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The Friday Five: 5 Retro Purchases That Didn’t Pan Out

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five discusses five retro purchases that didn’t pan out the way that I was hoping.

When I was a young basketball gamer, my parents didn’t quite understand the concept of annual releases. I remember buying NBA Live 97, and my father saying something along the lines of “OK, you don’t need any more basketball games.” It’s funny to look back on now considering how much my collection has grown since then, to the point where acquiring basketball games is as much my hobby as playing them. Given that I’m a content creator, they’re also an investment that helps out with that venture, but I also enjoy searching for bargains and adding some obscure or difficult to find titles.

Expanding my collection beyond the games I bought and played when they were new has allowed me to experience some titles that I missed the first time around. As I’ve said before, some are good, and some are bad. Some I wish I played more of when they were new, and some I can safely say I was right to avoid. Either way, I don’t regret my retro purchases because I enjoy collecting, and checking them out not only creates material for Wayback Wednesday but is also a fun adventure. Unfortunately, not all of my retro purchases have panned out. It’s the risk you take when you hunt down second hand titles, but fortunately none of these busts have broken the bank.

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Wayback Wednesday: A Key Mistake in NBA 2K9 PC

Wayback Wednesday: A Key Mistake in NBA 2K9 PC

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the issue with missing keys in NBA 2K9 PC.

Hopefully, I’m not the only person around these parts with an appreciation for old school adventure games from Sierra and LucasArts. Those two companies took a very different approach to the genre. While LucasArts adopted the stance of avoiding game over situations (and thereby encouraging gamers to freely experiment), Sierra’s games could be brutal in the way they punished you for trying the wrong thing or missing a detail. If you forgot to pick up a key very early on in the game, you might find that it’s unobtainable much later on, resulting in an unwinnable state. Save early, and often!

Yes, I’m going on a very long journey for an analogy; you might say, almost as far as Guybrush Threepwood travelled by rowboat around the titular location in The Secret of Monkey Island! The point is that you never want to get stuck without a required key, and unfortunately, that’s what happened to a lot of gamers who picked up the PC version of NBA 2K9. With that nostalgic and self-indulgent metaphor out of the way, let’s take a look back…way back…

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25th Anniversary of NBA Live: NBA Live 07 Retrospective

25th Anniversary of NBA Live: NBA Live 07 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 07.

After NBA Live 06 proved to be a shaky start to a new generation, long-time fans of the series hoped it would bounce back with NBA Live 07. PC gamers who had yet to experience the disappointment of the new gen version were also hoping that their port would remain a quality product. Unfortunately, there would be disappointment all around. NBA Live 07 is still widely considered to be the worst game in the series, and there are plenty of reasons why it has that reputation. Although it corrected course by addressing the lack of depth, the on-court product is generally considered to be very subpar. Let’s take a look back at one of the most infamous releases in the series.

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File Additions for NBA 2K10

NBA 2K10 Cover Art

Check out a couple of new file additions for NBA 2K10! In addition to a pack of face updates created by Twnlove for the PC version, I’ve also uploaded the demo of the NBA 2K10 Draft Combine for Xbox 360. The full version is no longer available, but as with the NBA Elite 11 Demo, I figured it’d be worth having in the archives, in case anyone wants to go back and give it a look. Download both file additions for NBA 2K10 at the links below, and for more info on the Draft Combine, check out my Wayback Wednesday retrospective!

Twnlove
Face Pack by twnlove

2K Sports
NBA 2K10 Draft Combine Demo (Xbox 360)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

The Friday Five: 5 Times Last Gen Games Surprised Us

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five times that last gen games surprised us with an unexpected feature.

With the PlayStation 5 reveal event bringing us the official announcement of, and first look at NBA 2K21, we’re heading full steam ahead into the next generation. There are obviously plenty of questions yet to be answered, and more than a couple of concerns to be allayed. While NBA 2K14 wowed us pre-launch with the OMG Trailer, many of us were disappointed by the absence of staple features such as full roster editing, the traditional franchise mode, a standalone Playoffs mode, and other aspects missing from the PlayStation 4 and Xbox One version (until NBA 2K15 brought them back).

