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The Friday Five: 5 Remnants of Missing & Removed Features

The Friday Five: 5 Remnants of Missing & Removed Features

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five remnants of missing and removed features in basketball video games.

Features and content are removed from all genres of video games for a variety of reasons, from design changes and technical challenges to deadlines and legal issues. It’s unfortunate even when it’s understandable, but it’s also entertaining to discover the remnants of cut content. They’re intriguing mysteries when we stumble upon them, fascinating What Ifs when we know their back stories, and sometimes even things that can be restored through modding. Our community has definitely been able to make good use of leftover content in NBA Live and NBA 2K!

Of course, the remnants of cut content can also be annoying. Not only are they proof of what we missed out on, but sometimes they’re a sign of anti-consumer design. A feature that would’ve been useful to have – and indeed was in a previous game – may have been removed because it isn’t conducive to recurrent revenue mechanics being as profitable as they could be. That may not be quite as insidious as removing content in order to sell it as downloadable content, but it’s still lacking in goodwill! Whatever the case, there have been some memorable remnants of missing and removed features in basketball video games over the years. Here are five that spring to mind for me.

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The Friday Five: 5 Interactive Areas Before The Neighborhood

The Friday Five: 5 Interactive Areas Before The Neighborhood

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five interactive areas that were featured in basketball video games before The Neighborhood (and The City).

I don’t enjoy feeling cynical about basketball video games, or any of my hobbies and interests for that matter. Some might argue that cynicism and experience go hand-in-hand – there’s a scene from the old Dilbert animated series that suggests as such – but I’d like to think that we’re not doomed to become Debbie Downers about our favourite things! With that being said, it’s impossible not to notice when game design is lacking in goodwill and incorporating greedy recurrent revenue mechanics, or is frustrating and problematic in some other way.

It’s why I’ve always had my reservations about The Neighborhood (and subsequently The City) in MyCAREER. In some ways it’s interesting and immersive to have an open world to explore, but as I’ve explained, it’s not necessarily a good fit for the genre. More to the point, once you look beyond the creativity of the concept, you can see how it pushes advertising and recurrent revenue mechanics on gamers, while also padding out playtime. It’s a shame that it’s so cynically corporate, because there was a time when interactive areas in basketball games were a fun idea. To that end, here are five interactive areas that preceded The Neighborhood that were definitely cool to see.

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Monday Tip-Off: Fun When Optional, A Chore When Mandatory

Monday Tip-Off: Fun When Optional, A Chore When Mandatory

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how tasks in basketball video games are often fun when they’re optional, but a chore when they’re mandatory.

I’ve made my thoughts on grinding in basketball video games very clear. In short, I’m not a fan of forcing gamers to turn play into work in order to make a game enjoyable. I couldn’t disagree more when people defend grinding by suggesting that their fellow gamers are lazy and don’t want to put in the effort. Contrary to the apologist rhetoric, not everyone desires to be 99 Overall in MyCAREER, or have a stacked MyTEAM squad, within a week of a new game coming out. They just want to progress at a fair rate, and not be forced to choose between mindless grinding and paying for shortcuts.

Moreover, while there have been a number of methods to assist with the grind and avoid spending money, they’re not necessarily fun, or as effective as we’d like. Even if they’re useful in speeding up progress, they can still become tiresome to repeat over and over again. Beyond that, there have been other concepts in basketball games – in particular MyCAREER in NBA 2K – that can be fun if they’re optional, but quickly become a chore if they’re mandatory. In my view, the fastest way to ruin a basketball game is to force us into extracurricular tasks and activities that have nothing to do with playing virtual hoops. It won’t be long before they become dreary busywork.

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NLSC Podcast #605: How Much Should Video Games Cost?

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From courtside of the virtual hardwood, it’s Episode #605 of the NLSC Podcast!

The price of video games – basketball and otherwise – remains a hot topic in 2025. Many people opine that they’re too expensive, but plenty of others actually defend the current costs, and indeed suggest that video games should be even more expensive than they already are. This week, we’re sharing our thoughts on the issue, including our reactions to an excellent 2023 article from The Gamer and some interesting comments from Fallout co-creator Tim Cain. We also join the community in suggesting what we believe would be fair prices for Triple-A games, indie games, online-only titles, and mobile releases. And yes, we do understand that video game development is a business, and no, we’re not saying that games should all be dirt cheap or free!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Controversial Concepts That Were Abandoned

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five controversial concepts in basketball video games that were ultimately abandoned.

