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Wayback Wednesday: The Misuse of Legends in NBA Live

Wayback Wednesday: The Misuse of Legends in NBA Live

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at how Legends have been misused in NBA Live over the years.

If you remember hitting the virtual hardwood before NBA Live 2000 was released, then you’ll recall what a big deal it was when Legends were announced for the game. Sure, we had modding, and even on console Create-a-Player could be used to make some serviceable retro players, but now they were going to be right there in the game by default! They’d have proper faces, and their names would be called by the PA Announcer and commentators. And of course, Michael Jordan would at long last appear in an NBA Live game. It was huge news, and a landmark feature.

Considering that EA Sports had found themselves in hot water after trying to sneak some Legends into the 16-bit version of NBA Live 96, it seemed like something that would never happen. That made the official inclusion of Legends even more special, and it’s why I won’t take historical content for granted. However, it’s fair to say that over the years, NBA Live didn’t do as much with the Legends as they possibly could have, leaving the door open for NBA 2K to blow us away with retro content and features. Even before that though, NBA Live was dropping the ball with throwback players. Let’s take a look back…way back…

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Wayback Wednesday: Revisiting NBA Live 18

Wayback Wednesday: Revisiting NBA Live 18

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m giving NBA Live 18 a second look.

It’s fair to say that NBA Live didn’t live up to expectations on the eighth generation. We were hoping for a fresh start after NBA Elite 11 torpedoed the series during the seventh generation, but instead there were numerous unsuccessful attempts to rebuild. However, there were some flashes of brilliance and genuinely good ideas, which only makes the shortcomings of those eighth gen NBA Live titles more frustrating. Now that several years have passed and the weight of new game expectations has been lifted, those positive aspects do stand out, and can be appreciated.

As such, when I revisit an eighth generation NBA Live, I’m sometimes left surprised by how much I enjoyed dusting it off. While these second looks haven’t changed my mind to the same extent as NBA Live 10 or the Next Gen version of NBA 2K14, I do come away thinking that some of them hold up better than I remembered. This was true after Dee and I revisited NBA Live 18 using Parsec and the Xbox App, and had a really fun game. Indeed, I ended up picking up where I left off in Ultimate Team, and it inspired me to reconsider my previous critique. Let’s take a look back…way back…

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Wayback Wednesday: Regional Exclusives & Late Releases

Wayback Wednesday: Regional Exclusives & Late Releases

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at a time when certain basketball video games were regional exclusives, and/or had late releases.

The basketball gaming landscape has changed drastically since our choices were whittled down to just NBA Live and NBA 2K, culminating in a virtual monopoly for the latter. When a handful of developers and publishers were throwing their hat into the ring with hoops games, we received a variety of titles of varying quality, but most brought something interesting to the table. Of course, not every game was available worldwide. While NBA Live and NBA 2K stood as examples of global brands, other games were regional exclusives, usually only released in North America.

On top of that, if other regions did receive a particular game, it might not be until several months later. It may seem like a terrible marketing decision to release an NBA game well after the season has tipped off, but there are titles that have come along quite late in a campaign, even with their domestic release. Indeed, not even NBA 2K and NBA Live have been immune to late releases, if only outside North America. It’s an interesting difference in the way that basketball video games used to be handled, so let’s take a look back…way back…

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Wayback Wednesday: NBA Basketball for Intellivision

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA Basketball for the Mattel Intellivision, in the form of another video retrospective.

I’ve covered some rather old basketball video games for Wayback Wednesday so far, but this is the oldest! Indeed, NBA Basketball for the Mattel Intellivision is one of the earliest hoops games ever made. It’s a game that I’ve planned on covering with a video retrospective for some time now, though I originally envisioned a different context and tone to what I’ve gone with here. I strongly believe that the approach I ended up taking was the right one, as it pays appropriate tribute to what is an important game in the history of the genre. So, let’s take a look back…and I do mean way, way back…

While NBA Basketball is a game that I’m guessing many people in our community haven’t ever played – especially if you weren’t born in the mid 80s or earlier – I hope that you enjoyed this retrospective of a pioneering title! For more basketball gaming videos, from retrospectives and essays to highlight reels and the NLSC Top 10 Plays of the Week, be sure to subscribe to the NLSC YouTube channel. Shout out to Dee for connecting with me on Parsec to play this two player game, in order to get all of the footage! As always, feel free to hit us up with any suggestions of games that you’d like to see us play, as well as cover on the NLSC Podcast or in Wayback Wednesday.

