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NLSC Podcast #443: NBA 2K23 First Impressions

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From courtside of the virtual hardwood, it’s Episode #443 of the NLSC Podcast!

NBA 2K23 is out now worldwide, and we’ve been spending plenty of time with both versions of the game since they launched! As such, this week’s episode is all about taking a deep dive into our first impressions of NBA 2K23, and discussing the pros and cons as we currently see them. From gameplay, graphics, and the Jordan Challenge, to MyNBA Eras, MyTEAM, and roster accuracy, we’ve got plenty of thoughts to share with our fellow basketball gamers. We also compare the Next Gen and Current Gen versions, discuss the forthcoming modding season as it tips off, and share our outlook on playing NBA 2K23 consistently in the months to come.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA 2K23 The City Preview

NBA 2K23 The City Preview

The release of NBA 2K23 is imminent, but before it officially launches, the latest developer blog has given us all a preview of The City. Once again, The City will be the hub world for MyCAREER in the Next Gen version of NBA 2K23, whereas Current Gen has the GOAT Boat.

Key improvements this year include reducing the size of The City and adding fast travel options to make it easier to traverse. There are also new designs for the stomping grounds of the four affiliations, a central area for the competitive modes, and an arena for NBA games.

Once again, I’ve summarised the blog below, but be sure to read it for the full scoop and preview screenshots. You can also check out the trailer that was released. Got any thoughts? Feel free to share them in the comments below, as well as join in the discussion here in the NLSC Forum! With the game almost in our hands, our post-release coverage will be tipping off very soon. As such, we invite you to stick around for everything we do here, from discussion of the game to our modding community!

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NBA 2K23 Pre-Order Guide

NBA 2K23 Pre-Order Guide

It won’t be long now before NBA 2K23 is in our hands. In case you weren’t aware, the game is set to launch on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch on September 9th. That means there’s still time to pre-order NBA 2K23 if you haven’t done so already.

Obviously, pre-ordering the game will grant you a variety of bonuses, depending on the version that you opt for. As previously announced, there are five editions of NBA 2K23: Standard, Digital Deluxe, Michael Jordan, Championship, and WNBA, the last of which is exclusive to GameStop in the United States and Canada. Each has its own cover art, price point, and again, pre-order bonuses. Today, I’m providing a guide as to which version of NBA 2K23 to pre-order, if indeed you have the need and desire to pre-purchase a copy of this year’s game.

To that point, this isn’t intended to instruct anyone to pre-order NBA 2K23, or shill for the expensive special editions. In fact, I’ll also be laying out why you don’t need to pre-order NBA 2K23 at all, and why the Standard Edition may be sufficient if you are intent on pre-ordering. Depending on the mode you play, whether you’re a collector and/or content creator, and your general enthusiasm for the series and forthcoming game, the value of reserving a copy and receiving the individual pre-order bonuses will vary. You should always aim to be a savvy consumer, and it’s my aim to help my fellow basketball gamers to make an informed decision in that regard.

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NLSC Podcast #441: NBA 2K23 MyTEAM, The W, & Other Wins

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From courtside of the virtual hardwood, it’s Episode #441 of the NLSC Podcast!

The latest developer blogs delivered some more great news about NBA 2K23, this time concerning MyTEAM and The W. As release day looms, we’re allowing ourselves to feel optimistic. We also revisited NBA Live 2001 this week, while dusting off an old retro season mod. It produced a dramatic win, but we were reminded that the game can be very hit and miss! A session with NBA Inside Drive 2003 yielded a fun Easter egg, though a reply to a Tweet about it prompts us to defend retro basketball gaming once again. There are also a couple of recent retro pickups to reflect upon, updates on our NBA 2K19 MyLEAGUE and NBA 2K14 MyCAREER games to share, and a mailbag question about using players out of position.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Ways PC Basketball Gaming Has Declined

The Friday Five: 5 Ways PC Basketball Gaming Has Declined

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that basketball gaming on PC has declined over the years.

