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Monday Tip-Off: Being Broke Isn’t The Problem

Monday Tip-Off: Being Broke Isn't The Problem

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how accusations of being “broke” are justifying predatory practices in gaming.

It’s time once again for me to attempt the impossible task of shutting down an ad hominem that’s become far too popular in basketball gaming discourse (and gaming discourse in general). Spend enough time talking about microtransactions, pay-to-win (or pay-to-enjoy) mechanics, and tedious grinding, and someone will accuse you of being “broke”. For you see, the only reason not to want to pay above and beyond the cost of a game is – apparently – because you can’t afford it. Conversely, being willing to dump disposable (or not-so-disposable) income into a game is somehow virtuous.

There are so, so many problems with that line of thinking. Sadly, however, shills continue to trot out that argument to shut down any criticism of recurrent revenue mechanics. “Broke” has become a buzzword along the lines of “cartoonish“, only it’s far worse because of how judgmental it is towards your fellow gamers. Obviously, there are hobbies that are expensive, and given the cost of hardware alone, video games do arguably qualify as such a hobby to some extent. There are still reasonable and unreasonable costs though, and focusing on personal wealth overlooks that the problems with recurrent revenue mechanics have nothing to do with being broke.

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Monday Tip-Off: How NBA 2K24 Can Win Me Over

Monday Tip-Off: How NBA 2K24 Can Win Me Over

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a look at how NBA 2K24 can win me over.

Around this time last year, I discussed how NBA 2K23 could possibly break NBA 2K14 PS4’s monopoly over my basketball gaming sessions, and make a far better impression than NBA 2K21 and NBA 2K22 did. It was interesting to go back and read what I’d written now that NBA 2K23 is approaching the end of its life cycle, and NBA 2K24 is on the horizon. After all, NBA 2K24 will also be competing with my entire collection and a preference to diversify my virtual hardwood experiences, so once again, simply being the latest release won’t be enough.

While my criteria are essentially unchanged, my expectations have naturally been shaped by what happened with NBA 2K23, and the apparent direction of the series. As was the case last year, I must emphasise that these are personal preferences that will determine my level of enjoyment, and inclination to play NBA 2K24 over other games. NBA 2K24 is going to be highly successful regardless, and my opinion of it won’t impact its fortunes either way. I can only speak for myself, and I don’t pretend otherwise. With that being said, I do stand by my criteria and suggestions. I hope that I am impressed by NBA 2K24, but it will have to surpass what NBA 2K23 did.

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The Friday Five: 5 Devious Practices in Basketball Games

The Friday Five: 5 Devious Practices in Basketball Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is taking a look at five devious practices in basketball video games.

I’m not one for conspiracy theories as a rule, but when it comes to devious practices in basketball video games – and gaming in general for that matter – there’s no need for wild speculation anyway. Publishers are shockingly, brazenly open about their anti-consumer practices these days, mainly because they’ve become normalised. As such, whenever you bring up a troubling issue, there’s a swarm of smug shills waiting to tell you that this how gaming is now and that it’s just business, as if you don’t understand the concept of a billion dollar corporation being concerned with making money.

As I’ve said before, I prefer to stand with my fellow gamers, rather than blindly defend companies that will happily take advantage of their customers. Yes, video game development is a business, but to that end it’s providing a product that we can evaluate in terms of quality and value for money. Good, valuable video game critique requires looking through the spin and hype to identify flaws and drawbacks, including devious practices. The problem is that some of those devious practices are dressed up as generous and beneficial features, in order to disguise their motives and deflect criticism. Even when they are useful, it’s important to recognise the deviousness.

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Monday Tip-Off: The Identity Crisis Of An Open World

Monday Tip-Off: The Identity Crisis Of An Open World

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some observations of how bringing the open world approach to MyCAREER has led to an identity crisis.

I haven’t been shy about sharing my disdain for the direction of MyCAREER. I’ve bluntly stated that the mode sucks in NBA 2K23, and that it’s reached the point of no return. I’ve also unfavourably compared it to MyCAREER in NBA 2K14, which I’m still greatly enjoying. I’ve discussed the varying quality of the stories, and how that approach could best be used. Over the years, I’ve experienced the best and worst of MyCAREER, so when I say that the mode is at an all-time low, that doesn’t come from a point of ignorance, nor is it hyperbole.

