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The Friday Five: 5 Odd Technical Issues in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five odd technical issues that have been present in various basketball games over the years.

Games (and software in general) having bugs are a fact of life. Among older gamers such as myself, there’s sometimes an erroneous belief that the games we grew up with didn’t have such technical issues. Before patches were viable, developers did have to ensure that games were as bug-free as possible before they shipped, but many of the all-time classics have glitches of some description. Of course, on top of the need to stamp out bugs before games were finalised on cartridge and disc, the simplicity of those older games avoided some of the pitfalls of their more complex descendants.

To put it another way, the bigger video games have grown, the more bugs and other technical issues they’re prone to having. When it comes to PC games, the need to support a variety of hardware also provides further challenges. To that end, while there are several valid criticisms we can and should make of basketball video games, the mere presence of technical issues doesn’t indicate laziness, incompetence, or a lack of care. If making games and software that were entirely bug-free were easy – or indeed, possible – we’d see it happen. With that being said, various hoops titles have had notably odd bugs and technical issues, and today, I’m looking at five of them.

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