It pains me to speak ill of basketball gaming on PC. In NBA Live’s Golden Age, there was no question that the PC version was the definitive release. Even when the PC was receiving a port of the PlayStation 2/Xbox release in the mid 2000s, it held a distinct advantage in the form of the modding community. Many of my fondest basketball gaming memories involve playing on PC, and I’ve always enjoyed games on both PC and console. What I’m getting at is that I’m in no way against PC gaming – basketball or otherwise – so I’m not trashing it as a platform for video games.

That’s why the realisation that PC basketball gaming has declined is a dismal thought. It isn’t dead by any means, but it could be in much better shape. Aside from modding capabilities, it’s been a long time since the PC version of any basketball game was unquestionably superior to its console brethren. Modding has also been affected by changes to PC releases. From a collecting standpoint, there are some tremendous disadvantages compared to picking up copies on PlayStation or Xbox. We also have more reason to be concerned about future releases on PC, from quality to their very existence. Here are five ways that PC basketball gaming has unfortunately declined.

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NBA 2K23 The W Details: Expansion, Community Goals

Details on The W in NBA 2K23

The latest NBA 2K23 developer blog provides details about The W in this year’s game. This year, the goal has been to add more authentic elements of the WNBA, as well as community-based activities.

As with MyWNBA, the Commissioner’s Cup is now represented in The W. Your player can also qualify for the All-Star Game, and league expansion can be unlocked. Each season will include community goals that will allow a variety of exclusive rewards to be unlocked for everyone via cooperation.

The W will once again be exclusive to NBA 2K23 Next Gen. At this juncture, it doesn’t appear as though any enhancements will be made to the WNBA content in Current Gen, beyond the usual roster and player likeness updates. I’ve summarised the key information below, but be sure to give the blog a read for the full scoop. Feel free to share your thoughts in the comments, as well as join in the discussion here in the Forum!

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NBA 2K23 MyNBA Includes Multiple Eras

NBA 2K23 MyNBA Details

The latest NBA 2K23 developer blog provides an in-depth preview of MyNBA in Next Gen. Suffice to say, it dropped some pretty big news!

In addition to the traditional franchise experience with current rosters, MyNBA in NBA 2K23 will include three historical eras: the Magic vs Bird Era, the Jordan Era, and the Kobe Era. These eras will allow us to jump into the past and play through to the modern day and beyond, with the league evolving as it did in real life. The presentation will also be era-specific, similar to the effects featured in the revamped Jordan Challenge.

Although the default historical rosters won’t be entirely complete and without any missing players, custom rosters and Draft Classes will be available in NBA 2K23 MyNBA. Additionally, eras are a Next Gen exclusive feature, and thus unfortunately will not be available in Current Gen’s MyLEAGUE mode.

You can find my summary of the key points of the developer blog below, along with 2K’s official breakdown/trailer for the mode. What are your thoughts? Sound off in the comments, and join in the discussion here in the Forum!

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Monday Tip-Off: How NBA 2K23 Would Win Me Over

Monday Tip-Off: How NBA 2K23 Would Win Me Over

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with an outline of how NBA 2K23 would win me over.

Let’s be clear about this. In the grand scheme of things, NBA 2K23 doesn’t need to win me over. I’m just one person, and I’m not one of their big name influencers. The game won’t need my stamp of approval in order to sell at least ten million copies. Furthermore, given that I am a collector and still a content creator, I’ll be contributing to those sales figures anyway. In that respect, you could argue that it makes me part of the problem, but hey, like I said, I’m just one person. In short, I acknowledge that whether or not NBA 2K23 wins me over, it will be a success by almost every metric.

That goes without saying, but that’s not the issue here. This isn’t about what NBA 2K23 must do to be successful, but what it would take to get someone who has greatly preferred to play NBA 2K14 over NBA 2K21 and NBA 2K22 to get hooked on a new game once again. It’s an uphill battle, because some of the changes I’d love to see will never happen, due to business reasons. I’m obviously also very enthusiastic about this retro kick with NBA 2K14. However, I do aim to approach every new game with an open mind, and a willingness to keep playing if I’m enjoying myself. To that end, with the right changes and improvements, I could definitely be won over by NBA 2K23.

