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Monday Tip-Off: Lacklustre Video Game Retrospectives

Monday Tip-Off: Lacklustre Video Game Retrospectives

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on video game retrospectives that are rather lacklustre.

Presently, I’m covering at least one game per month with an in-depth retrospective for Wayback Wednesday. I’d like to increase that number while also covering other retro-themed topics, but time is a factor when it comes to producing those features. I want to spend ample time with a game that I’m revisiting before I talk about it, especially if it’s one that I didn’t grow up playing and thus have less familiarity with. I also want to be as detailed as possible, not only covering all aspects of the gameplay, modes, and features, but also any relevant history and interesting trivia.

To that end, beyond getting my hands on the sticks, I’ll also do some research. That often leads me to contemporary reviews, and of course, some other retrospectives. I try to avoid reading other people’s opinions before I’ve formed my own, but it’s still fascinating to see what’s been said about a game. It allows me to discuss how it was originally received, and whether my views match the consensus. Sometimes my take is very different, and that’s completely fine! Everyone’s entitled to their own opinion, though opinions carry more weight if they’re well-reasoned. With that in mind though, I’ve encountered some incredibly lacklustre basketball video game retrospectives.

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Wayback Wednesday: What If…Kobe Bryant Broke the Scoring Record?

Wayback Wednesday: What If...Kobe Bryant Broke the Scoring Record?

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m pondering another historical NBA What If, specifically what if Kobe Bryant broke the all-time scoring record?

Even before he became a star, many people had correctly predicted that Kobe Bryant would go down as one of the all-time greats. There’s a reason that he was tapped to be the cover player and namesake of the NBA Courtside series, and also appeared on the cover of NBA Action 98 – a forerunner of NBA 2K – while still a bench player in his second season. Robert Horry certainly believed in his young teammate back then. I recall a magazine article published during the 1998 season that quoted Big Shot Bob’s claim that Kobe Bryant would be the one to finally break the all-time scoring record.

While that prediction didn’t come true, it wasn’t too far off the mark! Kobe ended up joining the 30,000 point club, finishing his career third on the all-time scoring leaders after surpassing Michael Jordan. Throw in his countless incredible performances and career accomplishments including five rings, and it’s no wonder that a lot of fans felt that Bleacher Report ranking him as the 11th best player in history was insulting. That raises an interesting question: would Kobe Bryant have a different legacy if he had in fact broken the all-time scoring record? Let’s take a look back…way back…

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Wayback Wednesday: Manipulating Cutscenes

Wayback Wednesday: Manipulating Cutscenes

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on manipulating cutscenes in basketball video games.

Cutscenes have been in basketball video games for decades. In early titles such as Double Dribble, the rotoscoped dunks spiced up the action in a game that otherwise had very limited animation. Tecmo Super NBA Basketball also added further detail through the use of cutscenes, though some gamers felt they interrupted the flow of the gameplay. That’s certainly a common criticism of Arch Rivals, which displayed a cutaway after every basket. In more recent games, there have been options to cut to a different angle on wide open dunks, or a three-pointer made with a Green Release.

The Courtside Comedy of NBA Live 2003 produced rather infamous cutscenes! And of course, the MyCAREER stories rely heavily on cutscenes to tell their tales. Those types of cutscenes tend to be more divisive compared to starting lineup introductions, instant replays, and championship celebrations, which are considered an essential ingredient in achieving authentic presentation. Over the years, we’ve found ways of manipulating cutscenes to portray specific scenarios, whether it’s for greater accuracy or simply for the sake of humour. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live 09 Fresh Daily Grocery

Wayback Wednesday: NBA Live 09 Fresh Daily Grocery

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at a novel concept that was employed during the NBA Live 09 preview season: the Fresh Daily Grocery.

It’s no secret that for many basketball gamers, the preview season just isn’t what it once was. With only one game to look forward to every year, increasing fatigue and dissatisfaction with the product, and more than a couple of false claims and broken promises, it’s tougher to get excited; at least if you’re familiar with the routine. That sadly won’t change until such time as we have choices and competition in the space again, and I hope that will happen some day. If and when it does, I anticipate the preview season becoming as fun and interesting as it used to be.

