly expanded upon in subsequent games, it remains a mode with a lot of potential. Let’s take a look back…way back…

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Monday Tip-Off: Juggling Multiple Basketball Games

2018 Basketball Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on juggling time between multiple basketball games.

Compared to other sports, we’re in an enviable position when it comes to basketball games. There are two developers working on sim-oriented titles, and while one game is in the lead, the other is steadily improving and becoming a viable option. We’ve also seen the resurrection of the arcade basketball genre, providing us with a brand new alternative to the sim experience. Throw in a wonderful retro concept in the form of Basketball Classics, and we’ve got quite a few options these days as far as the virtual hardwood is concerned.

That does present a certain problem, of course. There are only so many hours in a day, and only so many of them that we can commit to video games. With so much to do in modern basketball games, it can be difficult to spend ample time with each of them if you do decide to buy more than one. As far as problems go, this is admittedly very low stakes, and indeed a desirable one to have, but those tougher issues in life are beyond the scope of a website dedicated to basketball gaming! In any event, if you’ve invested in more than one basketball game this year and you’re trying to get the most out of each, know that you’re not alone.

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NBA Live 19 Patch 1.10 Released; Fixes, Store Updated

The One Store Updated in NBA Live 19

Patch 1.10 has come through for NBA Live 19. It should download automatically as long as your PlayStation 4 or Xbox One is online; if it doesn’t, try restarting your console, or checking for the update manually. The release notes for the patch are as follows:

  • The One Store update
  • Resolved issue where practice jerseys in ultimate team weren’t appearing correctly.
  • Stability fixes

I’ve added the release notes to our Wiki page containing NBA Live 19’s update history. As always, feel free to share your impressions of Patch 1.10 in the comments section below, as well as join in the discussion here in the NLSC Forum.

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The Friday Five: Top 5 Positives and Negatives in NBA Live 19

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a double countdown, featuring the Top 5 Positives and Top 5 Negatives in NBA Live 19.

I will be producing a written review of NBA Live 19 in addition to discussing the game in the Forum and on the NLSC Podcast, but right now, I’m still collecting my thoughts and evaluating the game as the initial content updates and bug fixes come through. That full review will be coming soon, but in the meantime, I wanted to post some initial impressions of this year’s release from EA Sports, spotlighting five of my most positive observations so far, as well as five things that stand out as some of the more prominent negatives.

Basically, if you’re looking for a quick overview of my take on NBA Live 19 so far, this is it. In my opinion, the game has taken some further steps forward this year, and while there is still room for improvement in many key areas, a solid foundation has been established. In ranking the positives and negatives that I have observed so far, I’m basing them on my preferences and expectations of the game, so their importance (or indeed, whether or not they count as a positive or negative) may differ for you. With that being said, let’s get on with a 2-for-1 edition of the Friday Five, and take a look at what’s good and what’s not so good in NBA Live 19!

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