Wayback Wednesday: NBA 2K6 Retrospective (Xbox 360)

Wayback Wednesday: NBA 2K6 Retrospective (Xbox 360)

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Xbox 360 version of NBA 2K6.

As I’ve said before, as someone who grew up with NBA Live, it took me a while to truly get into the NBA 2K series. There was a sense of brand loyalty, but beyond that, I was accustomed to NBA Live’s approach to controls, gameplay mechanics, and modes. I remember trying out the PlayStation 2 version of NBA 2K6, and feeling somewhat underwhelmed. If nothing else, I disliked the Isomotion controls, which remained a barrier to getting into NBA 2K for years to come. I preferred to make the best of some rough NBA Live releases, rather than acclimate to a different game.

Obviously, I’ve had a change of heart! A handful of NBA 2K titles over the past decade now rank as some of my all-time favourite basketball video games. I’ve also been able to revisit older NBA 2K titles, and really enjoy them. One older 2K release that I’ve grown rather fond of is NBA 2K6 for Xbox 360. It seems only fitting, since I’ve also warmed up to the Xbox 360 version of NBA Live 06 after giving it another look. However, while NBA Live 06 for Xbox 360 may be slightly underrated at times, NBA 2K6 is definitely a stronger all-around game. Let’s take a look back…way back…

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Wayback Wednesday: Inaccuracies in Basketball Games

Wayback Wednesday: Inaccuracies in Basketball Games

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at some noteworthy and recurring inaccuracies that we’ve found in basketball video games over the years.

Licensed sports titles are judged differently to other genres of video games. Because they’re aiming to depict a real sport played by real athletes, we expect accuracy. Even in arcade games with all of their breaks from reality, there’s an expectation that the players will resemble their real life counterparts, and that their ratings will reflect their strengths, weaknesses, and overall style of play. The bar is set much higher in sim titles, especially as technological improvements have led to increasingly realistic graphics and gameplay. Above all, we expect attention to detail.

Of course, none of us are infallible, and thus human error is inevitable. As anyone who’s ever worked on a roster mod can attest, it’s all too easy to overlook a jersey number, neglect a needed ratings update, or forget to double-check the spelling of a newly-added player’s name. That’s not even getting into leaving a necessary file out of the update, or any other technical mistakes! Still, it’s interesting to discover some of the inaccuracies that made it into the default rosters, especially before official roster updates were commonplace. Let’s take a look back…way back…

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Wayback Wednesday: The Folly of Separate Shoot Buttons

Wayback Wednesday: The Folly of Separate Shoot Buttons

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the approach of having separate shoot buttons in NBA Live.

If you asked me which basketball video game has had perfect controls and gameplay mechanics, I’d have to say we’re yet to see it! Obviously perfection is an unrealistic goal in general, but even if we amend the definition to mean near-perfect and without any major criticisms, I don’t believe any title truly qualifies. Even the best basketball games that come extremely close in that regard have had at least one quirk with their controls and mechanics. It may not render them unplayable or unenjoyable, but there’s still something about the concept that’s flawed.

That’s basically how I feel about the separate shoot buttons in older NBA Live games. It initially worked and was a good solution as far as deepening shooting controls, but then was taken to the extreme in NBA Live 07, exposing its flaws. It’s an interesting situation though, especially when compared to similar attempts to expand the passing controls. Let’s take a look back…way back…

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Wayback Wednesday: The Dream Team in NBA 2K17

Wayback Wednesday: The Dream Team in NBA 2K17

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Dream Team in NBA 2K17.

They’ve often been cited as the greatest basketball team ever assembled. They swept their way to the gold at the 1992 Barcelona Olympic Games, famously winning by an average of 44 points per game while never calling timeout. Eleven of its players are enshrined in the Basketball Hall of Fame for their individual accomplishments, and the team itself was collectively inducted in 2009. Eight years later, the team would also be inducted into the FIBA Hall of Fame. Simply put, the Dream Team was a squad for the ages.