Beyond tantalising previews and promising news, something that I enjoyed about the preview seasons in bygone years were the fun extras that got us hyped for the new games. Official websites provided digital promotional materials, from downloadable freebies to browser games and activities. During the preview season for NBA Live 09, EA Sports launched the Fresh Daily Grocery section on the game’s website. It was a creative concept that not only gave us a reason to check in daily, but also emphasised one of NBA Live 09’s big new features. Let’s take a look back…way back…

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Wayback Wednesday: NBA 2K17 All-Time College DLC Revisited

Wayback Wednesday: NBA 2K17 All-Time College DLC Revisited

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking another look back at the All-Time College DLC for NBA 2K17.

It’s funny what will prompt you to revisit certain games, and then keep playing them. Content creation is undoubtedly a factor. Revisiting NBA 2K14 for PlayStation 4 on a whim led to a retrospective of MyCAREER, and in turn an ongoing adventure and an overdue appreciation for an amazing game. Hoping to grab a screenshot for an article, I dusted off NBA Live 18 to play through The One. It was a blast, and I once again developed a greater fondness for an older release, while also lamenting its wasted potential. I didn’t get the screenshot I wanted, but I ended up with something better.

I don’t take that for granted. In an age of disposable games, I appreciate any unique content and modes that remain available years later. That brings me to the All-Time College DLC for NBA 2K17, which inspired me to spend some more time with an old favourite after revisiting it for research. I did cover the DLC back in 2018, but I’m not entirely satisfied with that feature. Also, with EA (and apparently 2K) developing a new college basketball game, it’s seems only apt to revisit the last time that collegiate content was available outside of a specific mode. Let’s take a look back…way back…

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Wayback Wednesday: Tecmo Super NBA Basketball

Wayback Wednesday: Tecmo Super NBA Basketball

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Tecmo Super NBA Basketball, primarily focusing on the Super Nintendo version.

Despite being old enough to have played it when it was new – or at the very least, recent – Tecmo Super NBA Basketball is another classic hoops title that I didn’t play until years later. As you may know from our podcast and my previous articles, I didn’t become a hardcore basketball fan and gamer until the mid 90s. This means that my introduction to the virtual hardwood was through games such as NBA Live 95, NBA Live 96, and NBA Jam Tournament Edition, rather than the likes of Double Dribble, Lakers vs. Celtics, Bulls vs. Blazers, and of course, Tecmo Super NBA Basketball.

I’ll admit that this made it difficult to truly appreciate those games the first time I played them. After all, they felt like inferior versions of games that I was actually nostalgic for! I respected their place in the history of the genre, but it was tough to get into them. They were intriguing though, and over the years, I’ve given those classics another chance. This has led to some fun retro gaming sessions where I’ve come to see why they’re so beloved, and discover aspects that were ahead of their time. That includes Tecmo Super NBA Basketball, so let’s take a look back…way back…

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Wayback Wednesday: How Free Agents Enhanced Roster Modding

Wayback Wednesday: How Free Agents Enhanced Roster Modding

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at how the addition of free agents in basketball video games has enhanced roster modding.

A pool of free agents and the ability to sign and release players is just one of those things that we take for granted in basketball video games. After all, it’s a concept that goes back to games released in the 90s, making it a well-established staple of roster customisation that we expect to see. Indeed, if you got into basketball gaming during the 2000s at the earliest, you probably haven’t played many sim games that didn’t represent free agency in their roster customisation functionality, or at least their season or franchise modes.

However, if you’re my age and you recall playing the classics of the 90s, you’ll no doubt remember how restricted we used to be when it came to modifying the rosters in-game. Even after the ability to trade players outside of season modes was added, it still took a couple of years to implement the free agents pool. It was longer still before that pool was frequently filled with players to sign! Needless to say, the addition of the free agents pool and subsequent inclusion of a selection of free agents every year significantly enhanced roster modding. Let’s take a look back…way back…

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Wayback Wednesday: Wizards MJ in NBA Live 96

Wayback Wednesday: Wizards MJ in NBA Live 96

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m going back to tinker with an old roster for NBA Live 96 PC to place MJ on the Wizards.

Although I’ve gone on to create a “Definitive” roster for NBA Live 96 PC that adds proper 1996 season rosters, the last current roster I made for the game was for the 2001 campaign. I dubbed that project a “Complete Update“, which was overselling it a little, but it did include portrait and logo updates; a rarity for NBA Live 96 rosters. Thanks to the contributions of Bobby H, it even included an updated gold Wizards wordmark for the team’s roster screen! I intended it to be my farewell to modding NBA Live 96 PC, and indeed I moved on to NBA Live 99 shortly afterwards.