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NLSC Podcast #434: NBA 2K23 Jordan Challenge & PC News

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From courtside of the virtual hardwood, it’s Episode #434 of the NLSC Podcast!

How much would you pay for a sealed copy of Lakers vs. Celtics? Here’s a hint: it’ll set you back more than the Championship Edition of NBA 2K23! Speaking of which, in the wake of the NBA 2K23 preview season tipping off, we discuss the cover reveals, pre-order bonuses, and the return of the Jordan Challenge. With the news that the PC version will be Current Gen once again, we consider the possible reasons for the decision, and the future of the series on the platform. We also talk about some interesting NBA Live rumours, and the underrated NBA Inside Drive series. In this week’s mailbag, the community reacts to the news about NBA 2K23 PC, and suggests new games for the Jordan Challenge.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA 2K23 PC Will Be Current Gen

NBA 2K23 PC Will Be Current Gen

Bad news for anyone hoping that NBA 2K23 PC would be making the jump to next Next Gen: IGN has confirmed that the PC version will once again be a PlayStation 4/Xbox One port.

This isn’t surprising, but it is disappointing given that this will be the third consecutive year that the PC has missed out on a Next Gen port. While NBA 2K21 PC remaining a Current Gen port wasn’t unexpected given that it was released two months before the Next Gen consoles launched, there were hopes that the PC would be getting the PlayStation 5/Xbox Series X version of NBA 2K22. The precedent here was NBA 2K15 PC, which made the Next Gen jump the year after the PS4 and X1 launched.

Unfortunately, that precedent hasn’t been repeated with the ninth generation. NBA 2K isn’t alone here, as the PC version of WWE 2K22 was likewise a PS4/X1 port. Madden 22 PC was also ported from the Current/Prior Gen version. Although these are different series and Madden is obviously from another developer/publisher entirely, many gamers suggested that this was a red flag for NBA 2K on PC as well. Sadly, that prediction turned out to be correct.

If there is a silver lining to the announcement, it’s that there’ll likely once again be high compatibility with existing mods and modding tools. However, it naturally also means that NBA 2K23 PC will miss out on any enhancements to gameplay and modes that are exclusive to Next Gen. Your mileage will vary as to whether that’s a worthwhile trade-off.

In any case, we will be covering both the Current Gen/PC and Next Gen versions of NBA 2K23 when they’re released on September 9th. For now though, feel free to vent in the comments below, or here in the NLSC Forum!

NBA 2K22 Patch 1.13 Out Now

NBA 2K22 Patch 1.13 Out Now

Patch 1.13 is out now for NBA 2K22. As always, it should come through automatically as long as you’re online. If it doesn’t, try restarting your console/Steam client, or checking for updates manually. Please note that the patch is currently available for PlayStation 4, PlayStation 5, Switch, Xbox One, and Xbox Series X, and should be coming through on PC shortly.

As of this post, no detailed patch notes have been released. It would appear that the update is simply preparing NBA 2K22 for Season 8 in MyCAREER and MyTEAM, which is centred around Shaquille O’Neal (no pun intended). If any further details are posted, I’ll be sure to add them to this bulletin, as well as our Current Gen and Next Gen update histories for NBA 2K22.

With the NBA 2K23 preview season looming – including a possible leak of the cover player – we shouldn’t expect any major fixes or gameplay changes at this point. As per the pre-release developer blogs, there will be a ninth season in MyTEAM and MyCAREER in August, leading into a September release for NBA 2K23.

In the meantime, feel free to share your thoughts on Patch 1.13 for NBA 2K22 in the comments below, as well as join in the discussion in the Forum!

 

Wayback Wednesday: The OMG Trailer for NBA 2K14

Wayback Wednesday: The OMG Trailer for NBA 2K14

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the OMG Trailer for NBA 2K14.

