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Wayback Wednesday: In the Zone in NBA Live 07

Wayback Wednesday: In the Zone in NBA Live 07

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the In the Zone mechanic in the Xbox 360 version of NBA Live 07.

As you may know, NBA The Run will feature a mechanic called In the Zone. For more on that, be sure to tune in to the latest episode of the NLSC Podcast, where Dee provides his in-depth impressions of the upcoming game! Unsurprisingly, it’s not the first time that a basketball video game has used that well-travelled term for being locked in and performing at a high level. It was the name of Konami’s sim-arcade hybrid games, and it’s the title of an extremely catchy track from Midway’s NBA Hangtime. And of course, In the Zone was a mechanic in NBA Live 07 for Xbox 360.

Although NBA Live 07’s mechanic sprang to my mind when I first heard that NBA The Run would be using the name for its power-up, at this point, I think it’s safe to lay claim to the moniker. Not only is it a common term, but the Xbox 360 version of NBA Live 07 was a terrible release that few gamers would care to revisit, so its take on being In the Zone is largely forgotten. With that being said, Wayback Wednesday is as much about digging into the forgotten history of the virtual hardwood as it is celebrating our most nostalgic memories, so let’s take a look back…way back…

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NLSC Podcast #628: Why Some Basketball Gamers Stick With Last Gen

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From courtside of the virtual hardwood, it’s Episode #628 of the NLSC Podcast!

While it’s certainly exciting to be on the cutting edge of gaming technology, we’re not always in a rush to upgrade our hardware and play the (supposedly) most advanced versions of basketball video games. This week, we’re taking a look at why many basketball gamers often opt to stick with last gen hoops titles – ourselves included – and some of the benefits of delaying a jump to the next generation. We also touch on next gen elitism and gatekeeping – in particular, the “you’re broke” crowd – and the community shares their experiences in sticking with last gen basketball video games. Suffice it to say that it’s been a more common practice over the years than some people may think!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Weird Roster Glitches

The Friday Five: 5 Weird Roster Glitches

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of weird roster glitches that I’ve encountered in basketball video games over the years.

The harsh reality of video game design is that no release is ever going to be absolutely perfect. Of course, absolute perfection is an impossible goal in just about any creative endeavour, and you’ll also never be able to please everyone with your design choices. On top of that, bugs are basically inevitable. They were present in classic games, and we certainly see them in modern titles. Whether it’s Super Mario Bros. 3, The Legend of Zelda: Ocarina of Time, or NBA 2K26, it’s just not feasible to code a game that has absolutely no technical issues or imperfections.

Ideally, bugs and glitches will be rare, or have minimal impact on the experience. The best video games – basketball or otherwise – tend to be extremely stable for the most part. There have been some frustrating bugs in basketball video games over the years though, including glitches related to roster editing. They can be particularly nasty, causing us to lose saved data and in turn countless hours of work customising a game. As someone who has enjoyed tinkering with games and creating roster mods since the 90s, I’ve encountered several weird glitches and badly-designed editing functions. These five are among the strangest and most annoying that I’ve experienced to date.

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Monsters in NBA Live 08!

Monsters in NBA Live 08

Happy Halloween, everyone! We’re definitely in the spooky spirit this year, with a Friday Five recalling five times that Halloween hit the virtual hardwood, and a special edition of the NLSC Top 10 Plays coming a little later on. In that same spirit, I’m presenting a new Tales of the Virtual Hardwood, all about the monsters in NBA Live 08!

What’s that? You don’t remember any monsters in NBA Live 08? I assure you, this is no mod or cheat code! Hiding in plain sight in the Xbox 360/PlayStation 3 version of NBA Live 08 are some ghoulish figures. I’d suggest that most of us who know about their presence probably discovered them completely by accident while messing around in instant replay. This tale isn’t as infamous as the haunted NBA Jam cabinets, but it’s undeniably creepy! Behold…

I hope you enjoyed this spooky tale about the monsters in NBA Live 08! It was definitely a lot of fun to put together. Dee and I are frequently uploading content to the NLSC YouTube channel – usually highlights, retrospectives, video essays, and episodes of the NLSC Podcast rather than spooky stories – so be sure to subscribe if you haven’t already. Once again, stay tuned for a special Halloween edition of the NLSC Top 10 Plays later today.

