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Wayback Wednesday: The One in NBA Live 18

Wayback Wednesday: The One in NBA Live 18

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at The One in NBA Live 18.

There’s a simple reason that I’ve had far more to say about the career modes in NBA 2K than their counterparts in NBA Live. While I’ve played MyCAREER in several NBA 2K games – in some cases finishing multiple seasons – I’ve yet to play through a single NBA campaign in Rising Star or The One. I’ve tried them out so that I can at least offer up some informed impressions, but I wasn’t hooked by them. Granted, the gameplay in the eighth generation NBA Live titles was a major factor here! When I did spend time with NBA Live 15 and NBA Live 18, it was in Ultimate Team.

However, since revisiting eighth gen NBA Lives with fresh eyes and an open mind, I have developed more of an appreciation for them. That’s not to say that I completely disagree with my previous criticisms or consider them classics, but I’ve noticed some of their strengths. This goes for modes as well as gameplay, as I’ve made a point of giving both a chance to make a new impression. I found myself revisiting The One in NBA Live 18, and while the mode does have some issues and weaknesses compared to MyCAREER, I actually had a good time with it. Let’s take a look back…way back…

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Wayback Wednesday: Ben Gordon, My Post-MJ Favourite

Wayback Wednesday: Ben Gordon, My Post-MJ Favourite

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on Ben Gordon becoming my favourite active player after Michael Jordan retired, and using him in video games.

Just as the Chicago Bulls remain my favourite NBA team all these years later, my all-time favourite player will always be Michael Jordan. However, although MJ is the player that got me and so many of my fellow 90s kids into basketball, my interest in hoops doesn’t end with him. Sure, I may have some quibbles with the modern game, and certainly the discourse that’s being led by so many talking heads with highly questionable agendas, but I’m still passionate about real and virtual basketball alike. In short, I didn’t drift away from the sport when MJ hung up his Air Jordans.

Of course, maintaining my interest in the NBA as my beloved Bulls fell from grace and MJ rode off into the sunset – temporarily once again, and then for good – required a change in how I approached my fandom. I’d never had trouble enjoying other stars and teams, but with the Bulls nowhere near contention, that interest beyond “my” team became even more important as far as remaining invested in the NBA. While MJ would remain my all-time favourite player, I needed a new active favourite to cheer for. In time, that would become Ben Gordon. Let’s take a look back…way back…

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Wayback Wednesday: Rolling Rosters Back One Year With Mods

Wayback Wednesday: Rolling Rosters Back One Year With Mods

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on the long-running modding practice of rolling back rosters to the previous season.

Two of the most exciting modding ideas for basketball video games are bringing an old favourite up to date, and winding back the clock in new games with a detailed retro season mod. There’s something truly enchanting about a mod so comprehensive that you almost forget that several years – or indeed, decades – separate the game and the season that the roster mod is set in! In comparison, roster mods that just involve rolling the rosters back one year may seem like a more humble affair, particularly if they’re completely minimalist and don’t include any court, jersey, or logo updates.

And yet, these projects can be immensely satisfying to create and play with! There are reasons that for as long as we’ve been able to meaningfully customise rosters – with or without the aid of external tools – we’ve had the idea of rolling back a game’s rosters to the previous campaign. In short, it’s a combination of some of our favourite aspects of playing and modding basketball video games, to the point where a season needn’t be particularly old or established as nostalgic for us to want to re-create it. It’s a way of changing things up, so let’s look at a popular way to go back, that goes way back!

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Wayback Wednesday: NBA 2K8 Retrospective (Xbox 360 & PlayStation 3)

Wayback Wednesday: NBA 2K8 Retrospective (Xbox 360 & PlayStation 3)

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Xbox 360 and PlayStation 3 version of NBA 2K8.

The tagline of NBA 2K8 was “It’s like that”. I find it extremely appropriate, though I guarantee it isn’t for the reasons that the marketing department at Take-Two intended. Instead, “it’s like that” are the frustrated words that run through my mind whenever I give NBA 2K8 a chance, and it disappoints me once again. Not to spoil the entire retrospective before I get into it, but if NBA 2K6 or NBA 2K7 had been the games to get me into the NBA 2K series – and they may well might’ve been, had I given them a fair chance back in the day – NBA 2K8 could’ve turned me off of it again.