Basketball video games have come a long way, thanks to evolving technology and innovative ideas. Of course, not all ideas pan out, and some definitely aren’t in the best interests of consumers. It’s one thing when a change to a gameplay mechanic or mode doesn’t resonate with gamers, or result in the improvements that were intended. However, when the overall experience is harmed by a controversial approach that’s sorely lacking in goodwill – such as pushy recurrent revenue mechanics – it can easily overshadow a game’s better qualities.

In the best case scenario, such concepts will prove to be so controversial that they’ll be abandoned or at least heavily revamped in the following game, if not sooner via a patch. The annual basketball titles obviously have a built-in audience, and with NBA 2K essentially having a monopoly on the sim genre right now, there’s a lot of freedom to push their luck. Nevertheless, controversial concepts do invite significant backlash, so they will be abandoned if they threaten to damage a company’s reputation; or more accurately, their profits. That said, while they may not be motivated by altruism, it’s always welcome when companies walk back on controversial concepts like these five.

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NLSC Podcast #602: That’s No Way To Treat A Customer

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From courtside of the virtual hardwood, it’s Episode #602 of the NLSC Podcast!

Customer service, value for money, and quality products are topics that are on our minds this week. This comes in the wake of an eBay purchase that unfortunately became a deeply unpleasant transaction. After sharing that horror story, we do have some far more positive news about a successful upgrade to Windows 11, with old favourites still being playable on the new OS. We also discuss the big patch for NBA 2K26 failing to make the game better (and indeed, arguably making it worse). As we point out, some of the changes also have financial ramifications for MyCAREER and MyTEAM gamers. The show wraps up with some quick 2026 NBA predictions, though we’re admittedly still more excited to watch classic games.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Biggest Problems With Grinding

The Friday Five: 5 Biggest Problems With Grinding

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five takes a look at the five biggest problems with grinding in basketball video games.

One of the main reasons that I can’t get into MyCAREER or MyTEAM in newer NBA 2K games is the grinding. It also doesn’t help that those modes are no longer available once the servers are shut down, meaning that I can no longer continue the journey and enjoy all of the progress that I made. Mind you, while I might be more inclined to sink time and effort in those modes if I could still fire them up years later, I remain discouraged by how grindy they’ve become. They’re designed to make us choose between grinding or paying, prioritising recurrent revenue over enjoyment.

To that end, grinding shouldn’t be confused with a long journey, or the need to master controls to excel at a game. It’s a specific type of gameplay loop that artificially pads out a game’s length; again, usually for the sake of encouraging microtransactions to lessen the tedium. It’s baffling – though sadly not surprising – that too many gamers defend grinding, even when it results in weaker game design and a vastly inferior experience. After all, there are some recurring drawbacks with grinding, and I’m spotlighting five of them today. Please note that while grinding is present in both MyTEAM and MyCAREER, I’m mostly focusing on the MyCAREER grind here.

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NLSC Podcast #593: WNBA Coming to NBA 2K26 MyTEAM

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From courtside of the virtual hardwood, it’s Episode #593 of the NLSC Podcast!

As the NBA 2K26 preview season rolls on, the big news revealed last week was that the WNBA has now been integrated into MyTEAM, which includes the ability to team WNBA players up with current NBA players and Legends. The announcement certainly drew some mixed reactions from the wider basketball gaming community, so this week we’re providing our take on the situation – from the discourse to our opinions on the news itself – and also reading out some thoughts from our listeners. We also react to some of the other key points that were outlined in the NBA 2K26 MyTEAM Courtside Report, from Game Changer Cards to the promise of greater rewards throughout the mode.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Fixing The Connected Experiences in MyCAREER

Monday Tip-Off: Fixing The Connected Experiences in MyCAREER

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my suggestions on how to fix the connected experiences in MyCAREER.

This is far from the first time that I’ve discussed criticisms of the competitive scene in NBA 2K, specifically the online team play experiences connected to MyCAREER. To that point, I’m going to be treading some familiar ground here today, from grinding to proper matchmaking functionality. That’s because the same issues continue to hold back the connected experiences in MyCAREER, and improvements are well overdue. As popular as the online scene in NBA 2K may be, the quality of the experience lags behind other games, and is nowhere near where it needs to be.