Wayback Wednesday: NBA Elite 11 Demo Retrospective

Wayback Wednesday: NBA Elite 11 Demo Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the NBA Elite 11 demo and its impact on the NBA Live series with an in-depth video retrospective.

Fifteen years ago on Sunday, NBA Elite 11 was supposed to be released. However, following a disastrous hands-on preview that made it very clear that the game wasn’t anywhere close to being ready, it was delayed right before it was set to hit shelves. While much of its infamy comes from the video of Andrew Bynum getting stuck in the t-pose at halfcourt, there were so many other problems with the NBA Elite 11 demo, and the retail version. It’s no surprise that the game was ultimately cancelled, but just how badly did EA Sports mess up? Let’s take a look back…way back…

I hope you enjoyed this look back at EA Sports’ biggest basketball blunder! It’s been on my list of Wayback Wednesday ideas for a while now, and since we’ve reached the 15th anniversary of the whole debacle, the timing seemed right. Incidentally, if you have an Xbox 360 and would like to give the demo a try, it’s still available here in our Downloads section. If you’re after a legitimate copy of the full version…well, that can be an expensive endeavour! In any case, feel free to share your thoughts on the NBA Elite 11 demo, as well as the retail version if you’ve played it. Be sure to subscribe to our YouTube channel if you haven’t already, and stay tuned for more retrospectives!

Monday Tip-Off: Why Are You Playing That?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a response to a question that’s often lobbed at retro basketball gamers: why are you playing that?

I’m sure that at this point, it’s hardly a secret that I’m an enthusiastic advocate for retro basketball gaming. I’ve written a number of articles detailing the fun that I’m having revisiting old favourites and discovering new retro kicks, and explaining why I think it’s worth considering if you’re not enjoying newer titles. To that point, I don’t want to keep harping on points or treading familiar ground in my articles, but the fact of the matter is that there’s still pushback and scorn when it comes to playing older games. Again, “why are you playing that?” is the common refrain here.

Obviously, this is the internet where everyone has an opinion, and believes that their preferences are correct. However, I will entertain the question of why I and others still play older basketball video games, because I’m sure that some people are asking that in good faith. Considering all of the technological advances that have been made over generations of basketball games, not to mention the fact there’s a new NBA season every year, I’m sure it is quite puzzling that some of us do choose to play games with outdated graphics, simpler mechanics, and old rosters. Nostalgia is a major factor, but there’s more to it than that, and the stigma against retro basketball gaming is insulting.

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2005 Roster for NBA 2K6 (Xbox 360) V1.1 Released

2005 Roster for NBA 2K6 (Xbox 360) V1.1 Released

You may recall that late last December, I released a 2005 roster for the Xbox 360 version of NBA 2K6. There were further enhancements that I could make to the project however, and to that end, V1.1 of the roster is now available!

Although the developers had already set ratings based on the 2005 season, I wasn’t satisfied with all of them. Combing through the rosters I noticed several players that were undercooked or had a questionable rating here and there, so I’ve gone through and fixed them. I also went ahead and created an “uninjured” version of the roster that’s better suited to Association play, since all of the key players are in the lineup.

Download the 2005 roster for the Xbox 360 version of NBA 2K6 here, and check out the release and support topic here in the Forum. Please see below for more information, including installation instructions. I won’t rule out any further updates, but I’m fairly satisfied with the project for now, so I’ll be moving onto some other minimalist rosters for NBA 2K6. Stay tuned for more info on those!

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Wayback Wednesday: Retro Jerseys in NBA Live 10

Wayback Wednesday: Retro Jerseys in NBA Live 10

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the selection of retro jerseys in NBA Live 10.