Indeed, I’m prepared to call it one of the most overrated games in the entire series. The only reason I hesitate is because after looking at some contemporary reviews, it seems that the criticisms and unfavourable comparisons to its predecessors were being made back then, too. GameTrailers’ review even went so far as to call it a serious step backwards, and I’m inclined to agree. It’s unfortunate because the game does have a lot of good bones and enticing features, but for me, it’s been a major retro basketball gaming disappointment. Let’s take a look back…way back…

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Wayback Wednesday: 24/7 Mode in NBA 2K

Wayback Wednesday: 24/7 Mode in NBA 2K

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the various iterations of 24/7 mode in NBA 2K.

There are many features, modes, and concepts in basketball video games that are older than we may recall. To that point, MyCAREER has been a staple of NBA 2K since its debut as My Player way back in NBA 2K10; a game released in 2009. For that matter, the story-driven approach to MyCAREER has been the standard for over ten years now, debuting in NBA 2K14 Next Gen and appearing in almost three times as many games as the original version of the mode. In short, a single player career mode is nothing new at this point.

However, the concept is even older than that! While we didn’t get a fully-fledged NBA-oriented career experience until 2009, earlier games did experiment with single player campaign modes. Indeed, NBA 2K branched out into this area very early on in the series, introducing 24/7 mode in ESPN NBA Basketball (aka NBA 2K4). It was relatively short-lived as it was phased out after NBA 2K7, but it stands as a creative concept that undoubtedly paved the way for modern career modes. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live 95 SNES vs. Genesis

Wayback Wednesday: NBA Live 95 SNES vs. Genesis

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m comparing the SNES and Genesis versions of NBA Live 95.

Part of me – specifically, my most nostalgic inner child – desperately wants to pretend that the console war between Nintendo and Sega in the 90s wasn’t as petty as the dust-ups over PlayStation and Xbox over the past two decades. I’d like to say that platform warfare in the 90s was all in good fun whereas all the bickering over the 21st century consoles is Serious Business, but that’d be a lie. Sega’s marketing infamously boasted that “Genesis does what Nintendon’t“, while Nintendo hyped up “playing with power” and even welcomed fan art of Mario humiliating Sonic in its official magazines!

Putting aside my own inherent bias as a Nintendo kid and accepting that it may sound wishy-washy, from the perspective of gamers, I think we all benefitted and had a great time regardless of which big corporation we flew the flag for. Both the Genesis and Super Nintendo have classics in their libraries that are still fun to play to this day. It’s also interesting to compare and contrast the different versions of games that appeared on both consoles (and sometimes, they were completely different games!). The SNES and Genesis version of NBA Live 95 are largely the same, but there are some key differences between these 16-bit releases. Let’s take a look back…way back…

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Wayback Wednesday: Retired 90s Stars in NBA Live 06

Wayback Wednesday: Retired 90s Stars in NBA Live 06

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at some 90s stars who retired (or at least, left the NBA) in 2005, yet are still playable in NBA Live 06.

It’s wise not to jump to conclusions when we see coincidences that are in fact likely occurrences. Apophenia – the tendency to perceive patterns where none exist, also called patternicity – leads us to ascribe connections and deeper meaning to unrelated events. To that point, it’s hardly unusual for a player to retire (or perhaps bow out of the NBA to play overseas) around the same time as their generational peers. Sure, a few players in every generation will stick around much longer while others will have shorter careers, but most of them will retire concurrently or within a brief span.

With that in mind, there’s nothing particularly strange or suspicious about a group of players who entered the league in the late 80s to early 90s all hanging it up in the mid 2000s. Nevertheless, it’s still interesting that 2005 was the final season for a number of stars that I grew up watching in the 90s, and that they’re all available in NBA Live 06, either still on their final team or in the Free Agents Pool. If nothing else, it was a sign that their era and generation was now definitely drawing to a close, adding some wistful nostalgia to one of my favourite games. Let’s take a look back…way back…

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Wayback Wednesday: NBA in the Zone 2 Retrospective

Wayback Wednesday: NBA in the Zone 2 Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA in the Zone 2 by Konami.

I’ll freely admit to being a bit snobbish about my basketball games when I was much younger. Sim was sim, arcade was arcade, and never the two shall meet. Sure, it was fun to have an arcade setting in NBA Live, but Acclaim’s attempt to combine the two genres of hoops games in their continuation of the NBA Jam series was a bust. I’ll take a deep dive into those games at some point, but there have been some great sim-arcade hybrid releases. As I said when I covered the first NBA in the Zone, Konami arguably perfected the genre as Midway did pure arcade basketball with NBA Jam.