As far as the virtual hardwood is concerned, the Dream Team has made a handful of official appearances in video games. They were the cover stars of EA Sports’ Team USA Basketball, and were included in NBA 2K13; appearances that I’ve previously covered here in Wayback Wednesday. The most recent game to officially feature the Dream Team was NBA 2K17, an appearance that stands out as somewhat different – and indeed slightly controversial – compared to previous releases. Let’s take a look back…way back…

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Wayback Wednesday: Weird Stints & Retro Gaming

Wayback Wednesday: Weird Stints & Retro Gaming

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at how weird stints can enhance the retro basketball gaming experience.

A topic that I’ve managed to get a ton of mileage out of for Wayback Wednesday is the phenomenon of familiar faces in strange places. It even spawned a companion series: familiar faces back in familiar places! Both are part of the interactive almanac aspect of basketball video games that I’ve frequently touted. It’s what makes revisiting old games and combing through the rosters so much fun, especially when there are weird stints that you’ve forgotten about. Together, they’re a great way for me to indulge my interest in NBA history and basketball video games alike.

However, these weird stints aren’t just fodder for creating content. Seeing them in games and reminiscing about them in articles makes me want to spend more time with those titles whenever I’m looking for something to play. That may seem odd, since the players usually aren’t in their prime and playing for the team that we mostly associate them with. Needless to say, I enjoy revisiting classic games that capture famous stints too, as they involve historically significant matchups. There are some rather intriguing scenarios involving those weird stints though, so let’s take a look back…way back…

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Wayback Wednesday: A Forgotten NBA 2K14 MyCAREER

Wayback Wednesday: A Forgotten NBA 2K14 MyCAREER

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at a forgotten NBA 2K14 MyCAREER game.

I’ve been having a blast with MyCAREER in the PlayStation 4 version of NBA 2K14 since I revisited it a couple of years ago to write a retrospective. I got hooked on it after giving NBA 2K14 PS4 a second chance following an uncommonly negative first impression, and it’s become one of my favourite basketball video games. It’s why I’m currently in my sixth season in that MyCAREER, with an eye towards somehow, some way, playing through to the current day. Truly experiencing an NBA career is far more fun than grinding and worrying about the online meta!

However, while that specific game is a fairly recent kick, it wasn’t actually my first foray into MyCAREER in NBA 2K14. When it was released, I did begin a new MyCAREER in the PC version of NBA 2K14, intending to continue the fun that I’d had in NBA 2K13. That didn’t come to pass, as I struggled to enjoy the game, and didn’t warm up to NBA 2K14 until almost a decade later. I did keep the save file though, and it was interesting to revisit it now that I have a more positive view of NBA 2K14. Let’s take a look back…way back…

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Wayback Wednesday: Ben Wallace & NBA Live 07

Wayback Wednesday: Ben Wallace & NBA Live 07

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Ben Wallace and his short stint with the Chicago Bulls, and how I associate it with NBA Live 07.

I had to check the archives to see if I’ve ever listed my favourite players in any of my articles. The closest I’ve come was naming my All-Time Starting Five in The Friday Five back in 2014, though I’m not sure I’d still choose that lineup today! One of those players definitely isn’t a favourite of mine, while another one is rapidly becoming a former favourite (seriously, Pip: stop it, get some help!). In any event, while my favourites have come up on the NLSC Podcast and I’ve alluded to them in various articles over the years, I haven’t yet dedicated an entire feature to discussing them.

By the same token, I haven’t ever discussed my least favourite players, except in passing. One name that you may have heard me mention on our podcast is Ben Wallace. Although I acknowledge his talent and importance as a member of the 2004 Detroit Pistons, I’m absolutely not a fan of Big Ben. That’s not to cast aspersions on him personally, as I obviously don’t know him. We all have our sporting villains though, and ironically, the four-time Defensive Player of the Year was solidified as one of mine after playing for my favourite team. It’s a stint that’s represented in one of my all-time least favourite games, NBA Live 07. Let’s take a look back…way back…

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Wayback Wednesday: Atmosphere Settings in NBA Live

Wayback Wednesday: Atmosphere Settings in NBA Live

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Atmosphere settings in NBA Live.

Following a decade of duds and dormancy, it’s easy to forget how innovative NBA Live was, even after NBA 2K became the premier brand in sim basketball gaming. With that being said, if you’re been playing basketball video games long enough to remember a time when NBA Live was still widely considered a viable, or indeed even a preferable choice, you’ll probably remember NBA Live 10 as a strong release. I’ve seen people nominate it as the best game in the series, and while I appreciate it a lot more following last year’s retro kick, I’d only go so far as to say it’s one of the best.