Some basketball gamers have declared NBA Live 10 to be the best game in the NBA Live series. While I’ve definitely come to enjoy it a lot more over the years and would agree that it’s the last really good release in the series, I still give the nod to NBA Live 06 PC as the best all-around hoops sim from EA Sports. With that being said, NBA Live 10 is very solid and a lot of fun on the sticks, had some great ideas with adidas LIVE Run and Dynamic Season, and even brought back a standalone Playoffs mode. Unfortunately we lost the All-Star Weekend, but Dynasty mode was still there.

And of course, NBA Live 10 brought back retro jerseys! The lack of historical content during the seventh generation NBA Live titles was undoubtedly a knock on the series, especially since Legends and throwback uniforms were still being featured in the sixth generation versions and their PC ports. However, one of the goals for NBA Live 10 was to celebrate basketball culture; an initiative that not only led to the addition of The Hangar, but also the return of retro jerseys. It’s a part of the game that I really enjoy whenever I’m on an NBA Live 10 kick, so let’s take a look back…way back…

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NLSC Podcast #577: Other Games in Our Rotations

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From courtside of the virtual hardwood, it’s Episode #577 of the NLSC Podcast!

While we’ll never get sick of basketball gaming, we’re taking a quick timeout from the virtual hardwood this week as we join the community in listing and discussing some of the other video games that are currently in our rotations. This includes reflecting on the aspects of those games that are keeping us hooked on them, while also noting some of the similarities to our basketball gaming habits. We also discuss finding new ways to play old favourites including self-imposed challenges and choosing different classes or character builds, and fondly recall the fun we had getting a small taste of some classic games thanks to shareware and demo discs back in the day.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: NBA 2K9 Retrospective

Wayback Wednesday: NBA 2K9 Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the PC, PlayStation 3, and Xbox 360 version of NBA 2K9.

I had to double-check that I hadn’t already covered NBA 2K9 in a previous Wayback Wednesday retrospective. It’s not that I won’t revisit games that I’ve already profiled if I have new thoughts to share, but if it is my second opinion, I want to acknowledge my previous take. As it happens, I specifically reflected on NBA 2K9 coming to PC, but it wasn’t a detailed retrospective. My only real commentary on the game itself was to say that it doesn’t hold up as well as its successors. Irrespective of how accurate or inaccurate that critique of NBA 2K9 is, it’s hardly an in-depth retrospective or review!

Since then, I’ve developed a greater appreciation for the games that came before NBA 2K13. NBA 2K6 and NBA 2K7 have even retroactively become a couple of my all-time favourite basketball games! However, as I’ve previously explained, I wasn’t as impressed with NBA 2K8. It felt like a misstep, a sentiment reflected in many of the contemporary reviews. In any case, I was due to revisit NBA 2K9 next, so it’s been in my rotation in anticipation of this retrospective. With that being said, does it hold up, and has it also become a retroactive favourite? Let’s take a look back…way back…

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Wayback Wednesday: The NBA 2K14 Server Shutdown

Wayback Wednesday: The NBA 2K14 Server Shutdown

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the controversy that surrounded the NBA 2K14 server shutdown.

The unfortunate reality of games with online features is that at some point, support for those titles will end. Obviously, this is a useful way for companies to push us towards buying a newer release, but in all fairness, it’s also understandable that the servers are shut down once a game’s userbase has largely moved on. Naturally, this happens even quicker with annual sports games. As much as we hate to lose online support for older classics, most gamers do move on every year, making it difficult to justify the expense and effort of maintaining the servers indefinitely.

It’s still a bummer though, especially when we’re locked out of save files and content that should be able to function in a limited capacity offline. While we’re never pleased to see the end of online support, the NBA 2K14 server shutdown ten years ago proved to be particularly controversial. Not only did it impact the way that Take-Two handled online support for future titles, but it also hinted at future controversies with a lack of communication and goodwill when it comes to the NBA 2K series. To that end, it was a significant event with lasting ramifications! Let’s take a look back…way back…

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NLSC Podcast #575: NBA 2K9 vs. NBA Live 09

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From courtside of the virtual hardwood, it’s Episode #575 of the NLSC Podcast!