Is there a more important and impactful trailer in the history of basketball gaming than the OMG Trailer, promoting NBA 2K14 for PlayStation 4 and Xbox One? While there have been other fantastic trailers and promotional spots for basketball video games, you’d be hard-pressed to find one that turned as many heads, and that gamers still know by name. It boldly announced the arrival of a new generation, and made a statement that Visual Concepts were eager to make full use of the technology they now had at their disposal.

The OMG Trailer for NBA 2K14 is something you can still appreciate today. It still looks amazing almost a decade and entire console generation later. In a way, it’s even more impressive now that we know the game lived up to the hype; even if a few of us discovered that later than others! There’s more to the OMG Trailer for NBA 2K14 than just reflecting on how awesome it was, though. It’s had a lasting impact on the series and basketball gaming as a whole, but has also proven to be a hard act to follow. Let’s take a look back…way back…

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Monday Tip-Off: Look Beyond What You See

Monday Tip-Off: Look Beyond What You See

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some advice to look beyond what you see when it comes to visuals on the virtual hardwood.

I’ll be honest: I never thought that I’d be quoting Rafiki in an article about basketball video games. The sentiment fits though, so hey, hakuna matata. As in the metaphor that’s repeated a few times during the course of The Lion King 1½, there’s value in looking beyond the superficial aspects of basketball video games. That’s not to say that graphics aren’t in any way important. They form our first impressions of a new title, and when a new generation launches, we do expect to see some sort of leap as far as the graphics are concerned.

As such, I’m not trying to dismiss criticism of – or downplay disappointment in – the graphics of NBA 2K on PlayStation 5 and Xbox Series X (or any other game, for that matter). However, there’s a reason we have a long-running gag on the NLSC Podcast about cancelling pre-orders if a new game doesn’t feature any shoelace physics. It’s easy for me to say because I grew up with games that look extremely primitive now, but we can get too caught up in visual details that are inconsequential in the long run. Whether critiquing a game or simply seeking to enjoy it, I’d suggest that you’ll gain far more valuable insights and satisfaction if you look beyond what you see.

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NLSC Podcast #412: Community Wishlist For NBA Live 23

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From courtside of the virtual hardwood, it’s Episode #412 of the NLSC Podcast!

After last week’s show, we’ve been moved to revisit NBA Live 2001 and NBA Live 2002. Though both were controversial releases in our community, they definitely have their bright spots. Speaking of old NBA Live games, work continues on our All-Time Teams Roster for NBA Live 96 PC. There’s also been an exciting development as far as modding NBA Live 10 on PlayStation 3. As for the future of the series, while NBA Live 23 hasn’t been announced, it’s clear that we’re not the only basketball gamers hoping that the series will return. We discuss the likelihood of it finally happening this year, and revisit our expectations. We then open up the mailbag to discuss the community’s Wishlist for a hypothetical NBA Live 23.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: The Helping Hand of Default Assets

Monday Tip-Off: The Helping Hand of Default Assets

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a reminder of the importance of default assets in our modding endeavours.

Since the very beginning, one of the primary goals of our modding community has been to add content to games. When we were founded as the NBA Live Series Center, this usually meant adding players such as Michael Jordan and Charles Barkley to the rosters of NBA Live PC. Once Legends and historical teams became a staple of NBA video games, there were other missing players to add. We’ve also sought to expand the selection of classic teams, as well as create retro season and all-time rosters, NCAA and foreign league total conversions, and many other fantastic projects.

The biggest projects have generally required several new assets to be created, in particular year-specific jerseys and courts, and missing player faces. Needless to say, the workload is much lighter if several assets that we need are in the game by default. At the same time, it’s something that we can take for granted. Not only can the default assets facilitate a range of modding projects – both minimalist and large in scope – but we can use them to quickly assemble fun scenarios on the virtual hardwood. Modding has opened up a world of possibilities with basketball video games, but I can’t stress enough the importance of content being readily available within the default assets.

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