That of course began with Run and Gun, an arcade-only release that didn’t feature any real teams or players. Upon acquiring the NBA license, Konami ported the game to Super Nintendo as NBA Give ‘N Go, which they followed up with Run and Gun II in arcades and NBA in the Zone on PlayStation. The latter spawned a series of annual games, which brings us to NBA in the Zone 2. Released in November 1996, it went head-to-head with 1997 season titles such as NBA Live 97, NBA Full Court Press, and NBA ShootOut ’97. Can it hang with them? Let’s take a look back…way back…

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Wayback Wednesday: NBA 2K7 Retrospective (Xbox 360 & PlayStation 3)

Wayback Wednesday: NBA 2K7 Retrospective (Xbox 360 & PlayStation 3)

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Xbox 360 and PlayStation 3 version of NBA 2K7.

As someone who grew up with NBA Live, my familiarity with the series and a sense of brand loyalty often made it difficult to give other games a fair chance. Over the years, I’ve become a fan of the NBA 2K series, and have also enjoyed collecting and revisiting other titles that were competing with the NBA Live games that I played. It’s been rewarding to give them a second look – or in some cases, a first look – with fresh eyes and more of an open mind. I’m far more willing to adapt to a different style of controls than I was when the latest NBA Live was still my game of choice.

It’s why all these years later, I found myself on an extended retro kick with NBA 2K6. Indeed, it’s retroactively become one of my favourite games, and to this day, I enjoy keeping it in the rotation whenever I feel like changing up what I’m playing. With that in mind, I’ve been giving other NBA 2K games from that generation another look, to see if any of them capture my imagination as NBA 2K6 did. To that point, has its immediate successor, NBA 2K7, also succeeded in becoming one of my favourites? Let’s take a look back…way back…

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Wayback Wednesday: Basketball Trading Cards

Wayback Wednesday: Basketball Trading Cards

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at basketball trading cards.

As a young, newly-minted hardcore basketball fan in the mid 90s, I couldn’t get enough of the sport. I indulged this new love of hoops in a variety of ways. At school, I hit the blacktop with my friends as often as we could, with at least three or four of us bringing our own ball most days. I eagerly anticipated the Game of the Week and every episode of NBA Action, either staying up late or setting the VCR to record them. Obviously, I played basketball video games, especially NBA Live, NBA Jam, and World League Basketball. And yes, I collected basketball trading cards, too.

Trading cards, basketball or otherwise, are indeed still a thing. It’s actually cool to see, given that online resources and a move away from physical media in general easily could’ve rendered them an outdated concept. I haven’t actively collected cards in a long time, but in the early years of my basketball fandom, I enthusiastically bought packs whenever I could. There’s also a connection to basketball gaming here, as they were once handy sources of information when creating roster mods. They’re certainly nostalgic for many of us basketball fans, so let’s take a look back…way back…

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Wayback Wednesday: Herb Williams & The New York Knicks

Wayback Wednesday: Herb Williams & The New York Knicks

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Herb Williams and his lengthy association with the New York Knicks.

When we think of players who are synonymous with the New York Knicks, I feel quite confident in saying that Herb Williams probably isn’t the first one that comes to mind for most people. NBA history buffs will likely recall Willis Reed, the Finals MVP on both of the Knicks’ championship teams in the 1970s, or his teammate Walt “Clyde” Frazier. Obviously, Patrick Ewing will be a popular choice, being an All-Star and the franchise’s all-time leader in twenty categories. Carmelo Anthony and Amar’e Stoudemire might be the first Knicks that younger fans think of.

If tasked to keep naming Knicks, then players like Charles Oakley, John Starks, Dave DeBusschere, Bill Bradley, Anthony Mason, Earl Monroe, Allan Houston, Latrell Sprewell, Bernard King, Micheal Ray Richardson, and Dick Barnett will be on the list. Marcus Camby, Kurt Thomas, Charlie Ward, and even Phil Jackson will possibly get a mention. These days, Jalen Brunson and Julius Randle will probably be brought up as notable New York Knicks long before Herb Williams is. This is understandable, yet at the same time, Williams can claim one of the longest tenures in the history of the team, which produced some interesting stories. Let’s take a look back…way back…

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Wayback Wednesday: Revisiting My NBA Live 2003 Roster Updates

Wayback Wednesday: Revisiting My NBA Live 2003 Roster Updates

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my old roster updates for NBA Live 2003.