We recently played NBA 2K9 and NBA Live 09 over Parsec, with a view to starting a co-op season in one or both of them. In addition to recapping the fun we had during those sessions, this week we’re comparing and contrasting the 2009 season releases from EA Sports and Visual Concepts. We reflect on how they were both notable improvements over their immediate predecessors, discuss a couple of the teams that we’d potentially like to use in our season, and reminisce about the NBA of that era. The community also weighs in with their views on the comparison, and recalls some of the teams that they liked to use in NBA 2K9 and NBA Live 09.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #572: Ranking NBA 2K6 Through NBA 2K13

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From courtside of the virtual hardwood, it’s Episode #572 of the NLSC Podcast!

The seventh generation saw NBA 2K pull ahead of NBA Live – and for good reason – but which 2K titles stand out as the best releases during that run? This week, we join the community in ranking NBA 2K6 through NBA 2K13 on PlayStation 3 and Xbox 360 – as well as the PC ports from NBA 2K9 onwards – discussing the key strengths and weaknesses of each game, while also sharing some of our personal memories and experiences with them. We also discuss some of the factors that make games stand out as classic and nostalgic releases, such as the season they’re set in, and the presence of fun teams to put on the virtual hardwood years and indeed decades later.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Modding Projects I Had to Abandon

The Friday Five: 5 Modding Projects I Had to Abandon

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five modding projects that I unfortunately had to abandon before they were finished.

When I was reading Felicia Day’s first book several years ago, she offered up the advice to never throw away anything you’ve written. By all means start over or try to re-work what you’ve drafted, but don’t just delete the original file. After all, you may want to return to it as a starting point, or at least salvage a part of it. I’ve kept that in mind when writing articles since then. Whether it’s keeping the first draft while I take another run at a topic, or saving what I’ve written when I remove an example from a Friday Five list so that it can potentially be used elsewhere, I’m hesitant to scrap work.

The same goes for modding projects. Even an abandoned roster potentially has some data or art assets that can be recycled in another mod, so there’s value in holding onto both. Furthermore, while projects can hit a brick wall, there’s always a chance that you can persevere, perhaps by changing direction or scaling down the project. With that being said, there comes a time where you need to cut your losses rather than falling victim to the sunk cost fallacy. I’ve certainly done that with a few modding projects over the years! It’s never a good feeling, but it’s far wiser than wasting time on an ultimately doomed idea. Here are five of my modding projects that fell through.

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Highlights from NBA Live 95, NBA 2K25, & More

Highlights from NBA Live 95, NBA 2K25, & More

It should be clear from all of our content that we love basketball video games past and present here at the NLSC, and that of course includes uploads to our YouTube channel. Over the past month or so, Dee and I have been uploading highlights from a variety of games, literally spanning thirty years of the virtual hardwood as that includes reels from NBA Live 95 and NBA 2K25!

As we discussed in Episode #561 of the NLSC Podcast, we had a blast dusting off NBA Live 95 PC for a co-op session, with Dee uploading the highlights from our game between the Houston Rockets and San Antonio Spurs. Dee also revisited NBA Live 96 PC for a game featuring the Vancouver Grizzlies and Toronto Raptors, in which Blue Edwards put on a show.

Meanwhile, I’m still on a kick with NBA 2K6 for Xbox 360. In addition to releasing a 2005 roster and working on a few other projects, I played some pick-up games using players from the 1987 and 1988 All-Star Games, including a few that I had to create. Dee and I also connected to play NBA Live 2004 for PS2, taking on the Rockets with the Suns. Finally, we flashed back to the Kobe Era in NBA 2K25 with a matchup between a fun Golden State Warriors squad and the new look Seattle Supersonics.

Catch up on all of the latest uploads below, and if you haven’t already, be sure to subscribe to the NLSC YouTube channel for more basketball gaming content! As always, Dee and I are open to suggestions for games that you’d like to see us play, so feel free to hit us up in the comments, the Forum, or via our socials.

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