You can see the frustration everywhere. It’s been mentioned in our Forum, over on Operation Sports, on social media, and in numerous threads in the official NBA 2K subreddit. So many gamers see the issues, and apart from the ones who want to shout down all criticism – usually thanks to selfish zero-sum thinking – people want to see the scene improve. The concepts of the connected modes in MyCAREER have the potential to be so much better than they are, and I speak from my own experience when I say that they’ve shown flashes of that brilliance. Until these improvements are made however, the connected experiences in MyCAREER will continue to suffer.

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Monday Tip-Off: Untold MyCAREER Stories

Monday Tip-Off: Untold MyCAREER Stories

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on MyCAREER stories that have gone untold…at least from my perspective.

Not to sound like a broken record, but I’m glad to have escaped the basketball gaming habits that had me in a rut. Although I can still have fun with MyCAREER – as my ongoing game in NBA 2K14 clearly demonstrates – I don’t miss the annual ritual of starting over from scratch with a ridiculously low-rated MyPLAYER. I don’t miss diligently doing every extracurricular activity to maximise my VC earnings so that I don’t have to spend money to speed up the process. I don’t miss weathering an awful grind until MyCAREER is fun, knowing that I’ll have to do it all over again next year.

With that being said, I would’ve liked to have spent a bit more time in MyCAREER in recent years, if only so that I could comment on their stories like I have for previous games. Although I’ve been quite critical of some of the MyCAREER stories, I’ve also greatly enjoyed others, and come to appreciate the concept in general. Of course, what I really miss is the ability to go back and experience the MyCAREER stories in recent NBA 2K games. Now that the mode is no longer available in any form offline, a big chunk of eighth and ninth gen NBA 2K releases isn’t available for retro/throwback gaming. And so for me, these MyCAREER stories will sadly remain untold What Ifs.

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NBA 2K26 Cover Players, Screenshots, & More

NBA 2K26 Cover Players, Screenshots, & More

The preview season for NBA 2K26 is officially underway! Although we’re likely at least a few weeks away from in-depth previews and developer insights, we do have some early information on NBA 2K26 from the cover players and pre-order bonuses for all of the editions, to the release date and information about features such as crossplay, cross-gen progression, and so on. A few First Look screenshots have also been released, along with an announce trailer.

First of all, NBA 2K26 will be released globally on September 5th, 2025. Four editions are available: the Standard Edition featuring Shai Gilgeous-Alexander on the cover, the Superstar Edition with Carmelo Anthony on the cover, the WNBA Edition featuring Angel Reese on the cover, and the Leave No Doubt Edition featuring all three NBA 2K26 cover players together. All four editions are already available to pre-order.

Obviously, there are still many details that will be revealed during the course of the preview season. However, the Steam Store page includes a preliminary features list that mentions ProPLAY, an all-new MyCAREER journey in a streamlined City, collecting past and present players in MyTEAM, a deep franchise experience in MyNBA, and unique storylines in MyGM. It’s fairly generic as you’d expect, but it confirms the presence of staple modes and features.

Interestingly, the pre-order bonuses aren’t as generous as previous years, with the Standard Edition and WNBA Edition only offering 10,000 VC if you pre-order. The game will be available on PC, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, the Nintendo Switch, and the Nintendo Switch 2. The ninth gen consoles will have cross-play, MyTEAM will have cross-gen progression once again, and as usual the VC wallet will be shared between consoles in the same family.

A summary of what we know so far can be found below. Check it out, along with the First Look screenshots, cover art, and announce trailer for NBA 2K26! Feel free to share your thoughts in the comments, as well as join in the discussion in our newly-opened NBA 2K26 Forum. I’ve also created a page for NBA 2K26 here in our Wiki, and as always, any help in keeping it up to date would be most appreciated. Stay tuned for more news and previews in the coming weeks!

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Monday Tip-Off: When Companies Join in the Memes

Monday Tip-Off: When Companies Join in the Memes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on why I find it distasteful when video game companies join in with memes and jokes, especially about themselves.

Like any joke or popular fad, online memes eventually run their course. To that end, the general lifecycle of a meme has been astutely lampooned by several people. Last year, Man Carrying Thing posted a sketch that summed up the rapid rise and fall of many an absurd meme that achieves inexplicable popularity. While “OK Boomer” lives on as a common retort, cartoonist Kasia Babis aptly used it as an example of a meme’s lifecycle. Another cartoonist, Alex Krokus, perfectly captured the general response to brands jumping on memes and online trends.