It wasn’t an immediately sharp decline, but the writing has been on the wall since NBA 2K18. I’ve described it as a turning point for the series, and MyCAREER is the mode that was most impacted. The implementation of The Neighborhood in NBA 2K18 steered MyCAREER towards an eventual identity crisis, which finally came to fruition with the expansion into The City in NBA 2K21 Next Gen. Not everyone wanted to see it that way, preferring to shout down anyone who dared not enjoy it. Now that the problems are painfully obvious to all but the staunchest shills and fanboys, we can openly acknowledge that the mode doesn’t know what it wants to be.

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NLSC Podcast #482: Basketball Gaming in Five Years

NLSC Podcast Logo

From courtside of the virtual hardwood, it’s Episode #482 of the NLSC Podcast!

What will the basketball gaming landscape look like in five years, as a new generation of consoles likely tips off? This week, we join the community in speculating on the future, from what we expect from NBA 2K to whether we anticipate NBA Live or any other competition returning. Recapping fun sessions with NBA 2K9 and NBA 2K14 leads us to reflect on why those older games hold up, and are often held in higher regard than more recent titles. We also send out our congratulations to the Denver Nuggets and their fans on the team’s first NBA Championship, reminisce about the 2009 Orlando Magic, and celebrate another outstanding Top 10 Plays of the Week.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: NBA 2K23 MyCAREER Sucks

Monday Tip-Off: NBA 2K23 MyCAREER Sucks

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a frank discussion of how MyCAREER absolutely sucks in NBA 2K23.

Whenever I talk about playing NBA 2K14 MyCAREER or upload videos, I anticipate a few different responses. There are lovely people who take an interest in that journey, and the updates that I share. It’s prompted a few people to reflect on the fun that they had with NBA 2K14, and either resolve to dust it off, or wistfully wish that they still could. And of course, there’s the occasional person scoffing at the idea of not playing the latest game. “There are people still playing NBA 2K14? Why?” Incidentally, I do actually play NBA 2K23, but not MyCAREER, because it sucks.

Part of me wishes that I could phrase that sentiment more eloquently, and less like a clickbait video. It’s always my aim to be constructive and analytical when I assess a basketball video game and its features, avoiding hyperbole and insulting phrasing as much as possible. In this case however, it’s a suitably succinct way of expressing the view that MyCAREER in NBA 2K23 has a strong case for being the absolute worst iteration of the mode to date. It’s not altogether surprising, as in many ways it’s a culmination of years of discouraging design choices. That doesn’t make it any less disappointing though, especially when earlier games provided superior experiences.

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The Friday Five: 5 Concepts That Must Never Return

The Friday Five: 5 Concepts That Must Never Return

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five concepts that must never return in future basketball games.

One of the benefits of revisiting older basketball games is rediscovering features that have since disappeared, and would make a welcome return in new releases. Over the years, we’ve seen a number of features and mechanics brought back due to popular demand, which has always been a cause for celebration. To that end, I’m sure we all have further suggestions for aspects we’d like to see again. Of course, there’s no guarantee that all of those concepts will return at some point. Some of them just aren’t feasible, while others are outdated ideas and no longer relevant to modern design.

And then, you have the concepts that must never return in a future basketball game. These are the bewildering ideas and design choices that didn’t just fail to make their games better, but in many cases made them actively worse. Even if those concepts didn’t entirely ruin a game, they unquestionably impacted the fun, or displayed a complete lack of goodwill. Some of the concepts that I’m discussing here do seem unlikely to return, but we can never be completely sure of that, as some games have revisited undesirable ideas that we hoped were gone for good. You may disagree with one of the below examples, but for the most part, I think we’ll all be on the same page.

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Monday Tip-Off: Making The Journey Worth It

Monday Tip-Off: Making The Journey Worth It

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on ensuring that the journey is worth the time and effort in basketball video games.

