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NLSC Podcast #404: Cheese Not Found

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Episode #404 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

After an intense battle, the Semi-Finals of the NLSC NBA Live 10 Tournament are over, and the Finals match-up has been set. Once again, we note the importance of competing until the final buzzer. Following on from last week’s revisiting of NBA Live 96 PC, we played NBA Live 97 PC over Parsec, and basked in the radical 90s goodness of its presentation. We also played NBA Live 16, and tested a work-in-progress mod for NBA 2K16. Meanwhile, the latest patch for NBA 2K22 Next Gen has cut down on cheese, and some gamers aren’t happy. Conversely, we’re all for it, and push back on the suggestion that the game shouldn’t be realistic. We also reflect on the importance of shot timing mechanics.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: 5 Issues That Keep Sneaking Back into NBA 2K

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five issues that keep sneaking back into NBA 2K games.

Look, video game design is more difficult than a lot of gamers believe it to be. I know it sounds like I’m stating the obvious, but it bears repeating because there are people out there who seem to think creating the perfect basketball title is as simple as typing plain English into a word processor. Even more cynically, there’s a belief that the developers are capable of creating a much better game, but intentionally holding back on doing so in order to sell next year’s release. I can see the thought process behind that, but if creating a near-flawless game were feasible, it would’ve happened already.

What I’m getting at here is that video game development is challenging. Developers do care about making a great game – the suits may not, but the people actually putting in hard work absolutely do – and they want us to enjoy the fruits of their labour. In all fairness, NBA 2K has maintained a consistently high level of quality throughout the years. Even some of the more problematic and controversial releases over the past decade are still a far cry from being the worst hoops games ever made. There are some legacy issues that manage to keep sneaking back into new NBA 2K titles though, and with a new generation upon us, now is the time to shut them out.

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