Alex’s comic in particular resonates with me, because we’ve seen more and more brands attempt to join in on viral trends as a marketing strategy. Naturally, this also includes video game developers and publishers. On paper, it makes sense for these companies to angle for some viral positive publicity by attempting to cultivate a fun and relatable image, though this can easily backfire. This is especially true whenever a company tries to lean into jokes and memes about itself. Although it can be a very effective strategy if they end up pulling it off, it can easily fail to achieve the playful vibe that they’re aiming for. All too often, it instead comes across as condescending.

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The Friday Five: 5 Problems With Open Worlds in Sports Games

The Friday Five: 5 Problems With Open Worlds in Sports Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five major problems with open worlds in sports video games.

Since the introduction of The Neighborhood in NBA 2K18, open worlds have been a core part of the MyCAREER experience. Whether an urban complex, a cruise ship, or a beachfront town, they’ve taken MyCAREER and its connected modes from menus to an environment that can be explored. The Neighborhood has since given way to the much larger open world of The City in the flagship version of NBA 2K, although it was condensed slightly in NBA 2K25. Elsewhere, WWE 2K25 now features The Island, and EA Sports are reportedly also looking to bring open worlds to their games.

Now, I have nothing against open worlds in video games. I’m a fan of both the Grand Theft Auto and Fallout series, so I know how much fun the concept can be. However, I don’t believe open worlds belong in sports video games like NBA 2K or WWE 2K. Sure, they can be made to work, facilitating the MMORPG aspects of career modes nowadays. To that point though, I don’t think that it results in a better experience for gamers, particularly anyone who prefers traditional career mode gameplay. With that in mind, here are five big problems that are created when open worlds are forced into sports games, and therefore five reasons why they shouldn’t be a part of those titles!

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Monday Tip-Off: NBA 2K Playgrounds 2’s Nasty Surprise

Monday Tip-Off: NBA 2K Playgrounds 2's Nasty Surprise

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts on a nasty surprise that greeted me when I fired up NBA 2K Playgrounds 2 recently.

I’ve been critical of NBA Playgrounds and its sequel NBA 2K Playgrounds 2 over the years. Look, call me a snob if you want, but I still consider the best NBA Jam titles to be the gold standard when it comes to NBA-oriented arcade basketball video games, with NBA Street being the benchmark for the streetball-style releases. As games that attempted to be a mash-up of NBA Jam and NBA Street with a few original ideas sprinkled in, the NBA Playgrounds games fell short of the series that inspired them. From gameplay to roster management, they’re a poor man’s Jam crossed with Street.

At the same time, I have had fun with them, and came to appreciate both a little more after revisiting them in recent years. They’re not fantastic and I’m not a fan of the loot box mechanics or the grinding, but they’re solid and have their moments on the virtual blacktop. I even ended up playing through a season in NBA 2K Playgrounds 2 a while back. To that end, after searching for a game to play while getting some cardio in on my exercise bike, I decided to dust it off again. Unfortunately, I was confronted by a nasty surprise upon firing up the game for the first since 2023! Frankly, it proved that NBA 2K Playgrounds 2 was even more poorly designed than I previously thought.

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Wayback Wednesday: The NBA 2K14 Server Shutdown

Wayback Wednesday: The NBA 2K14 Server Shutdown

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the controversy that surrounded the NBA 2K14 server shutdown.

The unfortunate reality of games with online features is that at some point, support for those titles will end. Obviously, this is a useful way for companies to push us towards buying a newer release, but in all fairness, it’s also understandable that the servers are shut down once a game’s userbase has largely moved on. Naturally, this happens even quicker with annual sports games. As much as we hate to lose online support for older classics, most gamers do move on every year, making it difficult to justify the expense and effort of maintaining the servers indefinitely.

It’s still a bummer though, especially when we’re locked out of save files and content that should be able to function in a limited capacity offline. While we’re never pleased to see the end of online support, the NBA 2K14 server shutdown ten years ago proved to be particularly controversial. Not only did it impact the way that Take-Two handled online support for future titles, but it also hinted at future controversies with a lack of communication and goodwill when it comes to the NBA 2K series. To that end, it was a significant event with lasting ramifications! Let’s take a look back…way back…

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