In recent years, there’s been a puzzling acceptance of the notion that we should have to work to have fun with the basketball video games we play. I’m not talking about the time and effort it takes to master strategies and stick skills, complete challenges, and level up accordingly. A game that’s over too quickly is generally unsatisfying, unless you’re attempting a speedrun. The best rewards and whatever counts as being 100% completion in a game shouldn’t be quick and easy to attain. For most people, it isn’t fun to be handed absolutely everything.

These are uncontroversial statements that I’m sure we can all agree upon. However, the sentiment has mutated into a bad faith argument about gamers wanting everything right away. That may be true of a scant minority of less patient basketball gamers, but most of us just want a rate of progression that’s fair and enjoyable, with rewards that make the journey feel worthwhile. Again, the key to that bad faith argument is in the wording: “you don’t want to put in the work“. A video game should not have to be treated like an occupation in order to be enjoyed, or feel like a rewarding journey. It’s therefore vital that any rewards system makes us feel like it was time well spent.

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NBA 2K17 Mod Releases: Offline VC

NBA 2K17 Cover Art

Today’s mod releases for NBA 2K17 feature an update from Botytec that converts the offline Skill Points in MyCAREER to an offline version of Virtual Currency. Check it out at the link below!

Botytec
VC Mod

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.

The Friday Five: 5 Decisions That Burned Goodwill

The Friday Five: 5 Decisions That Burned Goodwill

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five lists five decisions that burned goodwill with basketball gamers.

As a fanbase, we basketball gamers have demonstrated that we’ll put up with a lot. There have been a number of decisions and debacles with hoops gamers over the years that should’ve cost companies dearly, but most of us are back the very next year, buying the new release. In our defense, we do have an interest in getting a new game for the latest season, and unfortunately we don’t have the variety in the space that we once did. At the same time, we’ve become far too tolerant of issues that other fanbases would protest far more passionately.

With that being said, there have been decisions – particularly from EA Sports and 2K – that have burned goodwill. Quality was obviously a problem for NBA Live that ended up eroding significant trust in the brand, but to that point, it also squandered goodwill that it established in its heyday. NBA 2K has maintained a higher quality and sold far better, but there are gamers who do follow through on their insistence that they’ll boycott future releases. Even if the bottom line isn’t affected, these decisions that burn goodwill still damage a game’s reputation, to the point where we don’t feel the same brand affinity as before. In short, this is how publishers have lost face and fans alike.

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Monday Tip-Off: Is It Me, Or The Games?

Monday Tip-Off: Is It Me, Or The Games?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on whether some of my complaints about basketball video games are on me, or the games themselves.

I’ve been playing basketball video games since the 90s, becoming a part of the online community – then largely centred on NBA Live – towards the end of the decade. As you may or may not know, I started out with my own NBA Live fansite – the NBA Live Domain – not long after I discovered the NLSC and modding, and decided to get involved with the scene. I took over the NLSC in August of 2001, a couple of months before turning 17. At times it’s somewhat overwhelming to reflect on the passage of time, but it has indeed been more than two decades since I started this journey!

What does this mean? Well, I’m sure that some people would have unflattering things to say about me still being a content creator for basketball video games in my thirties, but we needn’t concern ourselves with mean-spirited remarks from small minds with an axe to grind. With that being said, it is true that after all these years and all the different games I’ve played, I am now in the upper end of the demographic. As an Elder Millennial, I’m in a weird place where I’m simultaneously a terrible young person and a bitter old head, depending on your generation relative to mine. I may be a little of both, and so sometimes I wonder where the problem lies when I have gripes.

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Monday Tip-Off: The Point of No Return for MyCAREER

Monday Tip-Off: The Point of No Return for MyCAREER

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on how MyCAREER has reached a point of no return as far as its current approach and design is concerned.

Although I’ll readily defend the past against notions that everything new is better, and point out that many old ideas can be repurposed as modern solutions, it’s absolutely possible to regress. We shouldn’t want to see that in anything, including the basketball video games that we enjoy. One of the biggest knocks on NBA Live during the eighth generation was that it felt behind the times. Even if you enjoyed the experience on the sticks, barebones modes and a lack of additional content made it feel as though the series had regressed to a point that it should’ve been well past.