While I’ve created a couple of other NBA Live 96 mods and even polished up the Complete Update, I never went back to make a 2002 season roster. As such, I’ve never created an NBA Live 96 roster featuring Michael Jordan on the Wizards! In fact, to my recollection, I’ve never done that as a quick modification for NBA Live 96; not even just to get a screenshot. With that in mind, it sounds like a fun retro gaming and modding exercise, perfect for Wayback Wednesday! I obviously have some assets to work with here, so let’s take a look back…way back…

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Wayback Wednesday: The Lockout Rosters of NBA 2K12

Wayback Wednesday: The Lockout Rosters of NBA 2K12

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the lockout rosters that were found in NBA 2K12 at launch.

NBA 2K12 wasn’t the first game with rosters affected by a lockout. Due to their early release, the Super Nintendo and Sega Genesis/Mega Drive versions of NBA Live 96 had to launch with 1995 season rosters (and a workaround to add missing players, as well as an expansion draft). NBA Live 99 was also affected by a lockout, though the PC version did receive a 1999 season roster update on top of the fixes provided by an official patch. A combination of an earlier release and the extremely brief lockout of 1996 caused NBA Full Court Press to feature the previous campaign’s rosters.

Those are just some of the most prominent examples. The lockouts of 1995, 1996, and 1998 affected a handful of other games released around the same time as those titles, as naturally everyone’s hands were tied by the same restrictions of a labour stoppage. However, there were a few differences with the lockout rosters of NBA 2K12. On top of only one other game being affected that year, it was an issue that could now be resolved post-launch across all platforms, not just on PC. There were also some new challenges, particularly after online support ended. Let’s take a look back…way back…

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Wayback Wednesday: NBA ShootOut (aka Total NBA ’96)

Wayback Wednesday: NBA ShootOut (aka Total NBA '96)

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA ShootOut, also known as Total NBA ’96.

With NBA 2K’s dominance over the virtual hardwood going back to the seventh generation consoles, it’s easy to forget that NBA Live was once the name in sim basketball video games. Its predecessor, the NBA Playoff series, had some strong competition in the form of Tecmo Super NBA Basketball, but the revamp with NBA Live 95 firmly established EA Sports as the top brand in the genre. NBA Live 96 was a strong follow-up, particularly on PC. Of course, other companies were still willingly throwing their hat into the ring with alternatives to compete with NBA Live.

I’ve enjoyed finally getting my hands on several of those alternatives in recent years. That includes Sony Computer Entertainment Europe’s NBA ShootOut, titled Total NBA ’96 in PAL regions. Although it was never the top dog in the genre, it did tip off a series of games that competed with NBA Live, and later NBA 2K, right through to the 2004 season. As with many of the alternatives to the two biggest brands, the NBA ShootOut series ultimately fell short of truly challenging them, but it had a handful of interesting ideas from the very first release. Let’s take a look back…way back…

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Wayback Wednesday: 2002 Rosters for NBA Live 99

Wayback Wednesday: 2002 Rosters for NBA Live 99

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my 2002 rosters for NBA Live 99.

If you weren’t around during the heyday of NBA Live modding, you might not be aware that I used to be a prolific roster modder. Inspired by the awesome work that our founders had done for the early NBA Live games on PC, I began making my own current roster updates, in particular focusing on NBA Live 96. I eventually moved on to newer games, and ended up taking over the NLSC-branded current rosters when Lutz retired. Beginning with NBA Live 2003, I spent many years creating current season updates for the latest release in the series.

However, given that I got my start in modding by updating a superseded title, and also have a predisposition for retro gaming, it’s no surprise that I was inspired to work on another older game after leaving NBA Live 96 behind. To that end, come the 2002 season, I began updating the rosters for NBA Live 99 PC, a mod you can still find in our Downloads database today. In some ways it was an unusual choice of game for me to work on, especially since it was a few years old at that point. I had my reasons though, and really enjoyed making those rosters! Let’s take a look back…way back…

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Wayback Wednesday: Legends Back in Uniform in NBA 2K9

Wayback Wednesday: Legends Back in Uniform in NBA 2K9

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m putting some Legends back in uniform in NBA 2K9.