There’s also the question of whether the PC version of NBA 2K21 will be a port of the last gen or next gen release. Glancing back at what happened with NBA 2K14, we had to wait a year until the PC port caught up to the new generation. And of course, we have to wonder what will happen with the PlayStation 4 and Xbox One, which will become last gen upon the release of the PlayStation 5 and Xbox Series X. It seems almost inevitable that they’ll become afterthoughts in terms of quality and content, but if we look back through the years, there are a few times that last gen games surprised us with new features and content. Here are five such examples!

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NBA Elite 11 Demo for Xbox 360 Uploaded

NBA Elite 11 Demo

The NBA Elite 11 Demo is easily the most infamous demo in all of basketball gaming. Its poor reception was a major factor in the delay and eventual cancellation of the game just days before launch. As such, apart from those who managed to snag one of the copies that made it out into the wild, it’s the closest that most of us have come to owning NBA Elite 11.

At this point, the demo hasn’t been available through the Xbox Live Marketplace or PlayStation Store for some time. If you’re late to the party or deleted it from your console, it’s been about as tough to get a hold of as the full game itself. However, I have kept my copy of the NBA Elite 11 Demo for Xbox 360, and it is possible to share and copy to other consoles via USB.

To that end, you can find it here in the Demos section of our Downloads database! I’ve posted instructions on how to copy the files to your Xbox 360 below, as well as on the download page itself. It should not require any additional steps, nor should it be region locked. It’s around 838 MB in size, and can only be used on Xbox 360. Should we ever be able to locate the PlayStation 3 version, I’ll also add it to the database.

If you do decide to give it a try, feel free to share your thoughts in the comments below, as well as take the discussion to the NLSC Forum! After all, NBA Elite 11 certainly remains an interesting “What If” in the history of NBA Live. Thanks to SammoHung for prompting me to look into the situation and investigate whether this would be possible. Be it mods, demos, or information, we’re eager to preserve aspects of basketball gaming history whenever possible.

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Wayback Wednesday: Quick Strike Ballhandling

Wayback Wednesday: Quick Strike Ballhandling

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Quick Strike Ballhandling, also known as Quick Strike Ankle Breakers.

I don’t think it’s an exaggeration to call right stick dribbling controls one of the biggest, best, and most important advancements in basketball gaming. Although we were able to perform crossovers, spins, and other dribbling moves before Freestyle Control made its debut in NBA Live 2003, we were at the mercy of a button press as far as the specific move that was performed. Not only were we in complete control with Freestyle, we could perform moves on command that would’ve been far harder to implement using the old approach of face buttons for random dribbling moves.

As the years passed, EA Sports expanded on their player control concepts with ideas such as Freestyle Superstars, eventually dubbing their control scheme Total Freestyle Control. In the Xbox 360 and PlayStation 3 version of NBA Live 08 however, the controls were revamped once again. Freestyle Superstars was replaced by Go-To Moves, shooting went back to two buttons (a jumpshot and a combined dunk/layup button), and the dribbling mechanics were now called Quick Strike Ballhandling. Although it was a familiar system, it was more than just a new name. Let’s take a look back…way back…

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Wayback Wednesday: NBA 2K10 Draft Combine

Wayback Wednesday: NBA 2K10 Draft Combine

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the NBA 2K10 Draft Combine.

Our journey to the league in NBA 2K’s career modes has taken many forms. We’ve played in Rookie Showcase games, guided Freq from high school through to the pros, experienced a college career with Pres, and took a long road through China and the G League as AI. We’ve even made it to the NBA after leaving basketball behind to be a DJ, and then drawing attention in a streetball tournament. The Draft Combine has been featured in a couple of stories (including NBA 2K20’s tale), serving as another way to prove ourselves on the virtual hardwood and raise our Draft stock.

In the very first iteration of career mode – then called My Player – the combine was the starting point for the whole experience, tipping things off before the full game was even released. The NBA 2K10 Draft Combine offered gamers a sneak peek at the mode as well as an opportunity to get a head start, though only on console. Let’s take a look back…way back…

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The Friday Five: 5 Errors That Were Never Fixed

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five errors in various basketball video games that were never fixed.

Post-release support for basketball video games has come a long way. Official roster updates are now the norm, and while there are complaints about their quality, they at least add new content to the game, and update modes where custom rosters can’t be used. We no longer have to petition the developers to create bug fixes, and it’s much easier to provide feedback about errors that arise. Modern NBA Live and NBA 2K titles do have their problems, but we’re more likely to see resolutions, as well as content updates that keep them fresh throughout the year.