I haven’t maintained a current season roster update for any version of NBA Live – or any basketball video game period, for that matter – since the 2013 season, when I was still regularly working on NBA Live 2005 through 08. That’s a little over eleven years at this point, which is scary because it doesn’t feel like it was over a decade ago! To that point though, it’s been over twenty years since I released current roster updates for NBA Live 2003 PC. Sure, the maths and the date on the calendar checks out, but it just doesn’t feel real sometimes!

In any case, since it’s been some twenty years since I wrapped up those 2003-2004 roster updates for NBA Live 2003, and the once far-off 2023-2024 season has come to a close, it seems like a good time to reflect on that project from the heyday of NBA Live modding (or patching, as we called it at the time). Roster mods have come a long way since then, and indeed, it wasn’t long after NBA Live 2003 that I committed to making more detailed current season updates with the help of various contributors. Let’s take a look back…way back…

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The Friday Five: 5 Players Who Retired After The Roster Cut-Off Date

The Friday Five: 5 Players Who Retired After The Roster Cut-Off Date

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five players who retired after a video game’s roster cut-off date.

The roster cut-off date – aka the “accurate as of” date – is ultimately responsible for a lot of basketball video game trivia. Phantom stints, rare stints, unrepresented stints, player absences…it all comes down to the rosters being locked on a specific date as a game is being finalised for launch. A major trade or signing late in the offseason is all it takes to leave a game notably outdated, or indeed with a glaring inaccuracy, such as Michael Redd infamously returning to the Milwaukee Bucks after NBA Live 2003 PC went gold. Yes, I know I bring up that example a lot, but it’s a really fun one!

Needless to say, if a player abruptly retires after a game’s roster cut-off date, that also leads to a rather noticeable inaccuracy. When I discussed players who had remained active in games after their careers ended in real life, I noted that Larry Johnson was an example of such a player. While the other players I mentioned in that Five were still under contract and on the injured list when the games in question were released, LJ retired on October 10th 2001; after NBA Live 2002’s rosters had been set, and too late to be accounted for. Here are three other All-Stars, along with a couple of notable role players, who retired after the roster cut-off date and thus remained active in games.

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Wayback Wednesday: NBA Live on Seventh Gen

Wayback Wednesday: NBA Live on Seventh Gen

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the ups and downs of NBA Live on the seventh gen consoles, i.e. PlayStation 3 and Xbox 360.

As of writing, I’m not confident that NBA Live will ever return. I scoffed at rumours that NBA Live 20 would be cancelled, especially after NBA Live 18 and 19 garnered a more positive reception, leading to a loyal following that continues to this day. The game was indeed canned though, and despite assurances that the developers and EA Sports brass were pleased with the progress and intended for the series to return, that has yet to materialise. Frankly, I’ll be ecstatic if I’m proven wrong and these words age like milk in the near future, but I’m not getting my hopes up.

Of course, NBA Live’s downfall began long before those PlayStation 4 and Xbox One releases. The series struggled mightily during the era of Xbox 360 and PlayStation 3 -aka the seventh console generation – culminating with the cancellation of NBA Elite 11 that caused lasting damage. These events are well-known to long-time basketball gamers, though I’d suggest there are some misconceptions; specifically, that the series was never good, that there was nothing good about the seventh gen NBA Live games, and that the series failed because it was too “arcade-y”. In the interest of a clearer picture of NBA Live’s seventh gen collapse, let’s take a look back…way back…

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Wayback Wednesday: 2K Pro-Am Predicts Future Designs

Wayback Wednesday: 2K Pro-Am Predicts Future Designs

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at some designs in 2K Pro-Am that seemingly predicted the future.

Allowing gamers to customise the branding for their 2K Pro-Am squad has had mixed results. It’s a fantastic idea that enhances the mode, inviting creative designs. For less mature members of the community however, it’s encouraged edgy shock humour and creative workarounds of the profanity filter. When NLSC THRILLHO was active in the 2K Pro-Am scene, it was always a roll of the dice as far as the designs we’d see whenever we loaded into a road game. No, we weren’t tearfully offended, but we did roll our eyes at immature humour that rendered our screenshots and clips unusable.

Mind you, sometimes the edgelord jokes and images that bypassed the content filter were the least of our worries. Again, we’d just roll our eyes, scoff, and then get down to business. That wasn’t as easy with the messy designs that were such an eyesore that it was disorienting trying to keep up with the action, as players blended into the court and similar jersey colours made it difficult to tell teammates from opponents. To that point though, some of those designs that we encountered in 2K Pro-Am in NBA 2K16 and 2K17 predicted the future of NBA branding! Let’s take a look back…way back…

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