As I’ve mentioned before, whenever I’m hooked on an older basketball video game, part of my retro kick involves messing around with the rosters. I particularly enjoy this is in any game that has Legends and retro jerseys, as it allows me to set up some historical scenarios. While playing NBA 2K9 ahead of producing my retrospective, I ended up putting many of the Legends back in uniform. It turned out to be a fun way to talk about some strange stints that weren’t captured in the rosters of any other video games (aside from one that I felt was too important not to cover).

Before I re-created those examples of familiar faces in strange places using NBA 2K9 though, I was placing Legends back in the uniforms that they famously wore. It may seem like an unusual thing to do when there are so many games – and for that matter, mods – that allow me to play with historical rosters. However, there’s just something really fun and satisfying about messing around with a game’s retro content! NBA 2K9 doesn’t feature the largest selection of Legends in the 2K series, but it has enough to depict some memorable moments in NBA history. Let’s take a look back…way back…

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Wayback Wednesday: The Iconic Point in NBA Live 95

Wayback Wednesday: The Iconic Point in NBA Live 95

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the iconic point after a dunk in NBA Live 95.

The National Basketball Association is extremely image-conscious to say the least! Throughout the years, they’ve tried to curb behaviour by players and coaches that may harm their reputation, including taking a zero-tolerance approach to complaints to the referees after a whistle. Of course, in practice, this has usually just meant that their favoured stars still get to have their say, while role players are assessed a technical foul for rolling their eyes! The NBA has also discouraged taunting, which is why the late Dikembe Mutombo had to make a point of wagging his finger towards the crowd.

Unsurprisingly – and honestly, quite fairly – the NBA retains control over how it is portrayed in licensed products, including video games. This means that we won’t see unsportsmanlike technical fouls, brawls, or anything else the league doesn’t want to spotlight, represented on the virtual hardwood. Therefore, it’s funny to think that a blatant display of taunting was once prominently featured in an NBA video game! That is of course the point after throwing down a dunk in NBA Live 95, something that long-time hoops gamers nostalgically recall. Let’s take a look back…way back…

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Wayback Wednesday: When Does LeBron James Retire in NBA Live 2004?

Wayback Wednesday: When Does LeBron James Retire in NBA Live 2004?

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m dusting off NBA Live 2004 to see when LeBron James will retire in its Dynasty mode.

As of writing, it seems a safe guess to say that LeBron James will likely play at least one more season. He has an opportunity to set a new record by playing in his 23rd campaign, not to mention add to his career statistics and possibly contend for another championship. It would also give him an opportunity to further mentor his son Bronny and likely play some more minutes side-by-side with him, while also enjoying a full retirement tour. And of course, if by some chance he does decide that the 2025 season was his last, he’s obviously had a long and extremely successful career.

His longevity, while certainly impressive, isn’t altogether surprising. Not only are we seeing more players stick around for 16+ seasons, but LeBron is obviously a superb athlete, and has remained healthy throughout his career. As with other greats who came straight out of high school, it was commonly speculated that LeBron would go on to have a long career, but what did contemporary video games predict? With Dynasty mode in NBA Live 2004 consisting of 25 seasons, the game may still be able to correctly predict when LeBron will retire! Let’s take a look back…way back…

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Wayback Wednesday: NBA Give ‘n Go Retrospective

Wayback Wednesday: NBA Give 'n Go Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA Give ‘n Go.

Back in the 90s, EA Sports were the dominant brand in sim basketball games with NBA Live, while Midway developed the best arcade hoops titles with NBA Jam. However, Konami were producing some fun games in the sim-arcade hybrid genre; that middle ground between sim and arcade that’s not too over the top, but still isn’t too concerned with realism. I’ve already covered a couple of those Konami games, namely NBA in the Zone and NBA in the Zone 2. Left Field Productions also tried to imitate Konami’s formula with Slam ‘N Jam.

As I’ve said before, I didn’t really have much interest in those games growing up. I either wanted the sim approach of NBA Live, or the wild arcade action of NBA Jam. The hybrid style of Konami’s games or Slam ‘N Jam was certainly intriguing, but that middle ground didn’t really appeal to me at the time. All these years later, I have far more appreciation for the sim-arcade hybrid, even if it isn’t my first choice. Konami’s NBA Give ‘n Go is a classic release in that genre, and I’m definitely overdue to cover it. With that being said, let’s take a look back…way back…

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