Welcome to Wayback Wednesday, your midweek blast from the past! This is a feature where we look back on yesteryear, dig into the archives, indulge in some nostalgia, and in some cases, wonder just what we were thinking. Check in every Wednesday for features and retrospectives on old basketball video games, old NLSC editorials published as-is with added commentary, and other flashback content.
If you enjoyed my look back at NBA Jam Tournament Edition on PC, good news! I’ve got another video retrospective for you this week. This time, I’m taking a look at NBA All-Star Challenge, developed by Beam Software and published by LJN back in 1992 for the Super Nintendo. It’s a game that I picked up for a few bucks when searching for old NBA games on eBay; it piqued my interest as it’s a game I never played in the 90s, so I wanted to check it out. Since playing it, I’ve mentioned it a couple of times in the Friday Five and on the NLSC Podcast, as I’ve been waiting for an opportunity to discuss it in more detail.
Is NBA All-Star Challenge an all-time classic? Well…not exactly. Nevertheless, it is an interesting game to look back on. With that said, let’s take a look back…way back…
Check it out here on our YouTube channel if you can’t see the embedded video. I’m definitely enjoying getting some video content out there, so stay tuned for more game retrospectives, and other features!
Really enjoying this series of posts, and it’s great to see the YouTube channel with more content. I like to pick up old school games myself, although, I’ve only gone as far back as the N64. I kind of miss the days where multiple companies brought out basketball games, because it seemed like there was something for everyone.
Thanks man, I’m definitely enjoying doing the feature, especially the videos. The next one should be another fun one, as I’m taking a look back at an old favourite that isn’t NBA Live or NBA Jam. Hint on the latest Podcast. 😉
I miss having a few different games on the market too, it would definitely be interesting to cover for the NLSC, and see what each developer could bring to the table. As you said, while certain games stood out as the best – that was usually Live back in the day – each game usually had one or two things that the rest didn’t, some feature or concept that set it apart in some way.
Yeah its nice to see the youtube channel used more tho it does make me feel silly complaining about graphics on today’s game
It’s all relative. I mean, it’s important to keep in mind how far graphics have come, but at the same time, it’s fair to want accuracy and for games to take advantage of current tech as much as they possibly can.