I do see why many of my fellow gamers give NBA Live 10 the nod, though. It did several things right after a few rough years for the series, and appeared to be steering it in a better direction. NBA Live 10 still holds up today, and boasts a few features that newer releases – including the latest NBA 2K games – actually lack. One example that I’ve yet to cover in-depth here in Wayback Wednesday is the game’s Atmosphere settings. They weren’t unique to NBA Live 10, but it could be argued that the first implementation of the concept was the best. Let’s take a look back…way back…

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Wayback Wednesday: Revisiting My 1998 Roster for NBA Live 96 PC

Wayback Wednesday: Revisiting My 1998 Roster for NBA Live 96 PC

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my 1998 season roster mod for NBA Live 96 PC.

It’s overwhelming to think that the NLSC has been around for more than a quarter of a century! Our founders tipped things off in 1996, I took over in 2001, and we’re still around all these years later. Through all the ups and downs, moving to different hosts, and putting up with some nonsense along the way, we’ve managed to outlast a ton of websites. We’ve also outlasted more than a couple of basketball video game series (and indeed, video game studios and publishers). Unfortunately we’ve lost some mods and resources along the way, but we’ve still got some fun stuff from the early days.

To that end, our archives have preserved some of my earliest roster mods for NBA Live 96 PC. Upon discovering the NLSC in 1997 and all of the work that people in the community were doing, I was inspired to try my hand at some modding as well. I released that work through my own site – the NBA Live Domain – and felt immense pride when our founders added it to the database of mods on the NLSC. How do I feel about those mods today? It’s been a while since I’ve played with or taken a long look at them, so I thought I’d start by revisiting my 1998 roster for NBA Live 96, which I actually co-credited to my cousin Clinton. Let’s take a look back…way back…

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Wayback Wednesday: 25 Years Since The Last Dance

Wayback Wednesday: 25 Years Since The Last Dance

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on it being 25 years since the Chicago Bulls’ sixth championship, aka The Last Dance.

I admire fans who continue to support teams that haven’t won a championship, or even had the opportunity to compete for one by making it through to the NBA Finals. As rough as it’s been to be a Chicago Bulls fan in the 21st century, I’m comforted by the memories of watching their incredible run in the 90s. That’s not to say that I don’t want to see them get back there, but I had it pretty good growing up as a Bulls fan; far better than fans of most other teams! As such, with so many bandwagoners, and fans that follow players rather than teams, I respect loyalty to clubs despite tough times.

Of course, those memories of the glory days are getting further into the past! To put it into perspective, there were fewer years between Bill Russell’s last championship and Michael Jordan’s first, than there are between MJ’s first ring and today. Sure, that’s just how the passage of time works, but it doesn’t make it any less wild to get your head around! As the 2000s became the 2010s, and the 2010s became the 2020s, every Bulls title began passing milestones that would’ve felt like such a long time ago to a kid like me in the 90s. As an adult in 2023, it seems like it was only yesterday! And now, The Last Dance is a quarter of a century old. Let’s take a look back…way back…

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Wayback Wednesday: The Yinka Dare Portrait Mystery

Wayback Wednesday: The Yinka Dare Portrait Mystery

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m investigating a mystery that surrounds the portrait used for Yinka Dare in NBA Live 96 PC.

Just when I think I’m done talking about portraits in NBA Live 96 PC for Wayback Wednesday, another topic comes to mind! It helps that I’ve connected with Dee to play the game over Parsec on a number of occasions, and even felt compelled to whip up a couple of minimalist roster mods for it to celebrate March Modness earlier this year. NBA Live 96 PC is one of my all-time favourite games, so between all of those hours playing it when it was new, and revisiting it in the years since, I feel as though I know the game inside and out.

Of course, I thought the same thing about NBA Jam Tournament Edition PC and NBA Hangtime for the Nintendo 64, yet I discovered oddities and had them pointed out to me over two decades later! A vague memory of a court bug in NBA Live 96 PC also prompted me to investigate further, and confirm that it wasn’t my imagination or a modding error. Since I’ve been playing NBA Live 96 PC and messing around in its rosters in recent months, I was reminded of another mystery, this time involving the portrait that was used for Yinka Dare. Let’s take a look back…way back…

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