It’s an issue that contributed to NBA Live’s inability to win back the crowd, and thus a further descent into dormancy and irrelevance. With that being said, while this is a pitfall that NBA 2K has avoided, Visual Concepts’ series has arguably suffered the opposite problem. There are certain ideas and approaches in NBA 2K that have now evolved so far beyond their more humble beginnings that going back to a simpler time is seemingly impossible. You might argue that this isn’t actually a problem; that a new standard or baseline has been established. Not everyone is satisfied with the current approach to MyCAREER however, and unfortunately, it’s at the point of no return.

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The Friday Five: 5 Ways VC Earnings Have Been Reduced

The Friday Five: 5 Ways VC Earnings Have Been Reduced

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a look at five ways that VC earnings have been reduced in recent NBA 2K games.

When I discussed the rising cost of MyCAREER a couple of years ago, I mentioned that I believe 2K is counting on us forgetting about the VC prices and earnings in previous releases. Once the servers have been shut down, there’s no way to go back and check those figures, unless we have some screenshots and/or videos on hand. Those resources do exist, of course. In the wake of my article, Agent 00 did even further research, and put together an excellent video that expanded upon my findings in great detail. VC earnings have indeed fluctuated, and seldom to our benefit.

Of course, it’s not just a matter of awarding us less VC, though that certainly is part of it. There’s a reason that MyCAREER didn’t feel anywhere near as much of a grind in NBA 2K17 as it does in NBA 2K23, and the inflated prices of upgrades are only half the story. Various methods that were useful in earning extra VC have been removed, in an effort to push gamers towards spending money to upgrade their MyPLAYERs. It’s easy to overlook the removal of these bonuses and the trimming of VC earnings across the board, and it doesn’t help that too many influencers (and gamers) justify it. Nevertheless, we can identify some clear ways that VC earnings have been reduced.

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Monday Tip-Off: My Aversion to Mobile Basketball Gaming

Monday Tip-Off: My Aversion to Mobile Basketball Gaming

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on mobile basketball gaming, and why I’m not a fan of it myself.

NBA Live is not dead. I don’t say that because I believe that the series is poised to make a big comeback – though every so often, there are hints that it might be a slim possibility – but rather because the name does technically live on through NBA Live Mobile. I do actually have NBA Live Mobile installed on my phone, but it’s not part of my basketball gaming rotation. Although I’ve seen fit to continue installing it as I’ve upgraded to a couple of new phones over the years, I’ve barely touched it except to get screenshots.

The same goes for the mobile version of NBA Jam. I posted a brief but positive review of the Android release over a decade ago, but it hasn’t been a regular in my rotation either. As for the mobile versions of NBA 2K, I haven’t ever bothered to buy and play them. Indeed, since I gave up on getting the face scan to work, I no longer even install the companion app for the console/PC releases! I’m not here to bash mobile gaming, basketball or otherwise. I’m all for developers exploring different platforms, and if you enjoy those releases, more power to you! However, I do have an aversion to mobile basketball gaming, and frankly, I don’t think it’ll ever win me over.

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Monday Tip-Off: Mods For Free? No, Money Down!

Monday Tip-Off: Mods For Free? No, Money Down!

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some frank thoughts on how we’ve gone from a community that champions free mods to too many people charging money for them.

This is an extremely ticklish subject to put it mildly. It’s not my intention to step on any toes, yet that seems inevitable by broaching this matter. However, it’s an issue that has been building within the community for years. From the time that the NLSC was founded, we were dedicated to providing mods – or patches, as they used to be called – 100% free of charge. As we expanded into other content, none of that was put behind a paywall either. The general philosophy is that we were a site for basketball gamers, by basketball gamers, and non-profit.

Of course, times have changed as far as online content creation is concerned. What was once a hobby or creative outlet can now be monetised, and even turned into a career. Although more traditional media still looks down on YouTube, Twitch, and other online platforms – as evidenced by the Saturday Night Live sketch that was a swing-and-a-miss swipe at the Try Guys – hardworking and creative people have been very successful with online content. With that in mind, it’s understandable that video game modders would also look to cash in. It’s anti-community at best and dangerous at worst though, with some highly undesirable possibilities looming on the horizon.

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