This wasn’t always the case, especially on consoles. Before the PlayStation 3 and Xbox 360 era, patches and updates were mostly a perk of PC releases. Even then, they weren’t as plentiful or detailed as they are now. There were a lot of errors that we just had to put up with, as there was no way that they were going to be fixed until the next game came out; assuming they didn’t become legacy issues, of course! Mind you, even when games did receive official patches, they would sometimes introduce new errors that were never followed up on with further fixes. Some of these errors were just cosmetic, some we could fix ourselves, but all were annoying in their own way.

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Wayback Wednesday: Jay-Z in NBA Live 07

Wayback Wednesday: Jay-Z in NBA Live 07

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the promotion that put Jay-Z in NBA Live 07.

I’m sure that Jay-Z needs no introduction for basically everyone reading this. As a rapper, producer, and record executive, he’s considered one of the best and most influential names in his genre. He’s also proven himself to be a highly successful businessman, and as of 2019, is a billionaire. On top of that, he’s married to Beyoncé, making him half of one of the most prominent power couples in the entertainment industry. Again, this is all widely known, as is Jay-Z’s love of basketball and his involvement with the sport, as he formerly owned a stake in the Brooklyn Nets.

What you may not know is that Jay-Z has an interesting history with basketball video games. His songs have been featured on various soundtracks, and of course he was an executive producer on NBA 2K13 – a topic I’m sure I’ll discuss in a future Wayback Wednesday feature – but he was also playable in NBA Live 07. JaoSming covered this noteworthy appearance several years ago, but it’s a piece of basketball gaming trivia that still tends to be overlooked. With that in mind, let’s take a look back…way back…

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NLSC Podcast #304: Talkin’ ‘Bout Next Generation

NLSC Podcast Logo

Episode #304 of the NLSC Podcast is out now! With 2019 and the decade drawing to a close, not to mention a new generation of gaming looming on the horizon, Dee4Three and I discuss the past ten years in basketball gaming, the current generation, and our thoughts as we look ahead to next gen.

After a quick rundown of Patch 1.09 for NBA 2K20, we get right into this week’s featured discussion. The end of the decade and announcement of the Xbox Series X has prompted us to reflect on the past ten years of basketball gaming, in particular the PlayStation 4 and Xbox One generation. We compare it to previous generations, noting the positives and negatives. As we look ahead to next gen, we discuss what we’re hoping to see, and what not to see. From troubling trends to imaginative innovations, it’s a discussion of where the hobby is at, and where it should be. Along the way, we’re even able to draw some parallels to the real NBA.

Tune in below!

What are your thoughts on basketball gaming over the past ten years, and two gaming generations? What are your expectations of next gen? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

25th Anniversary of NBA Live: NBA Live 06 Retrospective

25th Anniversary of NBA Live: NBA Live 06 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 06.

After the success of NBA Live 2005, NBA Live 06 proved to be a pivotal moment in the series; one that NBA Live is still feeling the effects of today. Because of those long-term ramifications, it’s all too easy to forget that NBA Live 06 is a tale of two games: a last gen and PC release that was at least on par with its predecessor, and a new gen launch title that was a disappointment. It’s unfortunate that the latter often overshadows the former, but it’s understandable, given the lasting impact that it had. Nevertheless, I’ll be covering both versions of the game in this retrospective. Let’s look back at the good, the bad, and the ugly in a significant year for NBA Live.

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Wayback Wednesday: The Temple in NBA Live 06 & 07

Dwyane Wade in The Temple in NBA Live 06

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

Whenever a basketball video game makes the leap to a new generation of gaming hardware, there’s usually some sort of feature or gimmick that underlines the fact that it’s a new era. The jump to the Xbox 360 marked the start of a difficult time for the NBA Live series, with the 360 version of NBA Live 06 being something of a disappointment. I’ll go into more details about the game in my forthcoming retrospective for our 20th Anniversary of NBA Live content, but one very cool feature that the game did boast was its practice gym: The Temple.

The Temple – which also appeared in NBA Live 07 – wasn’t just eye-catching in design, but also a somewhat revolutionary take on the existing practice mode. Let’s take a look back…way back…

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